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A Fletching Guide, Arrowmaking to get skills from 0-250

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  • A Fletching Guide, Arrowmaking to get skills from 0-250

    Fletching is one of the easiest skills that you can do at low levels as it does not cost an exorbitant amount of money to get good at. The arrows that you make are also very useful to you if you are a warrior, paladin, shadowknight, ranger, or rogue, and you can always sell them.
    You will need: A flething kit, and access to a fletching merchant close to where you will be fletching. I strongly recomend going to the fletching merchant in the PoK to the west of the library, he has everything that you will need to get to skill 202. His name is Jaren Cloudchaser (-88, 1471.)
    NOTE TO THE FLETCHER WHO DOES NOT HAVE MUCH MONEY: When I say to upgrade the component in something go back to the most basic components for everything else. For example, then I say upgrade the shafts to ceramic, use ceramic shafts, but large nocks, field point arrowheads, and circular cut fletches. THE MOST BASIC COMPONENTS FOR ARROWS ARE: 1 field point arrowheads, 1 bundled wood arrow shafts, 1 several round cut fletchlings, and large groove nocks
    As always with tradeskills make sure that the items are not stacked.


    Start out by training your skill to 21 at a guild if you can afford to spend the training points. If not, make CLASS 1 wood point arrows to start out until it is trivial at 16. To make these, combine in your fletching kit one field point arrowheads, one bundled wood arrow shafts, one several round cut fletchlings, and large groove nocks. Once you have raised your skill to 16, upgrade the nocks and make the same arrows substituting the large groove nocks for medium groove nocks. This will go trivial around 36.
    If you trained your skill to 21, just make the latter part of this, combining the one bundled wood arrow shafts, one several round cut fletchlings, and medium groove nocks in your fletching kit.
    Once your skill is at 36, it is time to upgrade the fletches. Sell back all of your round cut fletches and buy parabolic cut ones. This time, you will make CLASS 2 wood point arrows by combining the one bundled wood arrow shafts, one several PARABOLIC cut fletchlings, and medium groove nocks. This is trivial at skill 46.
    The next thing to do is up the quality of the nocks once again. This time you buy small nocks and combine the one bundled wood arrow shafts, one several round cut fletchlings, and SMALL groove nocks in your fletching kit. This is trivial at 56.
    Luckily you are not going to have to farm skeletons for this next part, you are going to use bone shafts instead of wood ones which are getting better, but still many people will not buy them for very much money. Sell all of your extras to merchants.
    To go from skill 56 to 68, you must buy bone shafts and combine one bundled BONE arrow shafts, one several round cut fletchlings, and small groove nocks in your fletching kit to make CLASS 2 bone point arrows.
    Again you now will need to get higher quality feathers for you arrows. Sell back all of your parabolic cut fletches and buy several shield cut fletchings. Then combine as usual: This time the bone shafts, point tips, small nocks, and the new SHIELD CUT fletchings. This combine will make CLASS 3 bone point arrows and will sell to a merchant for about 1pp a stack with a bad charisma or up to even 1.5pp with a better one. You still are not making a profit on your arrows, but are increasing your skill nicely. These CLASS 3 bone point arrows are trivial at 82.
    You have now upgraded everything needed to make arrows except for the tips. This is about to change. Sell back all of your field point arrowheads and buy hooked arrowheads! You now make hooked arrows which all do 1 more damage than before (woo, hoo...) Now the combine is the bone shafts, the small nocks, the shield cut fletchings and the HOOKED arrowheads. This combine is trivial at 102. The arrows are now called CLASS 3 bone hooked arrows and sell for a bit more as usual. Some players may now buy your arrows, but most will not.
    Now, yet again, you upgrade the fletches. Buy wooden vanes now instead of the shield cut fletchlings that you have been using. This combine is now bone shaft, hooked arrowhead, small nock, and WOODEN vanes. This combine is trivial at 122.
    Next, sell back the leftover bone shafts and buy ceramic ones which give you an increase in damage by 2. Combine this shaft with the other current ingredients until skill level 135, where this combine becomes trivial.
    At this point in learning how to fletch, the periods between trivials become increased, therefore bringing a decrease in successes and thus a more pricy part.
    Now upgrade the vanes to bone vanes and combine the shaft, arrowhead, nock, and the new BONE vanes to get CLASS 5 ceramic hooked arrow, which is starting to get pretty nice. This unfortunatly does not trivial until 162.
    Once at 162, you are starting to get pretty good at making arrows.
    You need to next upgrade the arrowheads again, this time to silver tipped arrowheads. Combine the usual things in your fletching kit making sure to use silver tipped arrowheads instead of the hooked ones to come up with CLASS 5 ceramic silver arrows. This is trivial at 182.
    You now have a choice. You can upgrade either the shafts to steel or the fletches to ceramic, or both. All three options will take you to skill 202. If you want better arrows, i suggest ceramic vanes or both upgrades, but if you want to spend less, i suggest steel shafts.
    It is very difficult to go from 202 to 250. You either need to make bows which are very expensive, or find acrillia shafts or condensed substance arrowheads which are also expensive, but also hard to get. You must smith them. Acrillia shafts are made by combining an arrow shaft mold, flask of water, small brick of acrylia ore in a forge. The condensed substance arrowheads are a water flask, a file, and a chunk of condensed ____. The ___ is filled by the substance that you want in the tip, flame, ice, or shadow.
    If you chose to go by making bows, this guide cannot help you I'm sorry.
    Good Luck new fletcher.[/i]

