I am a baker with skill 250 on Tarew Marr. I am level 63 and in a mid-level guild and have worked hard to educate my guild regarding the benefits of baking and baked goods vs. iron rations. I am lucky in that I have a lot of support for my "true" vocation (my class is secondary to my tradeskill). My issue is a simple one of risk versus reward, although I fear the explanation of it may seem overlong if you aren't used to halflings.
I have baked my way through Norrath and the moon and my guildmates have collected ingredients for me on their travels. The excitement in /guildchat when I passed a Plane of Justice trial was not that I could fight in a new zone but that I would be able to fish in Plane of Storms and make Breaded Storm Salmon for all. When we kill a dragon the Dragon Meat is announced with as much excitement as the actual loot.
And this is the problem. I accept the dragon meat with pride, we have slain a giant foe and ripped the flesh from his bones. I am in the top tier of chefs within this world and yet this wonderful and exotic meat makes ... a steak. A steak which is a hearty meal, not a feast or a banquet. A steak which enriches the owner with four points to all primary statistics: STR 4, DEX 4, STA 4, AGI 4, WIS 4, INT 4, CHA 4.
Look at the risk we went to, killing this dragon. Look at the time and effort I put in getting my baking as high as it could be.
Now offer this steak to the tank who has Halas Meat Pies (miraculous meal, DEX 5, STA 5, AGI 5, HP 30) which use the meat of common animals that can be killed by someone who has just started.
Offer it to the caster who has Misty Thicket Picnics (miraculous meal, STR 5, STA 5,WIS 5, INT 5, HP 20, mana 30) which use brownie meat (level 6?) and foraged goods.
Perhaps you can offer it to the Paladin looking for both DEX and WIS, although now it just takes level 46 forager to walk into Plane of Justice to make Justice Fruit Pies (miraculous meal, DEX 15, STA 5, WIS 5, HP 15, Mana 15). At least better than the previous examples in that you must have left your hometown and achieved a certain level, but certainly not comparable to killing dragons.
Perhaps I will find a hybrid who would prefer this steak. I'm still looking.
The "risk vs reward" formula just doesn't seem to be in place. Dragon steak, which should be the mother of all meals, becomes force-feeding fodder.
I can understand a desire to allow people to master a tradeskill regardless of level but should that include the best items that can be made? Should those brave adventurers who have reached the point of slaying dragons and with great skill (and a bit of luck) roasting the meat not receive a reward?
This has come to a head as a result of my guild taking me to Sleepers Tomb to go fishing.
Yesterday, ten of us ventured into the tomb, with lengthy discussions about where we could find water and what evil beings we would need to kill to allow me the safety needed to fish. From the day the guild began looking at going to ST, going fishing in its depths has been a part of the discussion. It's exactly the sort of community thing I believe EQ was built around: imagine 50 people cheering me on as I say I have my sleepers tomb key, my fishing rod and five stacks of bait.
Imagine the congratulatory tells I received when I said in /gui that we were at the water's edge and there was only one monster between me and my goal.
Imagine the dismay when we found we were ill-prepared for the guardians of that place and died horribly on the spot and I had not yet realised my goal of going fishing in the tomb.
Imagine the planning involved for returning to that cursed place and trying once more, against the odds, for the elusive Weary Wrass.
Imagine the euphoria when the fish is obtained.
Now what I'd like, is to imagine the smiles on the faces of my guild mates when I award each and every one a Slumberfish Pie as a celebration! You have been to Sleepers Tomb, a zone only a small percentage of players ever see! And you, the caster, the bard, the warrior, the ranger, you have received loot from this great adventure!
Slumberfish pie. Miraculous meal (the fish are bigger than the dragon steaks?) with STR 4, STA 4, CHA 4. Those needing charisma would rather have a lucky cabbage (ingredients are all foraged). Those looking for strength and stamina again will opt for the simplistic picnic. The spectacular pie (which, I concede, does not have the rarity of dragon meat but the availability of it is sufficiently low to warrant uberness) again falls short.
Those who supported me in my dream are rewarded by my pleasure but wonder why I would put the lives of many adventurers at risk for such a trivial result.
Everquest has always prided itself on being a game about people, about cooperation, about community. It has attempted to accomodate diverse play styles and give a variety of goals to fit the needs of players around the world. It creates a world for us in which we can be heros and you have always encouraged us to take the risk, go against the odds, and be the best we can be. Make room for the smaller heros who do not just slash dead their foes but take the time to explore the lesser-trod avenues of the game.
