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  • question on combine success

    I am 210 in Fletching with a geerlock tool. In my other tradeskills I noticed some 250 combines are very easy to make, others are not and one tends to fail even if 250 skill. I haven't noticed a good way to determine how difficult a combine is after it is marked 250+. In my experience that 250+ can vary greatly.

    When is it probable that I may make a planar bow, like a nightmare bow? Is this one of those difficult combines that people tend to fail on, or one that people tend to make once they are over 200 or so.

    In fletching, what items have other found to be easy or hard that are over 250?
    Eggborn Hatchedrotten
    Female Iksar Shadowknight
    Wielder of Greenmist
    Gecko of Desire

    LizardJamz
    Dare to be Different
    Your ridiculous little
    opinion has been noted.

  • #2
    almost everything pop is 50% at 250. bow jewelry, armor its all 50% or less. do to the price most ppl wait to do it till then for best success.

    Maker of Picnics.
    Cooker of things best left unidentified.
    "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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