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  • #46
    Wish I could get to AS on test (been buggy with the new graphics engine in place) to find out how it's been nerfed, or even if it really has.

    Oh well, I made a bit of cash and got my fishing skill up (always meant to, this just gave me a reason).

    edit : I never claimed to be an english major - me types guud!!
    Slimb Hcarvul
    Cazic-Thule

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    • #47
      Originally posted by slimb hcarvul

      However, AS I think will end up being a pretty decent ghost town.
      If it were a little easier to get to this zone, say a magus or direct ports into AS (instead of Natimbi then waiting for a boat), it might be a lot more successful. I like having all the tradeskill vendors close together but it's not worth the hassle of going out there for that convenience.

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      • #48
        On test, a 1lb Salt Water Tuna sells to a vendor for 1 copper.

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        • #49
          Which would most likely equate to maybe 1ish pp per the 15lb'ers?

          I dont run into many 1lb tuna and do not remember how much they sell for on the live servers - anyone know?
          Slimb Hcarvul
          Cazic-Thule

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          • #50
            I know someone said that they were breaking down the fish to 1 pounders in a mixing bowl and they were selling for their equivalent in weight thus a 15 pounder would sell for 15 copper by the new pricing. Now that's a major nerf. *sigh there goes my lil moneymaker. There's a patch scheduled for tomorrow (10th).
            Last edited by vovinit; 03-09-2004, 09:09 PM.

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            • #51
              Well it's always too good to be true when it comes to EverQuest..

              It's my impression that fishing was created the way it was so that it could feed tribute. FT5 tribute buff needs 222 tribute per hour, so an hour of relaxing fishing/socialising could get you anywhere upto around 2-4 hours of FT5 or some other buff. You can still hand in the fish for their pp equivalent (actually slightly more - 15lb sells for 7pp 1gp 4sp 3cp, but donates for 8 tribute) to the tribute masters.

              But once again, it's all part of SOE's devious plan to get you to buy GoD. Unless you're quite uber or a semi-uber caster, there's not really many other reasons to buy GoD apart from tribute and fishing. Fishing's lost its flexibility now that you can't get either pp OR tribute, only tribute. There's always at least a couple of small things in every expansion that will appeal to different people (bigger bank, a couple of nodrop spells, teleport books, etc, which are all ridiculously easy to put into the game yet a lot of people pay big money for it and hardly even visit/see the new zones/content). This little GoD sweetener has now been nerfed so i'm not too happy about that (nor is my wife), since i likely won't be coming back to GoD ever, and there's $29.99 down the drain. Oh, wait, that's right, $29.99 (on top of the monthly fee) for tribute buffs which should've really been free and i know is very trivial to add to the game. Hmm. I'm sure there's a lot of unhappy people out there.

              But, maybe not? I haven't been to Abysmal Sea, but Natimbi has only 2-10 people fishing at any one time, out of what, a server population of 3000 or so? I hardly see any reason to nerf it. Especially since it's not macroable due to overloading yourself with shoes/daggers, breaking fishing poles, and in Natimbi anyway, the constant threat of morons training mobs all over the place. Perhaps they should've just nerfed Abysmal Sea fishing. This is nothing like necessary nerfs such as the macro fletching problem (which took months and many /petitions to finally see nerfed).. Nothing even close. A rough calculation: 1-15lb catches (6-15 at fishing 200, but you've got spilt beer, shoes, daggers to account for), 7.5lb average, sells for 3.5pp, fish every 12 seconds. That's about 1kpp an hour max (which i am 99% positive they calculated while designing the fishing drops). 1k an hour? Big deal.. It was my understanding that people were getting 10's of k every hour with fletching. 1k per hour (when really people seem to be getting 300-700pp) is quite reasonable and fair. Relaxing too. And a chance to actually talk to other people.

              It's quite easy to get much more money than fishing can ever offer AND experience, by just going out there and killing stuff. Or we can just go and farm green mobs for pp and screw up the game for people trying to get actual experience, as opposed to the game economy which is NOT affected by the profitable fishing.