Please, for the love of the obsessive halfling bakers (and the guilds that support them), make it so that when a community bands together to help the tradekiller, it ends up being worth the effort.
I have baked my way through Norrath and the moon and my guildmates have collected ingredients for me on their travels. The excitement in /guildchat when I passed a Plane of Justice trial was not that I could fight in a new zone but that I would be able to fish in Plane of Storms and make Breaded Storm Salmon for all. When we kill a dragon the Dragon Meat is announced with as much excitement as the actual loot.
And this is the problem. I accept the dragon meat with pride, we have slain a giant foe and ripped the flesh from his bones. I am in the top tier of chefs within this world and yet this wonderful and exotic meat makes ... a steak. A steak which is a hearty meal, not a feast or a banquet. A steak which enriches the owner with four points to all primary statistics: STR 4, DEX 4, STA 4, AGI 4, WIS 4, INT 4, CHA 4.
Look at the risk we went to, killing this dragon. Look at the time and effort I put in getting my baking as high as it could be.
Now offer this steak to the tank who has Halas Meat Pies (miraculous meal, DEX 5, STA 5, AGI 5, HP 30) which use the meat of common animals that can be killed by someone who has just started.
Offer it to the caster who has Misty Thicket Picnics (miraculous meal, STR 5, STA 5,WIS 5, INT 5, HP 20, mana 30) which use brownie meat (level 6?) and foraged goods.
Perhaps you can offer it to the Paladin looking for both DEX and WIS, although now it just takes level 46 forager to walk into Plane of Justice to make Justice Fruit Pies (miraculous meal, DEX 15, STA 5, WIS 5, HP 15, Mana 15). At least better than the previous examples in that you must have left your hometown and achieved a certain level, but certainly not comparable to killing dragons.
Perhaps I will find a hybrid who would prefer this steak. I'm still looking.
The "risk vs reward" formula just doesn't seem to be in place. Dragon steak, which should be the mother of all meals, becomes force-feeding fodder.
I can understand a desire to allow people to master a tradeskill regardless of level but should that include the best items that can be made? Should those brave adventurers who have reached the point of slaying dragons and with great skill (and a bit of luck) roasting the meat not receive a reward?
This has come to a head as a result of my guild taking me to Sleepers Tomb to go fishing.
Yesterday, ten of us ventured into the tomb, with lengthy discussions about where we could find water and what evil beings we would need to kill to allow me the safety needed to fish. From the day the guild began looking at going to ST, going fishing in its depths has been a part of the discussion. It's exactly the sort of community thing I believe EQ was built around: imagine 50 people cheering me on as I say I have my sleepers tomb key, my fishing rod and five stacks of bait.
Imagine the congratulatory tells I received when I said in /gui that we were at the water's edge and there was only one monster between me and my goal.
Imagine the dismay when we found we were ill-prepared for the guardians of that place and died horribly on the spot and I had not yet realised my goal of going fishing in the tomb.
Imagine the planning involved for returning to that cursed place and trying once more, against the odds, for the elusive Weary Wrass.
Imagine the euphoria when the fish is obtained.
Now what I'd like, is to imagine the smiles on the faces of my guild mates when I award each and every one a Slumberfish Pie as a celebration! You have been to Sleepers Tomb, a zone only a small percentage of players ever see! And you, the caster, the bard, the warrior, the ranger, you have received loot from this great adventure!
Slumberfish pie. Miraculous meal (the fish are bigger than the dragon steaks?) with STR 4, STA 4, CHA 4. Those needing charisma would rather have a lucky cabbage (ingredients are all foraged). Those looking for strength and stamina again will opt for the simplistic picnic. The spectacular pie (which, I concede, does not have the rarity of dragon meat but the availability of it is sufficiently low to warrant uberness) again falls short.
Those who supported me in my dream are rewarded by my pleasure but wonder why I would put the lives of many adventurers at risk for such a trivial result.
Everquest has always prided itself on being a game about people, about cooperation, about community. It has attempted to accomodate diverse play styles and give a variety of goals to fit the needs of players around the world. It creates a world for us in which we can be heros and you have always encouraged us to take the risk, go against the odds, and be the best we can be. Make room for the smaller heros who do not just slash dead their foes but take the time to explore the lesser-trod avenues of the game.
Please, for the love of the obsessive halfling bakers (and the guilds that support them), make it so that when a community bands together to help the tradekiller, it ends up being worth the effort.

Seasons.

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