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  • Did I do that?

    Post edited because I found the answer to my question elsewhere.

    Loc of Farm in Kaladim is 650 neg 150 and it is in North Kaladim, or Kaldimb on a /who list.

    So far Strange Dark Fungus is spawning a lot less... 14 of them, 20 of the mushrooms

    Hate having too much of one.

  • #2
    Picking up those groundspawns was a pain but at least you can fish while you're waiting. You could also pay a newbie dwarf to teach you the lingo if you don't already know it. Good ways to blow the time it takes for the respawns.

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    • #3
      Doh, and I had my fishing pole too, I'll do that next time.

      I was actually kicking myself for not getting the soda, water, yarrow, and celestial stuff to do sub combines. A brew barrel is in the farm, but they didn't sell squat.

      Anyhow the ratio is definately 7 Fungus to 10 Shrooms each spawn...

      So what the heck do you do with the extra mushrooms? hehehe

      BTW, just a couple stats:

      Yarrow is EXPENSIVE!!

      In 103 combines I went from 242 to 246 brewing at 231 Int. Didn't even bother with C3 because I was making to sell and for guild, and don't care about skill-ups anymore...

      I think I ended with 196 Kali's, and would have had 412 if they were all successful, so thats just under 50%, about what other people have said.

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      • #4
        I use the mushrooms to brew up some Underfoot Brown. Then I give the brews to my friend Noishpa so he can get drunk and increase his Alcohol Tolerance.

        You, however, might choose to do something else.

        Another thing you can do while waiting for spawns, if you get tired of fishing, is practice swimming. Swimming comes in awfully handy sometimes.... but be careful, don't drown.
        Arakni Spellweaver
        51st level Erudite Enchantress
        Povar
        250 Jewelcraft + Grandmaster Trophy!

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        • #5
          I would definitely recommend the swimming practice if your swimming is below 200. Our guild went into an underwater dungeon to help one of our rangers get a quest item. And believe me, the last thing you want in a dungeon full of angry aquatic life forms is to be accidentally left behind because your swimming too slow. And unless you have an item with enduring breath and leave your character swimming while you sleep, swimming will take a bit of time to raise. My ranger finally hit 200 last week, but my druid still has about 11 points to go. So if you don’t mind swimming around in circles, use that spawn time well. If you ever venture into Kedge Keep you’ll be glad you did.
          Pait Spiritwalker
          63rd Season Vah Shir Shaman
          The Seventh Hammer

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