              I had hoped maybe that SOE realised there's more to real life and game life nowadays, than just killing things to get money. It's a growing trend that people want to be able to earn money and experience by doing things other than just killing in games (and of course, in real life, only a very very small messed up minority of evil good-for-nothings kill for money - the rest earn it through decent means).

              I'm sure all the parents out there will be troubled by this nerf. Your children are now off to earn money almost exclusively (again) by spending their time brutally killing things, not by doing something constructive and peacefully rewarding like fishing. Are you happy with that?

              SOE are going to look very stupid if they use the standard excuse, "it was never intended to be like that". Or perhaps they'll claim that it wasn't forseseeable that people would abuse their little GoD sweetener (*cough*). Or should that be that a very small minority of the game population would buy an expansion to do something seemingly "legal" and present in the game past other nerfs, fish for much less pp than they can get killing, not ruin the game economy, and do something peaceful and social? There's simply no excuse for nerfing this, really. They also could foresee whatever's happening that's causing the nerf, as they had to go and plan 4 sets of meat/catches, their drop tables, their price, and their recipies - all without realising after months of development and testing, a full month (? i forgot when GoD came out) of live gameplay and numerous patches, that it would possibly pose a threat to the game economy? Which, i might add, has not threatened nor affected.

              At least they could double the tribute value of fish/crabs, or something, if they're going to persist with this illogical nerf. It might make more people feel that tribute buffs are easier to obtain and give some worth back into fishing. And you know what that means SOE? More people buying GoD, and more money. I know how much you love money.

              Sigh.. What am i wasting my time for anyway, as if SOE cares about us or our opinions. You'd think that considering we put a roof over their head and food on their tables, that they'd want to please and reward us just a little bit more. Also considering that it's a game, and games are meant to be fun and rewarding... As opposed to hard work, which EverQuest is not unlike sometimes, and which most of us do every day and wish to get away from by playing a nice, relaxing, and rewarding game.

              Regards.

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              • #52
                Originally posted by binkyvamp
                Especially since it's not macroable due to overloading yourself with shoes/daggers, breaking fishing poles
                Actually there is a macro out there, that if you use with "fisherman's companion" it will buy your bait, fish with it, summon a new pole when yours breaks, sell your fish, and bank your money all to start the cycle over and over again. Things like shoes/daggers are set on auto dystroy.


                Of corse its pointless now, since its being nerfed.

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                • #53
                  Originally posted by Freya
                  Actually there is a macro out there, that if you use with "fisherman's companion" it will buy your bait, fish with it, summon a new pole when yours breaks, sell your fish, and bank your money all to start the cycle over and over again. Things like shoes/daggers are set on auto dystroy.


                  Of corse its pointless now, since its being nerfed.
                  Well that's just thoroughly annoying and disappointing. Once again, the cheating minority have ruined it for the honest majority. Who the hell would design and release something like that? You'd think somebody who could make something like that, would also have the brains and insight to realise that releasing it would get it nerfed and ruined for everyone. SOE should catch the people using that instead of taking the easy way out and punishing everyone. That's just ridiculous.

                  Thanks to all the morons out there who used the macro. Thanks a real lot. Oh, an even bigger thanks to the moron who made and released the macro. Good one.

                  Regards.

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                  • #54
                    I'm sure all the parents out there will be troubled by this nerf. Your children are now off to earn money almost exclusively (again) by spending their time brutally killing things, not by doing something constructive and peacefully rewarding like fishing. Are you happy with that?
                    Frankly, this is an adult game. There's lot's of stuff that would bother some parents in this game, and really killing things to get money is probably the least of it.

                    But, maybe not? I haven't been to Abysmal Sea, but Natimbi has only 2-10 people fishing at any one time, out of what, a server population of 3000 or so? I hardly see any reason to nerf it.
                    Oh come on. Fishing can be maxed at, what level 39? So you don't see anthing wrong with a level 40 character being able to farm plat at a rate of 3k a day, or whatever the rate was? I think you could make like 500 plat an hour or something at 200 skill... at absolutely no risk to yourself.

                    I mean if they put that in, why not just make all sorts of ways you can make 1-3k a day, just sitting in a city? That way anybody can make a level 1 toon and be ueber equipped before they ever leave the safe city gates.

