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Suspension of Slime on a broke 27 warrior?

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  • Suspension of Slime on a broke 27 warrior?

    I was rather excited to hear that there was a snare potion available. My 27 warrior has been struggling with runners when he solos. Because I plan to bust down the door of the sarnak fort in LOIO soon (DoN cultural quest), I had thought it might be a good idea to pick up a few Suspension of Slime I's. Then I heard: Not only do I have to use a V or VI (probably a few plat each), but it is often resisted.

    Would it be worth it, really, to buy some of these for those runners, when I'm broke from working on my smithing skill, and will soon be broke even more working on my DoN armor/seals?

    Do people on AB even sell this?
    Mesostrong: 80 something Smithing
    Mesosmart: 100 Tailoring, 117 Smithing, 122 Brewing
    Lundaein: 160 something Smithing, 90 something Tailoring

  • #2
    I heard that those potions had undergone some improvement, but I must say, I think their utility is limited. Not only often resisted, but a very short duration if they do stick. Plus, you need to be out of melee range (of course) to throw them, however, their range (70) is also pitiful.

    I made a huge amount of these when I was leveling up alchemy a year ago... and for literally one year, I still have 3 stacks of them left on my trader which won't sell for even dirt cheap.
    Posatrocible Disasterocity
    Alchemy 300
    Smithing 300
    Brewing 300
    Tailoring 300
    JC 300
    Baking 300
    Pottery 300
    Fletching 300

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    • #3
      It will depend on the level of mob you are throwing them at.

      At your level V should work fine agains mobs you can work with.

      The potions are set at a level. When the mob level gets above 5 levels above the elvel set on the potion, the resists dramatically increase. The problem with the VII's is that they are set for approximate level 35, and people are trying to use them on level 75 mobs... and that 40 level difference makes them much less effective.
      Ngreth Thergn

      Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
      Grandmaster Smith 250
      Master Tailor 200
      Ogres not dumb - we not lose entire city to froggies

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      • #4
        The question is whether or not it's even worth the plat that I would pay. I would have to figure at a 3pp minimum (I doubt it would be that low) for the VI.

        It would be nice to be able to snare, but the 5 tick duration is so low that I'm not sure it would cut down the running enough for it to be worth it.

        Not to mention that I'd have to be farming plat anyway to afford that.
        Mesostrong: 80 something Smithing
        Mesosmart: 100 Tailoring, 117 Smithing, 122 Brewing
        Lundaein: 160 something Smithing, 90 something Tailoring

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        • #5
          My hubby's warrior has a sword that has a snare proc and it works pretty well. I don't know what the name of it is, but it would another option to the potions. You could also just buy a couple potions to 'test' it out before you invest in a stack of them.
          Rinikku - 78th Level Shaman of the Seventh Hammer

          - Ding 75! - 6/10/07 -- I WIN!!!
          - Ding 70! - 11/15/06

          300 Skill Level in Alchemy + 15% mod
          199 Skill Level in Pottery + 5% mod
          100 Skill Level in Tailoring
          54 Skill Level in Smithing
          54 Skill Level in Baking
          46 Skill Level in Brewing
          Proud Owner of an Alchemist Charm - 10/15/06

          Chell - 67th Monk of the 7th Hammer
          253 Skill Level in Brewing + 5% mod

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          • #6
            Keep in mind, as a thrown weapon, it also has a minimum range. You can't just use it in melee to try and get a head start on a critter you want to run away from if it's already on you.

            My two cents... it's completely worthless. It had some use as a pull toy before they got revamped (the old Ensnaring Concoction III's worked just fine), by being able to be used to split critters (one moves faster than the other, gets to you first, then when you flop, the one in back gets reset first, you get back up, the closer one comes back after you and you bring it home). These days... I consider it a complete waste of alchemical components. They even nerfed the aggro it generated, so it can't even be used on an incomming mob to steal aggro from the puller.

            However, that's just my opinion. Feel free to try it out for yourself, just don't expect amazing results.

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            • #7
              Pots are an option but the short duration means you have to wait until a mob runs, then until it has run far enough to be no longer too close to use ranged weapons then hope the spell from the pot lands - in short you're better off meleeing and bandoleering a set with a shield to bash while the mob runs IMHO.

              What is much more reasonable is to look for WAR usable weapons that proc a snare (Kunzar Ku'Juch has one but you need to be level 40 for the proc to fire).

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              • #8
                Silken Whip of Ensnaring has been a staple on my warrior for a long time. You just have to learn how quickly you kill a mob, and when to equip it to get the snare to fire in time. It lasts for just under four minutes.

                I have had some success with the Ensnaring potions with my cleric, but usually I use them for more of an emergency snare when the necro/druid/etc wasn't paying attention rather than as a replacement. I've also experimented some with the Caltrop device, but have had mixed results so far. It doesn't appear to slow the mobs overly much, and mobs will tend to not run the direction you planned when in the wild. It might work well in dungeons, where you can set it outside of a room so that the mob has to walk over it, but I haven't had the opportunity to try that yet.

                Q
                Queletan Heartforge - House of Sloth
                Exemplar of the Drunken Bearded Ones



                ...That which we are, we are,--
                One equal temper of heroic hearts,
                Made weak by time and fate, but strong in will,
                To strive, to seek, to find, and not to yeild.

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                • #9
                  Well, I have a 42 warrior, ran across a batch of slime and gave it a try in the OT. I think the level was 35... or so.

                  What I did was pull as usual, melee down, then when the mob got down to about 30% I'd switch my bandileer to a two hand (need work on my 2h skills) and the slime in my range and ammo slot. Then when the mob ran, I simple clicked on my auto fire hot button, you know the one you use for your bow...

                  When the mob stops running I hit Q, run up and wack it some more. Not a lot of resists, and my throwing skill is coming up nicely. But you will throw without pause till you hit Q... so you have to watch when the mob stops. Never had a mob get too far from me. They were mostly light blue mobs though. Might be harder with dark blue ones.

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