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  • Benefit to multiple trophies

    The subject really says it all. Is there a benefit to having multiple trophies? No, not at all. It is for bragging rights and that is it. The first trophy is great, as we all know, gets us a 10slot giant 100% wr bag, but after that, isnt it just a waste of pp?

    What should verant do to increase the value of these prestigous awards? The thought of a wr bag for each trophy has been circulating, and that is a good idea, but personally, I do have another opinion.

    Why not increase the modifier to 10%? I know that a 10% player crafted mod would be a GREAT help with some of the PoP items that have ungodly failure rates.

    This is just my opinion and would like to hear a few others. Would be nice to have a change made.

    --Pooh

    • #3
      Depends on how you look at it.

      the extra 10str/int/wis and 50CHA on each trophy is a serious boon to a LOT of tradeskillers. Free's up some other gear from "tradeskill suits" IE stuff worn only when skilling up.

      To make them even more valuable... YES a different GM carryall for each trophy would be awesome, I could deal with that.

      As far as a 10% mod goes though, neat idea, but truely, I don't see a need for it.

      MOST people (note, I said most, not all) don't even try their trophy till they are already 240+ in a trade skill, IE with a geerlok they've reached max effective skill (252) already. So, the extra 5% if it were adjusted up to 10% mod would be a complete waste.

      And honestly, anyone who tries a trophy before 240 is either crazy, or has WAY to much money and needs to empty their bank account and give it to me. (sarcasm... that would be sarcasm people.)
      Balkin Ironfist (Ominous Deeds)
      56th Myrmidon of Brell Serilis
      Xegony

      "Every day of my life forces me to lower my estimate of the average IQ of the Human Race."

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      • #4
        The 10 int and 50 cha, equipable in any of three slots, also make the trophies excellent items for enchanters and other charming classes that want to have very high charisma -- I can't think of any other item that doesn't require a raid (or very high-level group) that provides as much or more charisma in one item, and also having an intelligence bonus on the same item makes it a no-brainer.

        I've been using my trophy as my secondary slot item since I got it at level 34, and have only recently started considering replacing it.
        Velurian
        70 Enchanter, E'ci

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        • #5
          Just off the top of my head, but the idea of having a different tradeskill trophy in each of your Primary, Secondary, and Range slots doesn't sound too bad. Having a total of 30str, 30wis, 30int, and 150cha would be a good thing. No more putting on your cha gear for selling, and no more swapping in a geerlok for attempting high-end combines.

          For "pure" casters that don't have their epic and don't like meleeing mobs, would be kind of cool. I haven't really thought about this too much, but can anyone see any major drawbacks? Besides the time/cost of GMing several tradeskills, but heck, we were all gonna do that anyway, weren't we?

          Snoopp Froggyfrog
          59th Wizard of Prexus
          GM Brewer w/Trophy

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          • #6
            Originally posted by Zzirf
            [B]Just off the top of my head, but the idea of having a different tradeskill trophy in each of your Primary, Secondary, and Range slots doesn't sound too bad. Having a total of 30str, 30wis, 30int, and 150cha would be a good thing. No more putting on your cha gear for selling, and no more swapping in a geerlok for attempting high-end combines.
            Maybe I'm misunderstanding you, but this is already possible; each trophy is a separate item, so their being lore is irrelevant.
            Velurian
            70 Enchanter, E'ci

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            • #7
              Originally posted by Balkin

              And honestly, anyone who tries a trophy before 240 is either crazy, or has WAY to much money and needs to empty their bank account and give it to me. (sarcasm... that would be sarcasm people.)
              /whistles
              Somnabulist Meisekimu
              70 days of Coercive noctambulism (and 364 rude awakenings).

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              • #8
                Heh I agree with you Kronepsis, I had my Spoon at skill 201

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                • #9
                  Originally posted by Lord Grimrose
                  Heh I agree with you Kronepsis, I had my Spoon at skill 201
                  Then it's not a GM Spoon...they should change the name on your's to Master's Baking Spoon.

                  I for one have no intention of even attempting a trophy until I am an actual GM Fletcher...whenever that day comes.

                  /em curses acrylia. I still think they should let me take my smithing chisel to Shar Vahl; c'mon...it's an entire city made of acrylia, they won't miss a little bit of it here and there.

                  For starters, I can't even imagine dropping almost 40k on an Artisan's Seal...much less what would happen if I failed. For that matter, what happens when I get within sight of my goal of 1750 with GM Tools?
                  Last edited by Arrica; 08-14-2003, 08:37 PM.

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                  • #10
                    No more putting on your cha gear for selling, and no more swapping in a geerlok for attempting high-end combines.
                    As far as I know the following still holds true (please correct me if I am wrong).

                    1. Only 1 skill modfifying item has any affect on your skill, and that is the item with the highest modifer.
                    2. I guess extra STR is nice for some, but IMO totally irrellevant since this is easily overcome with WR bags.
                    3. Intelligence / Wisdom bonus is probably nice for some, but not really hard to acheave by other means. With the right AA and gear casters can boost their int/wis to 355, and if there were no cap my wisdom would be 426.
                    4. Charisma.. If I'm not wrong then beset price can be attaned by being indifferent or better to the merchant, and having 104 or higher charisma. It's not hard to get 104+ charisma, 2 opal encrusted steins should do this for anyone, and cost you 3kpp+ less.

                    Charming, I guess it could be rather usefull here, but at the cost of other much more beneficial stats and effects? I don't think so.

                    At least thats how I see the stats on the trophies.
                    To me a trophy is a thing you use to brag with, and to get a 100% WR bag with. (if just you could get 1 no drop 100% WR bag per trophy)

                    Cheers..

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                    • #11
                      Originally posted by Arrica
                      Then it's not a GM Spoon...they should change the name on your's to Master's Baking Spoon.
                      So what would you call a GM hammer at 160?

                      Anyhow, Charisma at 104 will not give you best prices unless the merchant has had virtually nothing sold to it. People selling a ton of things to a merchant will make the merchant jack up his prices. Thus, more Charisma would be needed to compensate for the price hike.

                      Check the price on Merchant Tekrama's things at 104 Charisma both immediately after a patch and a week after a patch for comparison.

                      As for using them, I'm 65 and I use two trophies all the time. Not like I have anything better to go in those slots at the moment anyway, and I don't really have a problem capping my Int--but then again I can cast VoQ. :P
                      Last edited by Kronepsis; 08-15-2003, 02:57 AM.
                      Somnabulist Meisekimu
                      70 days of Coercive noctambulism (and 364 rude awakenings).

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                      • #12
                        They should make them equippable in the charm slot as well, I think they'd be equipped a lot more then. Also, maybe in addition to the skill bonus it could have an extra effect related to it's field, i.e. baker spoon equipped you consume food slower, brewers corker maybe adds to your alcohol tolerance, smithing hammer maybe gives you 20 to fire resist, just small things like that, that would fit with each item but not be some "uber" effect that everyone would want.
                        Gaad Daang Cleric of Brell

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                        • #13
                          I made an extra trophy (brewing/baking) for the CHA when I lull in places with high MR mobs. When the lull is resisted there is a check against CHA to see if the mob will agro or not.

                          Maybe someone would want high CHA for Divine Intervention. A troll/ogre war may not mind giving up the range slot for the 50 CHA.
                          Furioso Presto - 85 bard - Saryrn
                          Mohideab Kawika - 85 wizard - Saryrn
                          Bashun Brakeum - 85 shaman - Saryrn

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