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  • #61
    Saltwater Tuna and Crab vendor prices

    Saltwater Tuna and Crab vendor prices

    Saltwater Tuna and Crab vendor prices
    Price is same for both types of seafood.
    Buyback price is the same; vendor does not mark up price.

    1lb - 1cp
    2lb - 2cp
    3lb - 3cp
    4lb - 4cp
    5lb - 5cp
    6lb - 6 cp
    7lb - 7cp
    8lb - 8cp
    9lb - 9 cp
    10lb - 1sp
    11lb - 1sp
    12lb - 1sp 1cp
    13lb - 1sp 2cp
    14lb - 1sp 3cp
    15lb - 1sp 4cp

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    • #62
      How likely is it that a macro has been built that can do all those things?
      It may not be likely but they DO exist. I've read the code for some of them out of curiosity's sake (graduated programmer, I enjoy reading code) and these are very very sophisticated macros. I mean I was shocked at how many things they were factoring in to it. They really can do all that and more. You're talking about macros with triggers for many many contingencies so the bot can stay up macroing without being stopped by some little inconvenience or lag.

      Believe me, these things are real and there are people who were taking advantage of this. In fact in some ways this was even better for them than their previous tricks since in this case they didn't have to compensate for people leaving items in trade containers to throw the macroers off.

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      • #63
        Originally posted by Kakg
        ROFL - i think you are being wound up.

        Just think about it for a minute.

        In order for such a macro to work it would have to move your character around between a merchant, banker and the fishing spot. How likely is it that a macro has been built that can do all those things?
        Oh, I don't know - I've seen some pretty impressive things done with macros in EQ.

        EDIT: Link Removed. Please don't link to sites that explain how to use Macroing. Thanks - Cantatus
        Last edited by Cantatus; 03-10-2004, 02:00 PM.
        Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
        Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


        "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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        • #64
          Edit: My apologies Cantatus; I did not realize you were a moderator and I certainly don't want to cause undue controversy.
          Delete or leave this post as you see fit.

          Best,

          Lucianna

          It wasn't directed at any particular person. - Cantatus
          Last edited by Cantatus; 03-10-2004, 02:15 PM.

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          • #65
            I'm not so much upset about this change as I am puzzled about the unseen process by which it came about. What I mean by that is this -- the expansion was created in its various details by the prgrammers and approved to go live by the management At some point in that process somebody had the idea that they should have a wide variety of sizes of fish, crabs and meats of various sorts that could be fished, foraged or aquired in various other ways and this was approved to go live. Various drop tables, fishing tables and foraging tables were created and these were approved to go live. And merchant pricing tables for all these various things were created and these were also approved to go live.

            Included in this process were a variety of testing stages including a beta test stage which evidently involved a fairly large number of players, and it seems likely that at least a few people would have taken time to check out the fishing tables and such to conform that those were working as intended.

            With all that being true, it seems to me that the rate at which fish could be gathered would have been known.and it wouldn't have been too tricky for somebody with access to that information and access to the merchant pricing tables to at least get some sense of the amount of money a person could make by fishing in the new expansion.

            So it went through all these various stages of approval and testing and it clearly appeared that the intent was that players who spent some time working on their fishing skill could make several thousand plat a day by fishing in the Asbysmal Sea and Natimbi. But now we see that somebody at Sony has taken another look at this, and decided that this was a mistake and that an adjustment to the merchant pricing was needed. Now this isn't really all that surprising in and of itself. It's certainly not outside of the normal operation of the game for Sony to fine tune things a bit here and there to make them work better in the context of the overall game. The thing that I find surprising is the magnitude of the adjustment. From the reports I am reading it appears that the new prices being paid are about 1/500 of the original prices.

            That, folks, is a gigantic change. I indicates that somebody at Sony looked at this situation and decided that all those previous approvals were grossly in error. And that, folks, apparently means that somebody in the higher levels of management at Sony involved with this game has a serious and fundamentally different view of the way the game ought to work than the lower levels of management who approved all those original tables to go live in the first place.

            Now think about this for a minute. This particular change in the game was one that they made note of in the patch message with these words:

            The sell prices for Saltwater Tuna and Saltwater crab, as well as the price for any item made from them, have been reduced.
            "Reduced?" How about "virtually eliminated?" That's closer to the truth here.



            That gross bit of understatement is there to indicate a change which they certainly knew would be noticed, and it's apparently there more to confirm for the players that the change was, indeed, intended so that the GMs and customer service staff would not be bogged down by questions about it.



            Now, think about this fact. Various things in the game are "fine tuned" in pretty much every patch. In all likelihood most of them are less radical than this one by a wide margin. The fact that a change as extreme as this one only merits a short, understated comment in the patch message seems to suggest that it takes a pretty darn big change to merit any comment at all.

            That's something to keep in mind when we play the game.

