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1) Costs 26p2g to make one
2) 4 second cast time
3) Requires a foraged component (not included in the price above) ... Swamp Vine is a LDoN forage. Since you're a shaman, you can't forage it ... and if you have another character that can forage, you'll need a group since it's in LDoN.
4) Trivial is 222 ... so even at max of 200 you most certainly won't succeed every time.
... oh ... and the competition is pretty stiff ... just go to the PoK vendor in the building behind the PoT stone (more convenient than that trip to the bazaar anyway) ... and buy one for around 10pp. It's insta-cast, so you won't have that nasty problem with figuring how to deal with those MOB thingies and the 4 sec cast time when your non-fixed duration invis drops on the way to OoW.
---- Note: It was sincerely my intent to try to make that sound humourous ... but I think I failed. I suspect it's been filed under "well, it was a good idea at the time" You can stack ours of course (5's or 10's) ... can't stack the PoK ones.
The potion is for me lvl 9 Cleric. He gots ta do a quest in the overthere. Gulp Hope he makes it. hehehehe. At least at lvl 9 if he dies he still keeps all things on em..
1) Costs 26p2g to make one
2) 4 second cast time
3) Requires a foraged component (not included in the price above) ... Swamp Vine is a LDoN forage. Since you're a shaman, you can't forage it ... and if you have another character that can forage, you'll need a group since it's in LDoN.
4) Trivial is 222 ... so even at max of 200 you most certainly won't succeed every time.
... oh ... and the competition is pretty stiff ... just go to the PoK vendor in the building behind the PoT stone (more convenient than that trip to the bazaar anyway) ... and buy one for around 10pp. It's insta-cast, so you won't have that nasty problem with figuring how to deal with those MOB thingies and the 4 sec cast time when your non-fixed duration invis drops on the way to OoW.
The big 'good news' is this is fixed duration invis (unless I am remembering terribly wrong). This greatly reduces the problem of dealing with mobs during the 4 sec recast
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