Back before the database there existed a table with trivial values for all of the parts one could use for fletching bows and arrows. There have been a number of requests for this chart to be reinstated, so I decided to post the information, since I find the chart so useful for figuring out what parts to use for best range, damage, etc. So, here it is, in ugly format:
Entries for arrow parts are Name, damage, range and trivial.
Field point arrowhead, +0, +0, 16
Hooked arrowhead, +1, +0, 102
Silver tipped arrowhead, +2, +0, 182
Condensed (shadow, fire, ice), +3 (+4), +0, 250+
Parenthetic extra damage for condensed substance is magic for shadow, fire for fire and cold for ice, if the target fails to resist. Also, all arrows using condensed substances must be condensed arrowheads, acrylia shafts, shield cut fletch and a small groove nock.
Wood shaft, +0, +0, 16
Bone shaft, +1, +0, 68
Ceramic shaft, +2, +0, 135
Steel shaft, +3, +0, 202
Acrylia shaft, +5, +75, 250+
Round cut fletch, +0, +0, 16
Parabolic cut fletch, +0, +50, 46
Shield cut fletch, +1, -50, 82
Wooden vanes, +1, -25, 122
Bone vanes, +1, +25, 162
Ceramic vanes, +2, +0, 202
Large groove nock, +0, +0, 16
Medium groove nock, +0, +25, 36
Small groove nock, +0, +50, 56
Entries for bow parts are name, damage, delay, range and trivial.
Hickory staff, 10, 50, 50, 16
Elm staff, 13, 51, 75, 68
Ashwood staff, 16, 58, 100, 129
Oak staff, 21, 65, 125, 168
Darkwood staff, 25, 68, 150, 215
Shadewood staff, 27, 66, 200, 250
Note, shadewood bows with no cams are range 150, one cam are 175, and 2 cam are 200.
Hemp string, +0, +0, +0, 16
Linen string, -1, -4, +0, 32
Silk string, -2, -8, +0, 46
Whittling blade, -1, -4, +0, 102
Planing tool, -2, -9, +0, 148
One cam, -1, -5, +0, 192
Two cams, -2, -10, +0, 235
That should get you fletching!
Silverfish
Entries for arrow parts are Name, damage, range and trivial.
Field point arrowhead, +0, +0, 16
Hooked arrowhead, +1, +0, 102
Silver tipped arrowhead, +2, +0, 182
Condensed (shadow, fire, ice), +3 (+4), +0, 250+
Parenthetic extra damage for condensed substance is magic for shadow, fire for fire and cold for ice, if the target fails to resist. Also, all arrows using condensed substances must be condensed arrowheads, acrylia shafts, shield cut fletch and a small groove nock.
Wood shaft, +0, +0, 16
Bone shaft, +1, +0, 68
Ceramic shaft, +2, +0, 135
Steel shaft, +3, +0, 202
Acrylia shaft, +5, +75, 250+
Round cut fletch, +0, +0, 16
Parabolic cut fletch, +0, +50, 46
Shield cut fletch, +1, -50, 82
Wooden vanes, +1, -25, 122
Bone vanes, +1, +25, 162
Ceramic vanes, +2, +0, 202
Large groove nock, +0, +0, 16
Medium groove nock, +0, +25, 36
Small groove nock, +0, +50, 56
Entries for bow parts are name, damage, delay, range and trivial.
Hickory staff, 10, 50, 50, 16
Elm staff, 13, 51, 75, 68
Ashwood staff, 16, 58, 100, 129
Oak staff, 21, 65, 125, 168
Darkwood staff, 25, 68, 150, 215
Shadewood staff, 27, 66, 200, 250
Note, shadewood bows with no cams are range 150, one cam are 175, and 2 cam are 200.
Hemp string, +0, +0, +0, 16
Linen string, -1, -4, +0, 32
Silk string, -2, -8, +0, 46
Whittling blade, -1, -4, +0, 102
Planing tool, -2, -9, +0, 148
One cam, -1, -5, +0, 192
Two cams, -2, -10, +0, 235
That should get you fletching!
Silverfish
Comment