Announcement

Collapse
No announcement yet.

A question about thrown potions

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • A question about thrown potions

    Can you miss? If I have a low character (or at least a low Throwing skill) will I miss a lot? Or do they always hit?

    And what about the resist rate? I saw someone else ask about it, but I nefver saw an answer.


    Thanks!
    -- C.

  • #2
    Originally posted by Cerpicio
    Can you miss? If I have a low character (or at least a low Throwing skill) will I miss a lot? Or do they always hit?

    And what about the resist rate? I saw someone else ask about it, but I nefver saw an answer.


    Thanks!
    -- C.

    Yes...you can miss. You'll still get aggro, but you can miss. I played around with the thrown potions a bit and while they were useless to my warrrior (due to level of thrown potion) I did learn a bit. Also got my throwing skill up

    Comment


    • #3
      Monks enjoy the snare potions. They get high Throw skill and snares can be used to do some wicked splits.

      I haven't used the new ones, though, so I don't know about resistance. I know the old ones were darn near unresistable unless the mob was immune to changes in movement.

      Comment


      • #4
        The new snare potions are totally worthless. The is no reason to spend money buying or making them. I doubt They will ever be as useful as the old version. When it was first discovered that they were a waste of space there was an uproar about it but never got any reply from soe.

        Comment


        • #5
          Originally posted by Alricrahl
          The new snare potions are totally worthless. The is no reason to spend money buying or making them. I doubt They will ever be as useful as the old version. When it was first discovered that they were a waste of space there was an uproar about it but never got any reply from soe.
          Umm... a reason why they are so bad might lend credence to your argument. Is it the resistance or the snare percentage or what that makes them so worthless?

          Comment


          • #6
            Could also be most if not all dot ever work on throwing skill Monks do Zerks do even rogues but not many others I was doing skill up on my wifes 70 shammy today and noticed for the very first time she can get her throwing up to 295 < which brings up another question about how new skill caps are figured out the old formula does not seem to fit on casting and such>. Now this would not be out of the normal but I also have a shamy who is 68 and I always have been upset because he had no chance of throwing things because there was never a throwing skill in his skills window...now there is so if people work on throwing then hey who knows...Will make mages popular for summoned throwing knives now...lol.
            Strokker~Fennin Ro
            What makes a man a man? A friend of mine once wondered. Is it his origins? The way he comes to life? I don't think so. It's the choices he makes. Not how he starts things, but how he decides to end them.John Myer~Hellboy 2004

            Comment


            • #7
              Talked to Prathun (new spells guy) and he is willing to make the changes that will get the resists to scale up

              I am compiling a list of the spells for him
              Ngreth Thergn

              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
              Grandmaster Smith 250
              Master Tailor 200
              Ogres not dumb - we not lose entire city to froggies

              Comment


              • #8
                What a guy, that Pratpratprat!
                Retiree of EQ Traders...
                Venerable Heyokah Verdandi Snowblood
                Barbarian Prophet & Hierophant of Cabilis
                Journeyman Artisan & Blessed of Brell
                EQ Players Profile ~ Magelo Profile


                Smith Dandi wipes her sooty hands on her apron and smiles at you.

                Comment


                • #9
                  Yes..BUT

                  Yes, the throwing potions are highly resistant...I have actually never seen one work, BUT my throwing skill went up on my warrior and my shammy got some skill-ups while it was a viable path. Alas, my warrior no longer works on the throwing potions unless they are specifically asked for becuase of the high resist. Yeah, you can pull will them, much the same way that I see many monks pull with darts, but the resists do not make them a very good potion to use unless you are using them for skill-ups and cna find someone who don't mind losing money to make them for you.

                  Comment


                  • #10
                    Originally posted by Quenari
                    Yes, the throwing potions are highly resistant...I have actually never seen one work, BUT my throwing skill went up on my warrior and my shammy got some skill-ups while it was a viable path. Alas, my warrior no longer works on the throwing potions unless they are specifically asked for becuase of the high resist. Yeah, you can pull will them, much the same way that I see many monks pull with darts, but the resists do not make them a very good potion to use unless you are using them for skill-ups and cna find someone who don't mind losing money to make them for you.
                    Darts are a very good pull tool, if you mean the Fishbone Darts. 225 range is hard to beat, and it's 50 further than the Dusty Soriz Worker's Pouch, which was (pre DoD) the most common monk pull toy around. Even today, the Starfish is nearly imppossible to obtain without spending way too many hours in Stoneroot Falls, so Darts are still very viable. Better than the Longflight Javelins, due to the massively lower weight (.1 vs 2.5) which is important to a monk. Stats don't matter much, you just use a hotkey with bandolier changes and you can keep your stat item in your ranged slot most of the time.