            Uncle Shmoozo
            "Some of you may remember me ... "

            Comment


            • #66
              As I mentioned earlier - AS is now a ghost town on CT. Logged in today on my lil fisher alt and there were 3 people on the docks - probably at least 1 - 2 fishing for their baking needs.

              There was NO ONE else in zone. I figured I'd run into a few tradeskillers or what not, but nope.

              I would've not minded a decrease in selling price - but entire destruction? Nope, not what I was hoping for.

              I've feedbacked a few times. We can only they rethink it to some degree (maybe cut sellback prices down by 20 % or 40 % even or some such).

              But either way - I won't stop fishing - I just have no reliable cash flow from it currently (unless I actually stock bazaar bot with certain fishies)
              Slimb Hcarvul
              Cazic-Thule

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              • #67
                I just find it incredibly funny that now a person with 0 fishing skill can now make more money fishing in GoD than a fisher with 200 skill - since a 15lb tuna now sells for less than a tattered sandal.

                And I'll bet that SoE nerfs the tribute value on the fish as soon as they notice it.

                Comment


                • #68
                  That Vendor Sell price is very disappointing - had it been left as before at least fisherpeople could consider spending the time getting the fish and then bazzing them. Now, I imagine it won't be worth it to waste the space on the off chance that the stuff isn't on vendors in AS or Natimbi.

                  Not that I expect many people to fish and then sell, but forcing bakers to fish rather than open up an opportunity for tradeskill suppliers... /sigh.
                  Mathir Thunderoak- Wood Elf Druid of Tunare // Taleen Bloodaxe - Barbarian Warrior of the Tribunal // Cendaar - Human Bard of Karana /// Ordo Ursi Prismatus - Lanys T'Vyl - EQ
                  B3 t+ h+ r+ w+ s- g+ (It's a bear thing...)

                  Comment


                  • #69
                    Originally posted by illovich
                    Frankly, this is an adult game. There's lot's of stuff that would bother some parents in this game, and really killing things to get money is probably the least of it.
                    Firstly, EverQuest is rated T for teens 13y/o and over - not even M which a lot of parent-troubling games are rated. And i frequently see people who are that young or younger. EverQuest an adult game? I think not. Obviously you are also not a parent, or at least one that actively cares and checks what your child is playing. Nor have you seen the demographics shown in studies conducted by Nick Yee, which clearly show that EverQuest is a game of all ages.

                    Secondly, yes there is a lot of stuff that would bother parents in this game, and the elimination of a non-violent money-maker would bother them as well. Many many parents, children, and adults alike are all wanting peaceful or alternative ways to make money or gain experience (all MMORPGs are heading this way). GoD introduced a great one - fishing! But it's just been nerfed. So there's the disappointment/concern. Thanks for backing me up there.

                    Oh come on. Fishing can be maxed at, what level 39? So you don't see anthing wrong with a level 40 character being able to farm plat at a rate of 3k a day, or whatever the rate was? I think you could make like 500 plat an hour or something at 200 skill... at absolutely no risk to yourself.
                    Come on? I don't see anything wrong etc? No, you come on. Read entire posts before replying to them thanks, it's polite. If you don't, then you lose context and start all sorts of irrelevant nonsense. As i said in my last post "I haven't been to Abysmal Sea", and "and in Natimbi anyway, the constant threat of morons training mobs all over the place. Perhaps they should've just nerfed Abysmal Sea fishing.". So yes what i said still stands. Nerf Abysmal Sea fishing tables, keep Natimbi - it's dangerous.

                    Also, it's upto around 24k a day, and 1k an hour - not 3k a day.

                    Besides, it's actually not so bad for newbies to be earning upto 1k an hour anyway. Haven't you noticed the trend in expansions? Each expansion makes us more powerful by giving us more levels, more spells, more stats, more buffs, more AA, more more more... pp? Sure, why not. That's a big reason why we keep buying new expansions, for more chances to become more powerful.

                    You can still make much more pp if you're higher level farming greens or just xp'ing. As long as people aren't using macros, then i can't see the problem. I think it's great for everyone to be able to make money by peacefully fishing and socialising, instead of just killing things.


                    Anyway...

                    Let's all not forget the tribute. Fishing goes hand in hand with tribute, and i'll be extremely disappointed if they nerf the tribute too. Nerfing the pp only fixes half of the problem. First, innocent people are now disadvantaged becuase of macroing bastards. Second, people can still macro for fish to sell for tribute, which isn't so bad because it doesn't affect the economy or other people - it just makes the macroer more powerful. They should really just catch the people macroing, or make EverQuest macro-proof, and everything will be fine.

