Can someone please tell me if making culteral arrows (Tunare) is a good way to skill up or are the skillups slower than bows?
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Culteral Fletching advice needed
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I am a 202 fletchewr and jsut for experimentation purposes, I played around with Mithril Champion Arrows. I did 12 tries and only had one success (and zero skill ups).
Is it advisable to use bows to get a little higher before using Wood Elf Cultural, or should I just hunker down and expect a lot of failures at first?Andyhre playing Guiscard, 78th-level Ranger, E`ci (Tunare)
Master Artisan (2100 Club), Wielder of the Fully Functional Artisan's Charm, Proud carrier of the 8th shawl
with occasion to call upon Gnomedeguerre, 16th-level Wizard, Master Tinker, E`ci (Tunare)
and in shouting range of Vassl Ofguiscard, 73rd-level Enchanter, GM Jewelcrafter, E`ci (Tunare)
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A relatively small sampling, mind you, but I did 97 mithril champion combines at skills 205-207 with a total of 2 successes (and 2 skill ups). 235 wis, no gearlok.
I hate precombines (I know, I better get used to it), so I ended up going the darkwood bow route to 215.
Have been getting ready for another session, but using acrylia arrows. Fewer pre-combines. (Just shafts and arrowheads, vs. shafts, arrowheads and fletches.) Haven't done the calculations to see which is cheaper. Buying condensed and acrylia in bazaar can be a bit expensive, but the mithril ain't cheap either. And, I have had a very good success rate with the acrylia arrows.
I sell the acrylia at 3pp each and can't keep stocked. (On Zeb) On the other hand, the champion arrows sold for 40pp each (but only one and 2 at a time. Not sure why that would be.)
Looking at the cost and sell back of Shadewood, I think I'll stick with arrows. Plus, I get a little extra joy from selling the arrows to players that would be missing with the bows. (No way I try to put that many bows up in the bazaar!)
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Mithril Champion and Blessed Champion arrows sell single or in pairs to Endless Quiver Rangers.
We only need 1 arrow, so its cheap.
Equipment
Order of Eternity -- A Brell Serilis Guild
Baking 200, Tailoring 145, Blacksmithing 172, Fletching 216, Brewing 200, Jewelcraft 200, Pottery 240 (1173)
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"We only need 1 arrow, so its cheap."
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Ah. Live and learn. Well, at least there seem to be a lot of rangers who need them. (so far)
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Give away? Nah. Couldn't do it.
I am a GM Merchant Miner before all else. Sell below cost, maybe, but never give away. It just wouldn't be right! Merchant Mining financed all my fancy duds (see link below) - and whatever small tradeskill advances I've made.
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