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  • Alchemy changes

    Personally I like the idea of foraging for the ingredients for our potions. Maybe have one item needed for each of any new lines of potions they come out with. Make the foraged items specific to zones that are compatible to the level needed to make the potions, ie skill of 145 is in the 55 level range, so make the foraged items drop in zones that have compatible mobs. Would be like getting a bonus to forage up ingredients while playing.

    I talked on the old boards about the illusion idea and having compatible stats go with the form chosen. This line of potions could become more powerful and have a higher cost to make as the difficulty increased. I like the idea of having items from the mobs that the illusion copies in the combine.

    I say the idea of potions to increase tradeskills success rates is also doable, but would have to be a minor increase, say 2% and would have to be expensive or have items needed to make it rare drops.

    Summon corpse potion would be great also. I can never find a necro when I need one. Might be intruding on necro skills though but i dont know any that would lose sleep over it.

    The haste regen and mana potions we have work but are too expensive for either there duration or the level of the player that would use them.

    Darkmane, Shaman of The Nameless

  • #2
    Tradeskill potions

    Not a bad idea. Would not have to be expensive, could be short duration. Say a 6 minute, +5 percent to one tradeskill, cost around... 25p? Sell for 50ish, I would pay that on my tailor if I did not have a shaman. Probably trivial in... low to mid 100's? 140?

    Amberfox, 54 Shaman
    Oblivion's Door

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    • #3
      If this would stack with my Geerlok/Spoon, I would buy these in bulk.


      I might even make my own shaman for that.


      -Lilosh
      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
      President and Founder of the Loudmouthed Sarcastic Halflings Society
      Also, Smalltim

      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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      • #4
        Don't get all excited

        Don't get all excited just because they removed the stat penalty. the big problem is still the price in making potions. Making a "gearlock" type of potion might have a neat sound to it, but Verant would make the components cost 1k...

        I'm still waiting for the day when I can make the stat potions and hope to sell em. Till then, my 10 shot shrink potion is the highest skill level I need.
        Da wandering shaman. Jack of all da trades an Grandmaster in none!

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        • #5
          In order to put in foraged components for alchemy potions, they would also have to put in racial forage for Vah Shir, Barbarians, Trolls, and Ogres. It'll never happen.

          Plus, even if it did, I wouldn't WANT to have to sit somewhere foraging just for a 1 in 10 chance that the racial forage worked, and the further 1 in 500 chance of getting the ingrediant I needed.

          Alchemy is bad enough already.

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