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More LDoN information (one part tradeskill related)

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  • #16
    By making the augmentations themselves no drop, they have made it so that there will not be a market for doing the combines -- you can't tailor for someone if you can't be handed the item. So either the tailor him/herself has to march out and get the augmentation item, or the person with the augmentation item has to skill up, or the combine could be simple or no-fail.

    Of those 3 options, I think the last is the best, it saves us from people tradeskilling without a real interest, just to use their augmentation item. Nothign wrong with option 1, but it just sound slike it would be bad, the /oocs -- Hey, Augementation drop, any GM tailors who want to loot it and make an XXXX.

    The only remaining real boon for tradeskillers that I can see is if they made it easier to augment a player-made item than a drop. If so, then the people with augmentation items might suddenly place a higher value on some so-so tailored/smithed/fletched item, b/c they can boost it themselves.
    Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
    Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


    with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


    and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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    • #17
      No Drop

      IMO I think that modified items should become permanently no drop.

      This will decrease market saturation by removing items from the market. It also means that there will be fewer second hand tradeskills items hitting the market. Sony has already shown that item modification will not require tradeskills, but by removing previously made items from the market some new life may be breathed into the tradeskills.

      The earlier quote showed that sony is planning to add filler recipes for tradeskill progression, but makes no comments as to what sort of items will be available. If it turns out like LoY where the recipes are pretty much useless, I'm going to be truly dissapointed.

      I truly believe that tradeskills should be done for the love of tradeskills, but I also believe that there should be a certain level of reward (besides feeling good) to gaining high lvl in trades. There was, but that has been reduced through poorly planned quests (Aid Grimel).

      (Opinions posted here are just that... opinions. Take them, leave them, but please be respectful of others.)

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      • #18
        Re: No Drop

        Originally posted by Monodon
        IMO I think that modified items should become permanently no drop.
        Absor said that this (probably) won't happen.
        Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
        Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


        "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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        • #19
          I recall reading that the augmentations would be removeable, but that the augmentation would be destroyed in the process (i.e., you can't re-use the augmentation, but you could put a better one in the same slot on the equipment it had been on).

          Kheera

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          • #20
            I thought I saw somewhere that augmented items would become no-drop, but once the augmentation was removed they'd be tradable/dropable again (due to the augmentations being no-drop)
            Retired -
            Avelyna, 69 ranger
            Tiadari, 62 druid
            Syrarri, 52 beastlord
            Rodcet Nife

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