When I was doing this for the tradeskill quest I was assuming or maybe hoping that they had added in a new hard to get arrow that had some value to the ranger community. I was aware that it would not work with endless quiver and that is how they could put a useful arrow in game. The trouble is that the yield on the combine is only one arrow.
To make that arrow, not only do you have to have finished the quest which is a none trivial matter but certainly manageable by most given time. You also have to get a drop from a level 81-83 mob for each arrow. Those mobs are inside the crypt which means you have to clear other similar level mobs just to get at them. The best spot is probably the southern entrance. You pull a ghoul at the entrance, then several roaming blobs, then a double pull of a zombie and a skeleton unless you have a splitting class. This will then give you access to 2 a slithering shades, one of which is static and the other is a roamer. So that's about 9 high level mobs per every 2 arrows you can make. You will also need a group to accomplish this as you will not clear all those mobs before respawn. So at best you are looking at 2 arrows every 20 minutes as long as you have no fails with a 400 triv combine. To make a stack of 100 you are looking at over 16 hours of solid clearing. You will then use those 100 arrows in about 2 minutes or within the duration of a Trueshot Discipline.
I had actually made 10 arrows, so I had a very small sample to play with, but using Vae'Aender a 51 damage bow I fired off 7 arrows for {1564, 552, 1564, 298, 2176, 2408, 1446} outside disc. With a normal 14 damage arrow I am hitting for about 1600 max while meleeing I am doing 1500 1hs and 1443 1hb except I swing my weapons far faster then I fire a bow. I also nuke for almost 3K damage as well.
The point I am trying to display is that if the purpose of the arrow is to be a big bang one shot every now and then, it fails badly as I am doing better damage over the same period with just normal melee or nuke. If it was supposed to be a rare option for using with TS, then you need about 80+ arrows per TS session and that is prohibitive to farm. If these arrows are to be used at all outside of the quest, they either need the yield to be raised to 50 or 100 which I realise has implications for the quest and delivering two. If the yield is left the same and this is supposed to be a big hitter then the damage probably has to be increased to 100-200 because of the nature of archery. If you fire a single arrow you are just as capable of hitting for 100 as 2500 and you may even just miss.
I know many rangers were working on this quest and I now expect many of those who are not innate tradeskillers to give up the effort.
To make that arrow, not only do you have to have finished the quest which is a none trivial matter but certainly manageable by most given time. You also have to get a drop from a level 81-83 mob for each arrow. Those mobs are inside the crypt which means you have to clear other similar level mobs just to get at them. The best spot is probably the southern entrance. You pull a ghoul at the entrance, then several roaming blobs, then a double pull of a zombie and a skeleton unless you have a splitting class. This will then give you access to 2 a slithering shades, one of which is static and the other is a roamer. So that's about 9 high level mobs per every 2 arrows you can make. You will also need a group to accomplish this as you will not clear all those mobs before respawn. So at best you are looking at 2 arrows every 20 minutes as long as you have no fails with a 400 triv combine. To make a stack of 100 you are looking at over 16 hours of solid clearing. You will then use those 100 arrows in about 2 minutes or within the duration of a Trueshot Discipline.
I had actually made 10 arrows, so I had a very small sample to play with, but using Vae'Aender a 51 damage bow I fired off 7 arrows for {1564, 552, 1564, 298, 2176, 2408, 1446} outside disc. With a normal 14 damage arrow I am hitting for about 1600 max while meleeing I am doing 1500 1hs and 1443 1hb except I swing my weapons far faster then I fire a bow. I also nuke for almost 3K damage as well.
The point I am trying to display is that if the purpose of the arrow is to be a big bang one shot every now and then, it fails badly as I am doing better damage over the same period with just normal melee or nuke. If it was supposed to be a rare option for using with TS, then you need about 80+ arrows per TS session and that is prohibitive to farm. If these arrows are to be used at all outside of the quest, they either need the yield to be raised to 50 or 100 which I realise has implications for the quest and delivering two. If the yield is left the same and this is supposed to be a big hitter then the damage probably has to be increased to 100-200 because of the nature of archery. If you fire a single arrow you are just as capable of hitting for 100 as 2500 and you may even just miss.
I know many rangers were working on this quest and I now expect many of those who are not innate tradeskillers to give up the effort.
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