  • #2
    Re: A Fletching Guide, Arrowmaking to get skills from 0-250

    Originally posted by Gatto_Arancione
    You now have a choice. You can upgrade either the shafts to steel or the fletches to ceramic, or both. All three options will take you to skill 202. If you want better arrows, i suggest ceramic vanes or both upgrades, but if you want to spend less, i suggest steel shafts.[/i]
    I'll have to agree that the steel shafts are a lot cheaper, roughly 1PP (each) less than the ceramic vanes (~120 CHA).

    Good doc, though!
    Draggar De'Vir
    92 Assassin - Povar




    Xzorsh
    57 Druid of Tunare - Povar
    47 Druid of Tunare - Lockjaw

    Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

    "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

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    • #3
      Just recently started fletching, but my experience has been to make the 150 range arrows, as soon as you can, and sell them in the bazaar. Any non-ranger is going to be most interested in the range of the arrow, rather than the damage.

      Of course this requires you to sell the arrows in trader, rather than to merchants, but there seems to be a steady market, even for the 1damage ones, at about 5-10pp a stack.

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      • #4
        i dont know where you bought your materials but fletching is making me go bankrupt all the times . honesly though, fletching costed me at least 3 times more than smithing. I guess i can attribute this to my low charisma ( 85)....

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        • #5
          Fletching 1-202 is cheap. Fletching 202-250 is insane.

          The 150 range, 1 dmaage arrows are very good sellers. The only people who are severely interested in the damage on an arrow are lvl 59+ ranger with lots of AA points. Everyone else is just interested in arrows for pulling (thus the high range) or for the tradeskill quests (8th shawl, Aid Grimel).
          Splunge the Insane - Former Test Server Inmate
          Splunge (Reborn) - Hunter of Lightbringer

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          • #6
            You failed to mention what tips to use in many of the recipes. Some people might assume that then need to use the same ones as last mentioned, but you are pretty consistent about the rest of the components so that could lead to confussion.

            Also, you state (correctly) that it's cheaper to go back to base components for items that do not carry the trivial. So, why do your recipes not reflect that?
            Originally posted by Gatto
            This time, you will make CLASS 2 wood point arrows by combining the one bundled wood arrow shafts, one several PARABOLIC cut fletchlings, and medium groove nocks.

            To go from skill 56 to 68, you must buy bone shafts and combine one bundled BONE arrow shafts, one several round cut fletchlings, and small groove nocks in your fletching kit to make CLASS 2 bone point

            This time the bone shafts, point tips, small nocks, and the new SHIELD CUT fletchings.

