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Imbalance in the New Bow Trivials?

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  • Imbalance in the New Bow Trivials?

    Been having some fun with the new bows, however something doesnt make sense to me.

    While the CTL Recurve Bow Staff is 408 trivial...

    Desiccated Treant Recurve Bow (Simple combines) is a 298 Trivial.

    However, CTL Compund Bow is only 187 Trivial.

    and Druzzil's CTL Compound Bow is only 200 Trivial.

    Personally, and probably not very popular opinion, is that the trivials should be heaps higher. Much like the aug making process of OOW. Just me but if you can make the CTL Recurve Bow Staff the rest is all basically trivial for one of the best bows in game. If you look back, all the best bows in game (EP) were 335 and well over the 250 caps when they came out.

    Thought I should post this for Devs and also get others opinions and feedback.

  • #2
    I look at it this way. Its fairly difficult to make a bow staff out of an old dry piece of wood. And its still difficult to finally make a bow out of the resulting staff. Kind of pointless really, more of a challenge than anything else, because the resulting bow is, in fact, not very good. On the other hand, it is extremely difficult to blend 3 types of wood together to make a near perfect bow staff. But the resulting staff is so perfect, that its easy to finish it off to make a bow, and the perfection shows in the final result as well.

    That's my guess at a lore reason. My guess for a mechanics reason is the idea is to provide a skill up path to 300 for the non elf/karana worshipers, without flooding the market with super bows. Doing the lower quality ("challenging") bows gives you 2 300+ combines rather than 1, and uses a lot less materials. Making the best bows requires more drops, and has the hardest combine, but provides fewer skill up opportunities.

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    • #3
      I think you need to take into account the difficulty of all the combines required en-route to the finished product. I personally welcome the bows having multiple 300+ triv combines, as it means you get more combines that evolve your trophy per bow.

      And the final combine on the druzzil bow is simply screwing in the cams (forgive me, I know thats not right, but I've never actually seen a bow cam, or understood where it fits in a bow, so if you don't actually screw it into place, but do something entirely different, I admit my ignorance right now) and stringing the bow, which, from a lore perspective, seems to be a lot simpler process than preparing and gluing the laminated bow staff together.
      Ysall - EMarr - lvl 70 Ench
      2400+54 Club (7 x Core Tradeskills + Research)
      Max Tradeskills AA + Max Salvage - When I combine something, it stays combined, except when it doesn't.

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      • #4
        bow cam

        http://en.wikipedia.org/wiki/Compound_bow

        There ya go, see the round wheel looking things at the end of the bow, those are cams.
        Brewing (300 + master trophy) Fletching (300 + master trophy) Baking (300 + master trophy) Tailoring (300 + master trophy) Pottery (300 + master trophy) Jewel Craft (300 + master trophy) Blacksmithing (300 + master trophy) Research (300 + master trophy)

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        • #5
          its not the trivial thats screwed up but the level reqd, oak is 61 reqd and has worse numbers than dessicated
          Ueauvan aka Judge U
          Tunare via Drinal

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          • #6
            I like the fact that bow staff is a higher trivial than the finished bow. If i am gonna fail on something let it be on the part that is relativly easier/least costly to gather materials for. Consider this, you craft a bow staff, then assemble the bow. Takes more "skill" to create a perfect laminated product then to assemble the componts of the bow.

            Oak staves seem to be the common version. Used for skill ups if you wish. Desicated next most available with the straight ones being the rares. My experiance anyway. My biggest hold-up on the top bow is the favor of druzzil drop.
            Greym Greymantle, Windcaller of Tunare
            GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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            • #7
              I am readjusting the trivials on the composite and druzzil's. But the staves will continue to be harder to make than stringing the bow is.

              The change will not be until the next full patch (I have not heard an ETA for this yet)
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                surely the high trivials on subcombines are to provide a fletching skillup path. if the trivials on the bow were the high one, we'd have the elemental-bows-to-skillup type situation again.

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                • #9
                  If you noticed I asked not only if the combines of the bows versus bow staff were off - but also the bows in general. The Oak/Desicated Treant Bows are a higher trivial then Druzzil/Composite. This doesnt make sense since its simply the "stringing" of bows. Dev already said he was adjusting them so thats good.

                  And yeh I can sorta understand the bow staff being harder then the stringing, but then the other trivials for Druzzil/Composite need to be above 298 (Oak Treant Bow).

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