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Cross skill multi diciplinaire item.

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  • Cross skill multi diciplinaire item.

    Now that the sky appears to be the limit over at SOE (shared bank slots, spell banks, horses) I was thinking about a new item.

    The Clockwork Deflector.

    An tinkered item that makes use of various other skills. Smithing for some plating, tailoring for the belt, jewelcrafting for some lenses, maybe brewing for some sort of fuel.

    The clockwork deflector would have several rather nifty features making use of the new item enchancement thingy going life with LDoN.

    The basic deflector is something like a collapsible suit of armor. One of the nifty features would be the introduction of the clockwork skin to the global models. When equiped and clicked the deflector will cast Clockwork deflector on the wearer. The buff will have a truly huge amount of AC and the illusion clockwork. It does slow you down a fair bit (just movement, not atk).

    But the main thing is the item enhancement. Making use of 5 specific fuels of some sort you can change your basic deflector into a Clockwork Deflector: Fire (or cold, or magic, you get the idea).

    Once upgraded to a certain sv, it will cast on it's wearer the spell Clockwork Deflector: Fire (or other) the effects of which consist of several elements.
    1) Huge ac buff
    2) Illusion clockwork (one model but it scales just like a horse)
    3) Enormous sv in chosen field (ie fire, cold...)

    Now, we are not talking a nice buff but truely unprecedented amounts of sv and ac. Tons and tons of it. Enough to push the wearer well over any cap that exsists.

    One problem with it though is the dmg timer. The suit can only absorb a certain amount of dmg. Right now, item degredation is not an option in the game. It item would also have charges of course. Maybe even just the one. It can be recharged using pretty much the exsisting system for that.

    The other problem is the movement speed. It is heavy so it slows you down alot. You cannot see very well either, which is a bit of a problem (might even go so far as to make you blind all together). There are spells that remove all vision so that is possible. The well-and-truely-plastered graphics distortion could serve as some kind of prismatic distortion when you look out throught he suits crystal eyes.

    It would have a level restriction, although I am mostly against that. A recommendation however wouldn't work in this case I think. Maybe the fact it only has one charge and the cost to recharge would send it well out of any lowbees right of continous use.

    The casting time would be very fast indeed. So it can work as a life saver.

    ANyway, as a working premise. What do you think of the idea?

  • #2
    ok, you mentioned a few things, fuel, primary save (vs fire, vs cold, ect), using ALL skills.

    how about fishing, you fish a specific fish out of specific zones (zones that are somehow related to the primary save element) and then ya brew that fish and other components to make your fuel.

    so you'd have 5 different fuels. Then when ya "Charge"/combine your suit with that fuel, you get the spells with the desired effects.

    so the thing would be do you want it turned into a "save vs Cold" suit when it is made? and alway a "save vs cold" suit from then on? or do you want the suit to change based on what fuel you put in it.

    If ya want it to be a pemenant "save vs cold" suit, when it is made, the first fuel (nessesary for the suit final combine) it creates 1 or 5 suits, based on which fuel generates which stat.


    if ya want the suits sae vs to change based on which fuel is used, i guess the final suits combine would create a container, which you put the fuel in, and have a no-fail combine of just 1 fuel. I don't know if you could just activate it then, have the sheild/illusion pop up right then. Or if you'd need some output. Not sure if the combine button can be used to activate.
    If not, i guess it could create an "illusion pack"(?) a 1 charge, lore, no drop item. activated just like potions.
    Last edited by sir0die; 08-20-2003, 02:30 PM.

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