                    I mean, I can see the appeal of such a thing, I guess, but I don't think that's the game SOE wants to make.
                    illovich
                    aka Viergang Vonsicherfalle, Druid-at-Large and Notary Public of Surefall Glades
                    Tradeskiller Errant of the 3rd Shawl, man of a thousand alts.
                    If you don't like my ideas, maybe you'll like my dog

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                    • #55
                      ROFL - i think you are being wound up.

                      Just think about it for a minute.

                      In order for such a macro to work it would have to move your character around between a merchant, banker and the fishing spot. How likely is it that a macro has been built that can do all those things? How much more likely is it that you will glitch and walk into the water and drown?

                      I'm absolutely certain that all of the fishermen who fished near me were running perfectly legally. I know because on the landing platform on Stromm we all had a great laugh chatting and taking the mickey out of each other. Last night was the best so far since the platform was packed solid with everyone getting in some last minute catches before the patch went in. I'm going to miss the company as normally fishing is a pretty lonely skill while since GoD it's been very popular and I've been able to squeeze in a lot of extras like language training at the same time i'm fishing.

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                      • #56
                        Oh come on. Fishing can be maxed at, what level 39? So you don't see anthing wrong with a level 40 character being able to farm plat at a rate of 3k a day, or whatever the rate was? I think you could make like 500 plat an hour or something at 200 skill... at absolutely no risk to yourself.
                        I could make 1200 an hour at 200 skill, but how is that any different than me making that much farming cats in stonebrunt and spiderlings in Feerrott? At 30pp per padding in the bazaar, I can easily farm enough stuff in an hour to make 2 stacks of padding, and that's at no risk to my 55 Paladin.

                        Fishing isn't the mature cheese exploit or another similar circumstance. You actually need a decent fishing skill to make the real money, and the patience to do so. I hope it is still somewhat profitable.

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                        • #57
                          It's not a 8lb fish sells for 8 copper. It has been nerfed beyone recognition.

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                          • #58
                            I am very sorry to see fishing nerfed so badly. I honestly do not see how it was harmful. I actually felt for once that SOE was giving me back something reasonable for my time.

                            Certainly, a level 1 could go and fish, bank platinum, and equip his/her character/ buy spells etc. And I say...good for them. They worked for it. If someone wants to put the hours into fishing (and it would take many hours to obtain "uber" gear) then I feel that yes--they should get something out of it.

                            SOE could have reduced the prices so the profit was not quite as big if, looking things over, they felt there was too much of an imbalance. But no--they nerf the prices so much so that it is utterly useless now to fish. Another example of players getting nothing valuable back for their time.

                            I feel SOE needs to be held accountable for a mistake like this. They have had plenty of time since the release of GoD to change the prices, or at the very least, to announce to players that a change was forthcoming. We did not even receive an apology for the "error." Of course not. They don't want to say anything about it.

                            I encourage people to send feedback to Sony:

                            eqfeedback@soe.sony.com

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                            • #59
                              Please try to keep this discussion civil. If you want to discuss the changes that occured, feel free, but let's stop with the Sony bashing.

                              If you want to rant about this change, there is a forum for it.

                              Thanks,
                              Cantatus

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                              • #60
                                There is an easy way to fix this...

                                1. Elimiate all money from the game.
                                2. Eliminate all vendor NPCs.
                                3. Make all required items for tradeskills available as drops/forage in all zones.
                                4. Make all weapons, armor, clothing, etc, that are not needed for tradeskills - no drop.
                                5. Make all spells researched based on your level and items found while playing or have to learn them from the guild masters.

                                This eliminates all nerfs required to "fix" money making activities.
                                Makes Tradeskills required as the only way to get items would be to make/trade for them.
                                Helps the trades people become more useful in the game and at the same time reduces the numbers of tradespeople do to the hassle of getting the raw materials required to skill up.

                                Imagine the fun that we could have as trades people when our items are in demand just to play the game, like food, arrows, bows, weapons, armor etc.

                                No more IGE, ebayed items etc. No more nerfs do to money required/given for a repetitive task.
                                Mdaisy Shadowbladde
                                58 Druid on Brell

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