By making the augmentations themselves no drop, they have made it so that there will not be a market for doing the combines -- you can't tailor for someone if you can't be handed the item. So either the tailor him/herself has to march out and get the augmentation item, or the person with the augmentation item has to skill up, or the combine could be simple or no-fail.
Of those 3 options, I think the last is the best, it saves us from people tradeskilling without a real interest, just to use their augmentation item. Nothign wrong with option 1, but it just sound slike it would be bad, the /oocs -- Hey, Augementation drop, any GM tailors who want to loot it and make an XXXX.
The only remaining real boon for tradeskillers that I can see is if they made it easier to augment a player-made item than a drop. If so, then the people with augmentation items might suddenly place a higher value on some so-so tailored/smithed/fletched item, b/c they can boost it themselves.
Of those 3 options, I think the last is the best, it saves us from people tradeskilling without a real interest, just to use their augmentation item. Nothign wrong with option 1, but it just sound slike it would be bad, the /oocs -- Hey, Augementation drop, any GM tailors who want to loot it and make an XXXX.
The only remaining real boon for tradeskillers that I can see is if they made it easier to augment a player-made item than a drop. If so, then the people with augmentation items might suddenly place a higher value on some so-so tailored/smithed/fletched item, b/c they can boost it themselves.

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