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  • confused about potion stats

    Using "Elixir of the Simian V" as an example, alla's says "Increase DEX by 1 (L1) to 70 (L70)".

    Is the effect of the potion based on the level of the user or on the level of the potion? In other words, does Simian V raise DEX to 35 at lvl 35, 53 at lvl 53, etc... or does Simian V give 35 to DEX at any user level over minimum lvl of 20?

  • #2
    Originally posted by ruodrra View Post
    Using "Elixir of the Simian V" as an example, alla's says "Increase DEX by 1 (L1) to 70 (L70)".

    Is the effect of the potion based on the level of the user or on the level of the potion? In other words, does Simian V raise DEX to 35 at lvl 35, 53 at lvl 53, etc... or does Simian V give 35 to DEX at any user level over minimum lvl of 20?
    The first.

    The potion casts a buff on you that works with the same mechanics as spells of the same line. As you have it written (I did not look up the stats) the spell buffs 70 DEX to any character it can land on. The character the spell lands on (which I think all beneficial potions are self only) then receives as much of the spell benefit that they are capable of receiving (in this case, as restricted by their level).



    Gorse

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    • #3
      Hmmm..... I'm not sure if that's right.... I was under the assumption that the level of the potion was the level it would cast. For example, philter of the wolf V is the same speed regardless of who casts it. But some of the potions have level restrictions so that low characters can not get the benefit that the higher levels need. For example, skinspikes have required levels so you have to be level 35 to use the highest vendor bought/made potion. It still gives the same ds at any level character that you use it on over the required level. I may be wrong in this assumption with the other potions, but that is they way that I had interpreted the potions with levels. If it didn't work like that, then what would be the point of buying the highest level potion if you were level 75?
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      • #4
        potions are a set level, And they give a set amount.

        If you are near the stat cap, you will not get as much as the potential of the potion as it will not go past the cap... EXCEPT that some of the potions ALSO raise the cap. This raise is not as much as the potion will give to the stat, so if you are say already at the stat cap, and the potion gives 75 to the stat and 40 to the cap you will only gain 40 because it raises the cap by 40 allowing 40 of that 70 to fit.
        Ngreth Thergn

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        • #5
          thank you for the input...I want to clarify what I understand so far from the responses.

          To keep it simple for my little brain to understand, let's just stay with Elixir of the Simian V as an example. Alla's says "Effect: Elixir of the Simian (Any Slot) at Level 20; 1: Increase DEX by 1 (L1) to 70 (L70)
          5: Increase Dex Cap by 0"

          Purely for sake of argument, lets just say I am level 70 and my DEX is 1 so that eliminates the issue of skill caps for a moment. So, if as Gorse responded and Ngreth states that "potions are a set level, And they give a set amount" -- this means I would get 70 DEX regardless of the level of the potion?

          Sooooo..... IF I was level 70 with DEX of 1, I am asking myself the same question Rinniku raises -- why would I use/make Elixir of the Simian X when Elixir of the Simian I does the same thing? Or am I still not understanding it?

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          • #6
            Gorse's answer was incorrect.

            Rather than use the level of the caster, the potions use a caster level set by the item itself. The levels go up like this:
            Simian I - 5
            Simian II - 10
            Simian III - 15
            Simian IV - 20
            Simian V - 25
            Simian VI - 30
            Simian VII - 40
            Simian VIII - 50
            Simian IX - 60
            Simian X - 70
            (BTW, you can see this number in Lucy, go to the raw stats page for the item, and look at unknown 29)
            So a level 1 or a level 70 using simian 1 will both get 5 dex

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            • #7
              Bobaten has it
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

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              • #8
                thank you all very much for helping me understand this.

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                • #9
                  Originally posted by Bobaten View Post
                  Gorse's answer was incorrect.

                  Rather than use the level of the caster, the potions use a caster level set by the item itself. The levels go up like this:
                  Simian I - 5
                  Simian II - 10
                  Simian III - 15
                  Simian IV - 20
                  Simian V - 25
                  Simian VI - 30
                  Simian VII - 40
                  Simian VIII - 50
                  Simian IX - 60
                  Simian X - 70
                  (BTW, you can see this number in Lucy, go to the raw stats page for the item, and look at unknown 29)
                  So a level 1 or a level 70 using simian 1 will both get 5 dex
                  I was not stating things as clearly as intended in my post.

                  "then receives as much of the spell benefit that they are capable of receiving" is the maximum amount from the potion as listed in the table above.


                  I did make a mistake in that I thought these spells worked the same way "recommended" items worked. Such that the +35 DEX potion would only give 20 DEX to a character that is level 20, which is what the original poster was asking.



                  BTW, also tried looking unknown 29 in raw data and cannot find it.

                  http://lucy.allakhazam.com/spellraw....63&source=Live





                  Gorse

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                  • #10
                    I did the same thing when looking at the raw data. It's the raw item data, not the raw spell data. The level is encoded on the item itself, so the same spell can be used on ten items with ten different effective levels.
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                    • #11
                      And the potions work at a set level. What they give does not "change" according to a players level.

                      They do change according to a players "stat cap" If they are near their stat cap, they will get differing benefits, depending on how close they are.
                      Ngreth Thergn

                      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                      Grandmaster Smith 250
                      Master Tailor 200
                      Ogres not dumb - we not lose entire city to froggies

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