                    I'm sorry to see the snare potions being nerfed like that. Maybe we'll see some improvements on the resistance factors after the Devs have a chat.

                    I think part of the problem is that the new snare potions have a set level they proc at, and the higher a mob's level is, the harder it is for the lower end stuff to work. So because the 'proc level' is like 35 despite it being thrown and made by level 70+ toons, it works about as often as a level 35 toon would land a nuke... when Permafrost melts and Lady Vox goes for a stroll in Halas...

                    Comment


                    • #11
                      My shammy made a huge amount of snare potions skilling up, and I dropped them on my Mage, just in case they were usefull.
                      Well, for a single throw, they probably won't land, but using /autofire and setting of a stream of snare pots every time you pause to turn and case, then yeah, they can work ok.
                      My mage ended up doing a pretty good job snare kiting in Dreadlands solo at a level he'd not of stood much chance in normally, so I'd say they're a great thing to have. Just be prepared to go through them at a fair old rate to have a chance of sticking, but that's what bandolier and /autofire is perfect for.

                      Comment


                      • #12
                        Originally posted by TSingAndLost
                        My shammy made a huge amount of snare potions skilling up, and I dropped them on my Mage, just in case they were usefull.
                        Well, for a single throw, they probably won't land, but using /autofire and setting of a stream of snare pots every time you pause to turn and case, then yeah, they can work ok.
                        My mage ended up doing a pretty good job snare kiting in Dreadlands solo at a level he'd not of stood much chance in normally, so I'd say they're a great thing to have. Just be prepared to go through them at a fair old rate to have a chance of sticking, but that's what bandolier and /autofire is perfect for.
                        Or, as a Mage, you can just turn on your DS, suck down a DS VI potion (which stack, req level 25), get a Temp, and thorn-tank. Use a PBAE to hit like six or seven mobs, then watch as they all die from the 40+ DS on you. Pull up a water or fire pet to beat down runners, or perhaps an earth pet to root mobs so they can't run and continue to beat on you, taking more damage than they deal. Air pet stinks in this instance, because you WANT them hitting you as much as possible.

                        Comment


                        • #13
                          Originally posted by Quichon
                          Or, as a Mage, you can just turn on your DS, suck down a DS VI potion (which stack, req level 25), get a Temp, and thorn-tank. Use a PBAE to hit like six or seven mobs, then watch as they all die from the 40+ DS on you. Pull up a water or fire pet to beat down runners, or perhaps an earth pet to root mobs so they can't run and continue to beat on you, taking more damage than they deal. Air pet stinks in this instance, because you WANT them hitting you as much as possible.
                          Except that mages do not get PBAE, they only get rains (which hit limited in number (max 4) and can hurt the caster).



                          Gorse

                          Comment


                          • #14
                            Sorry I was too disgusted to post the reasons they suck at the moment. Right now the low end potions (VI) have no chance to land on anything above around lvl 25. Considering the previous storemade version Ensnaring Concoc 3 (the highest storemade) landed on everything. I would not be adverse to having to throw a couple storemade snare potions (VI) in order to get them to stick. They were useful but were not overpowered IMO. As it stands now they are a waste of space in eq.

                            I have not tried the X version of the potions due to them needing powder of ro to make them and I need regen and cures more than a few potions to test.

                            In my opinion the best storemade throwing potions (potions you can make without leaving the store to farm) should match what was replaced. Lucky for me I have a stockpile of ensnaring concoctions which I use once in a blue moon due to the fact that at the moment I cannot get them replaced.

                            I would be ecstatic if the new thrown potions actually become useful.

                            For numbers I took 150+ VI snare potions and tried them on everything from mobs in dranik scar to mobs in WoS and with tash I never once got them to land the snare.

                            Comment


                            • #15
                              Originally posted by Gorse
                              Except that mages do not get PBAE, they only get rains (which hit limited in number (max 4) and can hurt the caster).
                              Not true: they get Fire Flux right at level 1, and various others up to level 60. This makes porcupine-powerlevelling a Mage very easy.
                              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

                              Comment

                              Working...
                              X