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  • baking ts idea

    Howabout a quested (similar to the chef chowderly bowl) item that summons a mulitple baking tool to reduce the bag clutter and searching for tins cutters cookies ect.

    2 ways to do it that were tossed around the channels, added recipe to include this item implace of the other baking items ... but of code added but would be appropriate to a quested item. The second item was just make it like the JC tool that evolved to the next setting and stayed that item until clicked to the next for combines. which is far easier for the programing side but not a huge deal of story involved.

    some names tossed around were "Gnomish Campfire Cook Kit" and "The Always be Prepared Cooking Tool"

  • #2
    Still will not do it because it is a way to create free money. (There have been many discussions about creating tools)
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

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    • #3
      Then how about a merchant that only sells Bakeing containers and pots N pans etc.?

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      • #4
        free money? Sorry for being dense, I work afternoon to early morning so this may be the issue for being slow, but how is it making free money? As it is the tools are not consumed when making the product.

        I can see it as a way for macro users to make items via scripts, which is very banable as it should be, but if it is a quest to gain access to the toolset like the patterns for the cultural armors of various levels to just gain access to the sales area AND can only get to that area at a certain level skill then I think the actual ts'ers abusing would be nil.

        If it is a matter of factoring in the cost of the actual finished product for the baking goods then consider the fact that I have had 97% of all of my cooking items since I made them at some point or another, it just eats space or make me use an alt to hold stuff until I get the itch to cook, which I do in real life so sometimes I wonder why i do it in game aside from the cool title.

        But seriously make it a TS bakers quest for content, available at master level with a fully evolved trophey. I do not want a free plat maker, do not want to ease the way for macro userers to abuse a recipe and getting me nerfed by association of a tradeskill, but make the actual cost of the tools more than the total cost of the baking tools purchased and that should be that imo.

        And incase there was any misunderstanding, this is no suggestion to have a tool to replace items consumed in the actual baking proccess ie. picknic baskets in a MTP ect ect. Just something to replace the spoon, pie tin cookie cutter, bread mold, cake round, and so on that is returned on each successful and unsucccessful combine.

        make it needed to learn each new recipe for the tool as well instead of autolearning it.

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        • #5
          Originally posted by kag View Post
          free money? Sorry for being dense, I work afternoon to early morning so this may be the issue for being slow, but how is it making free money? As it is the tools are not consumed when making the product.
          Because people could summon the tools and then sell them to vendors. Sounds like a pittance, but macroers will abuse it. I agree that it should be trackable and bannable, but apparently it's not that easy.

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          • #6
            No one got banned for duping AAAAs. Bannings are a myth.
            Roanne LeFaye
            Warrior Barbarian of the Tribunal
            Outsider Domination
            The Seventh Hammer
            2100 Club + 300 melee Research

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            • #7
              Then how about a player made, no trade item similar to the gem cutting tool used for the new jewelry.

              For example: I put a spoon, cookie cutter, frying pan, etc into an oven and get a "baking multi-tool". If I need a spoon, I put the multi-tool into an oven and combine until I get my spoon. If I then need a frying pan, put the spoon into the oven and combine until it turns into a frying pan.

              This solves both the storage space problem we all have and keeps people from making baking tools just to sell to a vender.

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              • #8
                Originally posted by Twistagain View Post
                Because people could summon the tools and then sell them to vendors. Sounds like a pittance, but macroers will abuse it. I agree that it should be trackable and bannable, but apparently it's not that easy.

                OH I see, there whole idea was based off of the item being no trade. So no summon and sell either. sorry forgot to put that in seemed common sense tho.

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                • #9
                  Ah. I misunderstood, then. I thought one of your options was to summon a bag with existing tools (to prevent having to change all of the recipes or add a bunch of new recipes.)

                  There are other problems with adding a whole bunch of new recipes, not the least of which is the time involved in actually adding them.

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                  • #10
                    While I am not 100% against the idea, it causes other issues.

                    While I know the market is very low, it means that all players would have to make their own tools, and no-one would be able to make a tool for another player or make tools for sale.

                    I would have to make ALL EXISTING tools lore / no-trade.

