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  • Flecthing AA

    I think Rangers should get Fletching AAs similar to Enchanter JCAAs.

    Anyone agree?

  • #2
    Personally I feel they gave enchanters th emarket with JC. No other class can compete. Id like to see JCM either given to every class or give each class one tradeskill they can "master". Of course the second option will start too many arguements (his skill is better than mine... his tailoring AA can make him more than my brewing WANNNHH). I think they should either
    1. Get rid fo the JCMAAs and give people refunds if they bought them
    OR
    2. Give everyone the ability to train in JCM

    just my 2 coppers

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    • #3
      They already considered that for rangers at the same time as jcm but it was taken away before release. I cant remember the aa number but there was an alt activate number that would say something like "you do not have any training in Fletching Master"
      Oberan Lifebringer
      Archon of Innoruuk
      < Magus Imperialis Magicus >
      < Slayer of Kerafyrm >
      < Rallos Zek Server >
      < 1750 Club >

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      • #4
        Fletching/Bowyer Mastery is number 83. To bad it you can´t activate it
        Simco Todesengel
        Hunter of Drachentaenzer
        Fletching Grandmaster
        Kael Drakkal

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        • #5
          I'm guessing they were trying to balance overall numbers of class level AA skills available during the first Luclin period, and overall utility.

          For class AA, Enchanters get

          Mass Group Buff
          Spell Casting Reinforcement Mastery
          Dire Charm
          Gather Mana
          Jewel Craft Mastery
          Permanent Illusion
          Quick Buff

          MGB and Gather Mana are really useful for chanters, but situational; DC is useful in specific zones (and was probably more powerful in Luclin than it has been since LDoN or GoD came out). So, the devs gave them something that seemed at least moderately useful.

          Rangers, on the other hand, get:

          Ambidexterity
          Body and Mind Rejuvenation
          Physical Enhancement
          Double Riposte
          Mass Group Buff
          Innate Camouflage
          Archery Mastery
          Endless Quiver

          Ok, MGB doesnt' strike me as a really useful ranger skill, but Innate Camo, Archery Mastery, and Endless Quiver are GREAT. I doubt many rangers would choose to lose any of these or the melee based AA in favor of Fletching Mastery.

          But I'm willing to bet that a LOT of Enchanters would be willing to lose Jewel Craft mastery for something really useful for a skill useful to the "kill mob X" aspect of gameplay.

          That said, I DO think it would be neat if other classes got something like Jewelcraft mastery. Perhaps a GoD style AA which allows anyone to gain a little more success chance at 1 chosen skill (and that anyone would, of course, include enchanters; the devs would have to decide if they could add to Jewelcraft or not).
          Aquila Swiftspirit *** Harmony of Souls

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          • #6
            I will NEVER buy MGB. Its SUCH a worthless ranger skill. We only get *1* spell thats even worth MGBing and its not that much mana, and it doesnt take that long to buff a while raid. 12 casts would take me a little over a minute and maybe 1/3 of my mana pool.

            I would LOVE to swap MGB for Fletching Mastery.
            Splunge the Insane - Former Test Server Inmate
            Splunge (Reborn) - Hunter of Lightbringer

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            • #7
              One of my guild rangers got mgb and i still don't understand why....
              Tinile, 85th Druid of the Seventh Hammer
              1750 - 3/12/04, Still plugging away at 2100...
              Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

              Namarie Silmaril, Enchantress of the 67th level
              Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

              Mumtinie, cute little mage of the 61st level
              Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

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              • #8
                Some people in my guild have it but they also have 500+AA. When it comes down to buying the useless skilsl MGB is prob the bet of the useless skills. At least it CAN be used and does do something (altho its usefulness is minor).

                Comment


                • #9
                  ~250 AA and no MGB, perhaps after innate charisma, lol.

                  A fletching mastery has potential but I question whether they would want, at this stage of the game, to seriously reduce failures on the ele bows and grimel piece. A non-specific AA (or a choose-your-skill AA like tanaan mastery) would be interesting.

                  And when I do eventually buy MGB it will only be to cast SoT 3 seconds before the pallies MGB Brell's ;^)_
                  Xodar - Tribunal server
                  Bhur Gcairde
                  Blacksmithing 285 M3 +8%, Baking 269 M3+8%, Tailoring 262 M3+8%, Fletching 300 M3+12%, Brewing 255 M3+8%, Jewelry 300 M3 +12%, Pottery 300 M3+12%

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