Lets start a list of Potions we would like to make, that would be reasonable and wouldn't upset game balance.
I'll start.
Potion of Plague.
eff add proc to melee - 30 damage dd with 10 damage a tick for 6 ticks.
potion would last 45 minutes, with an instant cast.
ingredients inky secretions, bubonian blood, tainted planar essence, etheral essence in medicine bag. Set trivial at 300 to make use of the shaman alchemy failure class aa.
as you could see from this you would need at least a 220 skill brewer (ethereal essence) and someone fairly adept and obtaining drops from plane of disease and possibly crypt of decay (blood and tainted).
The only reason i say 45 min duration and instant cast is because thats what sucks about most of our potions; the long ass cast and short duration.
What do you guys think? step in the right or wrong direction for pop alchemy?
I'll start.
Potion of Plague.
eff add proc to melee - 30 damage dd with 10 damage a tick for 6 ticks.
potion would last 45 minutes, with an instant cast.
ingredients inky secretions, bubonian blood, tainted planar essence, etheral essence in medicine bag. Set trivial at 300 to make use of the shaman alchemy failure class aa.
as you could see from this you would need at least a 220 skill brewer (ethereal essence) and someone fairly adept and obtaining drops from plane of disease and possibly crypt of decay (blood and tainted).
The only reason i say 45 min duration and instant cast is because thats what sucks about most of our potions; the long ass cast and short duration.
What do you guys think? step in the right or wrong direction for pop alchemy?

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