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  • Serrated Arrowheads and Arrows

    Short Version:
    Serrated Arrowhead (188 triv, fletching)
    Class 3 Steel Serrated Tip Arrow 7dmg, 25 range, NON magic (227 triv)

    Longer Version:
    There are two fletching vendors in Abysmal Sea, a male and a female.

    The male will tell you about Taelosian Stones, which he claims can be made into arrowheads sharper than any yet known. If you do 400 combines for him, he'll "give" you a compound that will help you work with the Taelosian material. I didn't actually receive anything from him, but got the impression that I received something like a tradeskill character flag that would allow me to work with Taelosian stones. When you first talk to him, he also gives you a book that claims that "even" with ordinary fletching components, serrated arrowheads make "great" arrows.

    The female talks of Taelosian stones and apparently more powerful Discord stones which we may be able to imbue with magic properties. She'll teach you how to work with the materials if youhelp her with 10<x<400 combines, provided you have some Taelosian stones to sacrifice to her.

    Having chatted with these 2 vendors on the ship ride over to the new continent, I asked my Expedition group if I could keep the Chunk of Taelosian Rock that dropped. Having done 40 combines for the male Abysmal Sea vendor without apparent result at that time, I returned and simply handed the chunk to him. He gave me 2x Taelosian Stones. The book he had given me said these could be crafted into arrowheads with water and a file.... so assuming some consistency in recipes I headed over to the forge and tried them without result.

    I then gave the female vendor one of the Taelosian stones, which she promptly ruined by turning it into 10 small stones and 10 small files that I was to combine for her to help with her "duties."

    It was only then that I discovered that if you helped the male vendor long enough, he would actually ask you to do something different. After 100 Wayfarer Arrows, 100 Wayfarer bows, 100 Wayfarer Bow Staves, and 100 Wayfarer Arrowheads, he said some text about having given me a compound needed to work with Taelosian stones that would then be available to me for any future fletch combines.

    Taking a cue from the Wayfarer Arrowhead combines, I put my final Taelosian stone, file, and water in a regular fletch kit, which yielded 2x Serrated Arrowheads (triv 188).

    The book said the arrowheads would make great arrows even with ordinary arrow components. Wanting an extraordinary arrow to replace my Blessed Champions, I tried the following:

    Traditional mithril recipe
    Serrated Arrowhead + Mithril Shaft + Mithril Fletch + Small Nock = DNC
    (in woodelf cultural fletch kit, regular kit, and planar kit.)

    Traditional acrylia recipe
    Serrated Arrowhead + Acrylia Shaft + Shield Fletch + Small Nock = DNC

    It being very late by this point I simply swapped out the acrylia shaft for a steel shaft, and came up with the very disappointing result:

    Class 3 Steel Serrated Tip Arrow (x10)
    7 Damage, 25 Range, NON-magic, 227 Triv

    Hopefully the Discord material, or a hypothetical imbued Discord material will return more impressive results. My guess at this point is this is simply a tradeskill bridge for arrows between 202 and acrylia, and not a potential mainstay arrow for the rangers.

    Paxyn Silvershot
    Mithril Web
    Lanys T'Vyl

  • #2
    not bad though. ceramic vanes instead of the acrylia shield cut fletch i beleive should return better results.

    rangers get endless quiver. the only thing stopping a mainstay ranger arrow tag is the arrow is lore so a quiver can't speed up the firing rate. for the rangers not there yet and the other classes though this doesn't look too bad for skill ups.

    Maker of Picnics.
    Cooker of things best left unidentified.
    "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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    • #3
      Ahh, looks like a couple arrow components I missed in there -- I'll evaluate these and see where we come out with the values. If they're not something silly-broken, I might add them in.

      -- Maddoc

      Edit: I just noticed the range on that one arrow (25 Range) -- I think that's probably a typo.
      Last edited by Maddoc-the-Wayfarer; 02-13-2004, 04:36 PM.
      Maddoc the Wayfarer
      Assistant Lead Designer
      EverQuest Live & Expansions

      "Bristle.Tornt: How do I make metal bits?"

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      • #4
        I'll add the obvious.

        If the new stones are frequent drops, then this might be a good skillup path from 202-227.


        -Lilosh
        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
        President and Founder of the Loudmouthed Sarcastic Halflings Society
        Also, Smalltim

        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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        • #5
          Unfortunately, the 25 range is not a typo.

          While other 'old-world' arrows with shield cut fletchings and small nocks typically had ranges of 50, this one is only 25.

          As for the arrow being 'not bad' consider the following comparison with a pre-Kunark recipe:

          Serrated Tip + Steel Shaft + Shield Fletch + Small Nock = 7dmg, 25 range, non-magic arrow, triv 227

          Silver Tip + Steel Shaft + Shield Fletch + Small Nock = 7dmg, 50 range, Magic arrow, triv 202

          The jury will be out for a while until all the facts are in, but as I said in my first post I think these arrows' main purpose is an arrow-based skillup bridge between 202 and acrylia.