                    As it was already stated in this thread, and as i have mentioned myself earlier, the drop tables and prices have gone through a lot of development, testing, and a month of live playing. There is NO way in hell that it wasn't intended for level 39's to make upto 1k per hour. They designed it like that, it was implemented like that, it was tested like that, and it was played like that for a month. So for illovich and your: "So you don't see anthing wrong with a level 40 character being able to farm plat at a rate of 3k a day, or whatever the rate was?". No, i don't see a problem with that, and lots of other people don't either, including SOE. One can only logically assume that it was nerfed because of the risk-free macroing - which is the easy, lazy way out and creates problems and doesn't solve others. Or, as uncleshmoozo has mentioned, there are serious conflicts, mismanagement, or communication problems within SOE.

                    Regards.

                    Comment


                    • #70
                      You can do pretty much the same thing as the macro (except for the buying bait and making new rods thing) with any decent gamepad. Just set on of the buttons to your fishing/autoinventory hotkey and turn on autofire.

                      Comment


                      • #71
                        Originally posted by Kakg

                        In order for such a macro to work it would have to move your character around between a merchant, banker and the fishing spot. How likely is it that a macro has been built that can do all those things? How much more likely is it that you will glitch and walk into the water and drown?
                        I feel absolutely no regret at doing this. I automated a process a heavy book and one of those stupid glass drinking birds could have done. Where's the fun in playing a game where you hit 2 buttons for hours at a time? But what can you expect from a game that was originally designed to be pay per hour.

                        I got a lot of books reading and quite a bit of Phantasy Star Online 3 in, because you really do have to watch -- otherwise, your poll will break a few few baits in, and leave you with a royal pain. Oh, and there were a few idiots trying to train / kite mobs, but there's a spot in the corner of Natimbi that's completely safe since the mobs can't get to it.

                        They *obviously* inteded GoD fishing to be used for money. Why? The put a fishing salesman right next to the ocean. I'd feel worse about it if I had to zone or something to get more bait and sell, but I didn't. It was right there, and not only that, when you hail him, he tells you to fish. :P

                        So yah. They pulled the ol Bait and Switch to get people to buy GoD, and it's rather funny in a sick sorta way. About as ethical as what they pulled with the Lords of Everquest popup, but since it didn't upset nearly as many people, it kinda went unnoticed.

                        The fish are still useful for Tribute? Nice to know. I have about 30 stacks of tuna and crab meat, I was just gonna use it to train baking and make stat food, but hey, whatever works. I might stop by and fish for a few "thousand pp" worth of fish. I wouldn't mind 200 hours of SOW, or something like that.

                        EDIT: Discussion of macros, things that break the EULA and how to do them are not permitted on this forum. Deleted your other post since it was basically the same thing. - Cantatus
                        Last edited by Cantatus; 03-11-2004, 12:46 AM.

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                        • #72
                          Post removed by Cantatus.
                          Last edited by Cantatus; 03-11-2004, 12:47 AM.

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                          • #73
                            There really is no reason why fish in such an area should not sell to npcs for as much as they did. I can't figure out the reason for making a tradeskill you have to raise pretty high, not pay off with npc sales.

                            It is a time consuming way to make money which you'd only be doing if you wanted to fish. The "you can bot though!", arguement really doesn't wash since 99 percent of the playerbase is never going to "bot" (I would not even know how to do it.)

                            One thing I like about tradeskills in FFXI is that the better fish you get the more they sell for to an npc. If you catch a good fish it sells to an npc for up to several hundred gil or more.

                            A simple way to fix it, if they were concerned about botting, would be like FFXI Also does and make the fish that sell for more non-stackable. Your inventory would fill up quite fast on fish that don't stack, while I'd be surprised if someone had a bot program that would also go off to an npc and sell fish.

                            Interesting real life tidbit:

                            I was just watching some thing on the travel channel or food network or something which was talking about how much tuna sold for from a fish market. I was surprised at them talking about hundreds of dollars for so many pounds, until they said that the entire fish was caught the other day and sold to the market for $10,000. Tunas are darn big too, I'm pretty sure you could never catch one standing around with a fishing pole.. ahah.


                            Aandaie 56 Druid's Magelo
                            Aaelandri 41 Cleric's Magelo
                            Prittior 39 Shadowknight's Magelo

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                            • #74
                              Ok, this is my final warning in this post. I lock it the next time I have to come in here and fix a post that is breaking the rules. So far I've had to moderate profanity, SOE bashing, and discussion of how to do macroes. This is the most I can ever recall having to moderate a thead in the entire time I've been a moderator here. Why I don't lock it now is beyond me. I guess I don't want to punish the people that are following the rules, so I'm giving people one final chance to keep this a calm, tame discussion that obeys the rules.

                              - Cantatus

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                              • #75
                                Sorry. I just don't really consider hitting 2 buttons over and over the same as one of those insanely complex macros that some of the major exploiters do. But I do see your point, and I'll try to reign it in. =)


                                Anyway. Another patch in 2 hours. What do you want to bet they're "fixing" the GoD fish tribute values next?
                                Last edited by KiTA; 03-11-2004, 03:21 AM.

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