                    The recipe system in EQ does not allow for me to have any flexibility with tools. if I am to make a different version that is lore / no-trade then I have to make a second recipe for every recipe that uses that tool. Just not something I am willing to do (the reason I put in "won't" instead of can't. Sure it CAN be done but it is a horrible maintenance nightmare)

                    It also means all tools would have to be removed from vendors, (because I cannot make an item 0 value, yet still sell for something...and I don't want vendors giving out tools for free either) so every tool would have to be playermade, or gotten from one of these items. Again something I don't want to do because this item would be an "advanced" tool of sorts, that would even need tools that now you cannot get.

                    It would require almost everyone to learn smithing and/or fletching and/or pottery just to get their tools, since they would now have to make them themselves.

                    As I mentioned I have made these same points multiple times. Current EQ code does not give me the flexibility to do summoned tools.
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

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                    • #11
                      keep the tools and current recipes in game as it is, the code overhaul for changing the tools in place as it is would be over duanting at best.

                      The quest idea were you get a ts item at the end of a quest that summons a multi tool that would take the place of a given tool, and add another recipie for the end result, also a lot of coding but something as a baker I would be very happy buying the next exspansion for.

                      If there were a quest to get a item to summon a tool to do this then it would be no drop/notrade/norent, or even for that matter a mage spell used to summon the same item, but the end result would be the current ts engine for baking to remain the same but add a recipie for each item made that requires a tool that is returned.

                      Personally I like the quested item like chef chowsderly's bowl for a mixing bowl, and it removes the free plat options that a summoned item does for selling of items in the baz.

                      as for the requiring everyone to learn another ts to make thier baking items, most of us have already done that at some point to make the non stick pans cookie cutters ect ect.

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                      • #12
                        You could add recipes that convert a spoon into a casserole dish, and a casserole dish into a non stick frying pan, etc, etc. Then restrict those recipes such that you cannot experiment them and have the recipe book that contains those recipes only sold to people who already have their level 7 trophy.

                        Then you'd only have to go back and make sure that any of those items that are transmutable aren't sold for less than any of those items are bought for.
                        -- Mewkus: 2100 dings on the server formerly known as Solusek Ro
                        try: Inventory/Flags/Spells tracker program - (sample output)

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                        • #13
                          It doesn't make sense to have a spoon that you can turn into a casserole dish. Even if you just took the dishes to make a revolving item with, casserole dish, cake round, pie tin, non-stick frying pan, bread tin, muffin tin... can't think of any others, it still is not quite the same. You can't bake bread in a casserole dish and you cant make a casserole in a frying pan.

                          The reason it works with jewelrycraft is it was started that way (with the cut staurolite/prest/harmon/taaf) and the rest of the JC recipes had to be revamped to match. Also, the tools needed for a jeweler to cut a different shape gem would be similar in nature and would come in the same kit.

                          I have 1.5 bags of baking items in my bank. I do not have to have all of them, but I do because I started with baking as my first tradeskill and enjoy it and want to be able to make ANY recipe and know I have the parts/tools to do it. It is the same as a smith/tailor having to keep bags of patterns/molds for cultural armor and symbols. Consider yourself lucky its not 5 bags worth of materials.
                          Shawlweaver Sphynx on Cazic Thule
                          Master Artisan Aldier on Cazic Thule

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                          • #14
                            An easy way of making tools not be able to be sold back would be to set the "ATTUNEABLE" bit. Since they are not "really" ever equipped, they won't actually become NODROP, but Vendors won't touch it.
                            Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

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                            • #15
                              maybe use the key ring code?

                              What about using the /key ring code? You make the item, right click it, and voila! it's added to your baking ring. Now, when you want to do a recipe, it checks to see if the tool is on your ring, if not, it looks for it in your inventory, ... etc...

                              Just a thought to be able to use a seldom used existing code structure.
                              Mondrivun
                              Enchanter of 7th Cavalry
                              Bristlebane

                              Being level 80 with a gazillion AAs, Group Leadership Abilities, and Raid Leadership abilities is not THE ultimate part of the game. It may be YOUR ultimate part of the game, but it is not MY ultimate part.

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