          Comment


          • #6
            Originally posted by Paxyn
            Unfortunately, the 25 range is not a typo.
            I think you misunderstood what Maddoc, the SOE Tradeskill Dev, meant when he said it was a typo.
            Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
            Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


            "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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            • #7
              So if I understand correctly, the new point is:

              Serrated Tip
              Dam 2
              Rng -25
              Cost N/A
              Triv 227 (Triv when used in an arrow, not to make)
              Arrow Name: ??? ??? Serrated Tip

              I agree that such a point is a little less than amazing. However, as someone pointed out, this is another non-plat method of getting fletching above 202.

              I must admit though that it is a little dissappointing. I would have expected an arrow component with a greater trivial than Silver Tip to be advanced in SOME way. Even if it was just Damage 3 with everything else the same (non-magic and range penalty).
              >>==Ceinwein==>
              Foreststalker Huntress
              Heralds of Dawn
              Karana Server
              {Retired}

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              • #8
                Originally posted by eniamn
                not bad though. ceramic vanes instead of the acrylia shield cut fletch i beleive should return better results.

                rangers get endless quiver. the only thing stopping a mainstay ranger arrow tag is the arrow is lore so a quiver can't speed up the firing rate. for the rangers not there yet and the other classes though this doesn't look too bad for skill ups.
                I don't understand what you are saying here Eniamn.

                Are you saying that Serrated Tip arrows are Lore!?!

                Also I believe that Endless Quiver means that you never use up whatever arrow is in your ranged slot.
                I also believe that arrow haste is conveyed simply by having the quiver in your inventory. I don't believe you need the arrow type being fired to actually be in the quiver as well.
                Someone can certainly correct me if I am wrong.
                >>==Ceinwein==>
                Foreststalker Huntress
                Heralds of Dawn
                Karana Server
                {Retired}

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                • #9
                  hate to ask, but do you think it keeps track of the number of stones you give them? so that if you hand him 40 stones and then hand them all to her, will you get some flag to get something else from them?
                  Ceric
                  76 Mage of Mithaniel Marr
                  300 Jewelcraft

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                  • #10
                    i think the haste only works if their is an arrow in the quiver. thus with endless quiver rangers will get 2 arrows. one for ammo and one for quiver. if that is true then they might not want the uber lore arrow because it wouldn't get haste from the quiver. i might be totally wrong though. it woulnd't be the first time.

                    i know of no lore tag of these new arrows it was speculation about possible reasons rangers wouldn't want them.

                    it still looks to be a cheaper skillup path than darkwood bows especially if the drop rate is decent.

                    Maker of Picnics.
                    Cooker of things best left unidentified.
                    "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                    Comment


                    • #11
                      No the quiver just need to be in inventory to give the reduction. Don't need to have any arrows in it oddly enough. It is a bit of a pain, as it basicly wastes a slot for lugging junk around. Mind you i do keep a selection of arrows to use in mine as some mobs have specific resists.
                      Greym Greymantle, Windcaller of Tunare
                      GM Fletcher + Smith The Rathe "Rangers don't get lost they explore"

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                      • #12
                        ok then. their is nothing they can put on an arrow to stop an endless quiver ranger then.

                        it most likely should be better than silver arrowheads with because it has a higher trivial. however it is a cheap skill up route now.

                        Maker of Picnics.
                        Cooker of things best left unidentified.
                        "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

                        Comment


                        • #13
                          CLASS 6 Steel Serrated Tip Arrow: Serrated arrowhead + steel shaft + ceramic vane + small nock = 8 dmg 100 range NON-magic. triv 227

                          Look familiar? It should...

                          best possible "old world" arrow:

                          CLASS 6 Steel Silver Tip Arrow: Silver arrowhead + steel shaft + ceramic vane + small nock = 8 dmg 100 range MAGIC. triv 202


                          So we get to farm components to make arrows that are inferior to what can be purchased off vendors, though they trivial higher.

                          Possible catch: I heard a rumor that serrated-tip arrows may ignore the new "resistances" that GoD mobs have to certain types of weapons. I haven't yet tested this or directly spoken to anyone who has, but it almost makes sense. IIRC, most stuff i've punched while switching weapons in GoD has not been INVULNERABLE to non-magic, so the lack of MAGIC tags on these new arrows almost makes sense.

                          I'm still looking for discord stone...maybe arrows made with it will be better or possibly worth using?!?
                          --
                          Huntress Seraph Cytael
                          Forest Stalker of Evolutia
                          Kane Bayle Server
                          --

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                          • #14
                            Humm?

                            So, did we figure out what to do for the female vendor, or did I miss that part?

                            Thanks,
                            Zandal
                            100 LORD PROTECTOR of NORRATH
                            Zandal's Magelo

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                            • #15
                              Just a thought...

                              They are saying that even with old world stuff... To me that means that there are GoD components available to make great arrows, but the heads can still be used with old world to make stuff too.
                              The progressive Potery quest has you making Unfired Wayfarer Arrow Shafts... Anyone also a master potter that wants to look into this? Possibly a more advanced ceramic shaft?

                              Once Taytm Brokenarrow
                              43 Ranger of Tunare
                              Terris Thule

                              Still lurking

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