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  • #76
    I don't understand why you all are surprised at this nerf. The first time I sold back a pack of fish I kNEW it wouldn't be permanent. They still sell decently in the bazaar. I fish and forage in Natimbi and sell the meats that I've broken down in a mixing bowl in the bazaar. Not as instant, but you get more plat that way.

    Ing
    Ingridr Rubra, Brewer and Fisherman
    Gytha Pwent, Blacksmith

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    • #77
      Macros

      Please just pull the illegal posts. Most of us folks dont do that and we enjoy exchanging useful LEGAL info with each other. Please dont punish the innocent.

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      • #78
        No longer tribute-able

        Hi all -

        Not sure if it's been mentioned elsewhere in the thread (I looked but didn't see it), but the 1 lb Tuna and Crab chunks are not currently accepted as tribute items.

        - Razj

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        • #79
          Re: No longer tribute-able

          Originally posted by Razj
          Hi all -

          Not sure if it's been mentioned elsewhere in the thread (I looked but didn't see it), but the 1 lb Tuna and Crab chunks are not currently accepted as tribute items.

          - Razj
          I discovered today you can't turn in Crab or Tuna Meat, even in stacks of 20. I didn't have time to go back and try and fish a 15 pounder.

          It might just be because they're not worth a full plat any longer.

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          • #80
            Originally posted by Ingridr Rubra
            I don't understand why you all are surprised at this nerf. The first time I sold back a pack of fish I kNEW it wouldn't be permanent. They still sell decently in the bazaar. I fish and forage in Natimbi and sell the meats that I've broken down in a mixing bowl in the bazaar. Not as instant, but you get more plat that way.

            Ing
            So the meat sold for more? Wish I had known that. I tried breaking the fish down to 1 pounders but didn't make any more money, by the time I knew about the meat thing I had put the bowl away. :/

            Ah well, 207 JC = No Regrets

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            • #81
              Ok, I don't want to discuss macros here, but one thing did stick and that was the question of "Why should the possibility that something can be macroed have any bearing?". It wasn't worded quite that way but that was as far as I can tell the intent.

              The reason for that is simple, if something can be easily macroed then the macroer gains an unfair advantage over someone who's playing normally without them. If left unchecked the macroer's financial status can become the norm, example would be the way prices went way up with recent macro explosion and plat duped money. A legit player can't compete with a bot that may be left on for 5 times the play time, all of that time making money. That is, in a macro friendly game eventually to remain competitive you need to macro. Yes, this is something I have seen in games that have allowed unchecked macroing, the entrance curve becomes so steep that you are required to macro if you want to progress. Especially so in games with heavy economies and a great deal of tradable products to help players.

              I've got no beef with the people who sit at their screen with a gamepad or proggy - some of the game has horrible implementation that way, like rangers and bards. Try having a bard friend who has arthritis and tell me EQ does bard support well. But the guy who puts his macro bots on to work before he goes to sleep and then checks to see how many thousands he's made when he gets home from work the next day - that's not so good. That money isn't going to go away, and if you get enough dedicated macroers who know they can get away with it scott-free they can affect your play as the essentially free platinum drives up prices. With the bazaar at least you are limited by what the players want. The other players in the multiplayer game are your limit to how much you can make in the bazaar. There's no PC who'll pay unlimited amounts of plat at a profit to you for the same thing every single day forever without you running any risk.

              To be fair I should say I think some of the macroing problems stem from boring gaming components. No one likes to sit at their computer hitting the forage button every time it pops up. It's daft, it's boring, and of course people will come up with some way to automate the eating of the veggies while they work so they can get to their dessert when they get home and want to have fun. I also think competition, time sinks, greed, player need for artificial status structure, and the price of upgrading play a part in having people turn to the macro side of the force, but my thoughts on that would take a longer time to explain than can be done here.

              Oh and 1 cp? Wow, and my friends accuse me of overkill. If this were dateing I'd say "Way to rebound". I mean yes, the prices were way way too high but... well at least we're not overreacting by moving to the other extreme. Doesn't affect me since I make my plat the old fashioned way of overpricing my bazaar wares but it does make me laugh every time something is taken to the other extreme after one of these SNAFUs. That was not intended as a flame against SOE btw. More of dry sardonic comment on the normal reaction, it's always struck me as funny in the past and still continues to do amuse.

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              • #82
                1 and 2lb. tuna/crabs have never had a tribute value anyway - just look at lucy. This is to stop people from increasing the value by chopping it down. The pp worth was lb x 0.4762, and thus is not affected by moving from 15lb to 1lb - you end up with exactly the same pp. The tribute was half of the lbs rounded up however, and is an integer unlike, for example, 15lb selling for 7.143pp.

                So:
                8lb. = 8 / 2 = 4 tribute.
                7lb. = 7 / 2 = 3.5 rounded up to 4 tribute.

                If you broke them down to 1lb, and could donate 1lb:
                1lb. = 1 / 2 = 0.5 rounded up to 1 tribute (lowest integer possible)
                8 x 1lb. = 8 tribute. Double what you would have got if you just handed in the 8lb by itself.

                This further proves that the sale/donate price of crab/tuna was planned carefully, and wasn't just a mistake or oversight left in the game that had to be corrected (*cough* nerfed) to "the way it was intended".

                It's still my impression that tuna/crab etc were created to supplement tribute, since it was released in the same expansion, is one of the very few stackable/fishable items that will donate for tribute, and it just makes perfect sense that you can sit around, relax, chat, wait for friends etc, whilst preparing for your tribute-buffed adventuring later.

                If they remove the fishing tribute values, then there's no other reason to spend $29.99 other than to be able to click the tribute master - which is quite a gyp. Unless of course you can handle green level 4x's mobs that hit you for ~250dmg (or 1200-2000dmg in expeditions and so on), and/or you're insane and just want to play a ridiculously hard expansion for relatively little reward (which has been and will continue to be nerfed), and/or you're in an uberly uber group or guild and feel that PoP isn't enough.

                Regards.

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                • #83
                  nerf

                  In regards to the AS nerf.......Sony does not like it when you have fun or make profits. They will cause the end of their game soon enough.Just look at their history, they nerfed the Hermit in South Karana and folks stopped campin him anyway, they nerfed Rubicite years ago, manastone years ago, Circlet of Shadow years ago......so they started nerfs back then. They just dont like happy players.

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                  • #84
                    This thread is finished.

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