Announcement

Collapse
No announcement yet.

Suspension of Slime

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Suspension of Slime

    I have used the Ensnaring Concotion 3 potions for a while now I would usually make up several hundred, I used about 40 per week and being an enchanter I would have tash on the mob and with tash I had about a 85%+ success rate with the III version on all content. I decided to try out the new potions I found 30 Suspention of slime VII on a vendor so bought them and headed to WoS to see if the signet guy was up.

    I accidently pulled 2 mobs when going for a pet so decided to just off the extra 'Dragorn Vassel', I got the mob to 50% and decided to see how these new potions stacked up.....out of 30 throws I was resisted 30 times with the VII (I think that's the highest vendor component suspension you can make)......

    These new potions as they are are Trash. I got some use out of the old potions but at 1500pp per 100 I could not afford to go wild with them.
    They were of limited use but I thought not over powered due to their short duration.

    My hope now is that that whole line be retuned to actually be of the limited use it had before. If it isn't I suspect this is the devs way of getting rid of an item without actually just pulling it out of the game.

  • #2
    you need to use the higher level potions on higher level mobs. slime VII is aimed at level 35 players. for WoS you need to use at least IX (required 55) which requires a drop from keyed GoD zones or use slime X (required 65) which requires powder of ro from PoR zones.

    Comment


    • #3
      I am aware that you should use the higher lvl potions for higher level content.

      My problem is the Ensnaring Concotion 3 was fairly cheap to make and required no drop components. Now in order to get the same effect (not sure it will work as well even then) I must either farm GoD drops (LOL farm god zones, Thats not going to happen) or buy potions in the bazaar for 200+pp per throw.

      I am not rich I cannot afford to spend 20-25k+ for a stack of potions that before the change required no drop components and cost around 1500p per stack.

      Maybe you can see the huge gap between what was and what is. Highest Vendor made Potion cannot be used in content I had used the old vendor made potions.

      Maybe I am just nuts when I expect replacments to actually come close to what they are replacing.

      Comment


      • #4
        I agree. The highest vendor-only new one should match the highest previous vendor one - so the new VII should be at least as good as the old III. Currently, because the casting level is so low, anything over about level 40 will totally resist it.
        Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

        Comment


        • #5
          Oh so -that's- why they seemed completely ineffective. Eew. Okay. I guess I should've thought of that. =/
          Unmei, Coercer, Lanys.

          Comment


          • #6
            I found this out yesterday why I "tried" to use some of the 400 of the VI potions I just made for my monk and quite frankly i am MADDER THAN HADES about this not only did I waste over an hour and a half making these they are now worthless....

            i am more and more disliking the alchemy revamp between the potions that are no longer able to be made in mass due to drop rates, the ones that were out right removed, the ones that are ineffectual due to the potions having there own caster level that is to low to be of any use, and the introduction of cast timers and recast timers on potions that did not have them before I think im pretty close to hanging up my bag and my orb.

            Comment


            • #7
              Unlike you, I'm quite optimistic that the Devs (Ngreth and Maddoc) ARE open to reasoned argument (as opposed to rants) -- for example, the Damage Shield potions were adjusted so that the highest vendor-made version matches the old Kilva potion at the highest level. The Snare and Blind potion stuff might be trickier, but I think it's just a matter of time before they fix those too.
              Gaell Stormracer, Storm Warden of Tunare, United Kingdoms, Antonius Bayle

              Comment


              • #8
                Well i was optimistic at first and I guess i still am that things will change but it seems every time i have gone to use the potions lately i end up wasting even more time than normal (and this is considering farming for smithing and I just get frustrated.

                Part of it to me is that the class balance potions while not perfect (Direct heal and HP are a little under IMO) were a major LEAP in the right direction and really set the bar as to what i was expecting from the revamp.

                I understand the whole issue of balance ... I DMed Pen and Paper games for years and it is a tight rope act at times to balance what players wanted and what I would allow to enter my game. But the drop rates of the components for many of these potions are far to unbalanced for truly consumable items espicially at the high end.

                Also I just hope that during the time of tuning the potions they think about the effect of an increased level cap on alchemy. If the cap is indeed raised, as heavy rumor speculates, there will be a raise of mob level and the need for an increase of potion level as well not to mention dating other buff style potions.

                Comment

                Working...
                X