            Now the combine is the bone shafts, the small nocks, the shield cut fletchings and the HOOKED arrowheads

            This combine is now bone shaft, hooked arrowhead, small nock, and WOODEN vanes
            If it was speed that you are going for, it's not a savings of any noticeable sort since you have to restock and sell often enough.
            Morani
            Wanderer of Tunare,
            Protector of The Mother's children.

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            • #7
              What needs to be considered is that there is only one component in the combine that increases skills, so if you want the absolute cheapest/fastest way to get to 202, do not bother with selling in the bazaar, or even be concerned with making "good" arrows, unless you need them for hunting.

              In example, a Bone Shaft, with field points, large knocks, and round fletches will give a crap arrow but cost only a fraction of the platinu needed to get to skill level of 68.

              One of the best low cost charts for getting to 202 quickly for limited waste is at www.eqrangers.com. At least I feel it is, a very simple chart, just follow it, and makes life alot easier.

              Post 202, I personally feel acrylia arrows are the best bet, those sell decent in the bazaar for anywhere from 1-5pp per arrow, (note per arrow, not per stack!) depending on your server's market. My strategy was to farm what I needed now and then, sell all the arrows, once they were gone buy as much acrylia that I could reasonably do short term, and farm a little extra now and then.
              Kinladar Truwarp
              Hunter of the 65th Season
              Grandmaster Fletcher
              Fires of Time on Rodcet Nife

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              • #8
                I would argue that the cheapest way is to make the "best" arrow you can at each level, not the lowest cost.

                I find on E`Ci that you can sell arrows if they have good range. 1/150s sell like hotcakes, but even, say a 5/125 will sell at break-even (including the cost of failures) or more.

                So sure it is less costly to make a lousy arrow with a 162 trivial, but I can make 5/125s and break even. Breaking even is cheaper than any cost.

                Of course, it means I tend not to do 1,000 combines at a time, doing 60-100 tries, selling my results, etc. I sometimes also do a batch of 1/150s, even though they are long since trivial, simply because, as was stated above, those are always in demand and one can easily make money selling those, even at very reasonable prices.
                Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
                Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl


                with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)


                and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)

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                • #9
                  I was more interested in fast cheap results, they weren;t the most optimal, and I did loose a small amount of platinum selling them back to the vendor, but that was a minor amount in reality...

                  May have to do that process again on a twink to get a feel for the exact amounts used. I really never kept track of the amount of plat lost, but wasn't a major problem for me at the time. And this way I could just work my way up and get to 202 really fast, or at least until boredom hit and I wanted to go mack some mobs for relaxation.
                  Kinladar Truwarp
                  Hunter of the 65th Season
                  Grandmaster Fletcher
                  Fires of Time on Rodcet Nife

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                  • #10
                    Buying your way to 202 is cheap imo, it's after 202 that the costs really build up if you want to buy your way to 250.

                    I bought my way from 220 to 250 because it was the last skill I needed to complete the Aid Grimel quest and I had the components for earrings 6-8 banked. However provided you have a decent source of Arcylic the arrows are a fairly cheap route.

                    I didn't keep exact records but I think I spent approimately 30k to go from 220 to 250 via bows with my wisdom at 355.

                    I didn't need those last 10 points for the quest but I wanted to work my way to 1750



                    Order of the Scattered Winds, Bertoxx

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                    • #11
                      Hmm what did you skill up on that took 30k from 220 to 250? When I am lookin at the site to lvl up, best thing I see for bows is :

                      darkwood bow staff
                      silk string
                      standard bow cam x 2

                      But when u buy these even with best cha an faction you lose around 70pp per combine an 270pp or so when you fail.

                      So for 100 combines itd take 7000pp, so for 30k youd get around 430 combines, for 30 lvls thatd be around one skill up per 14 or so combines saying you didnt fail any, and that only takes you to 235 until you have to upgrade the cost again.

                      Or am I missing something? I have people tellin me 30k and I think thats not bad, please help ~_~

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