This is a repeat of the idea I originally posted here
I'm reposting here as well to see what other feedback there might be.
Yesterday, I had my chance to experience some of the GoD trials. I had tonnes of fun, but of the two we tried, both times we had to abort because our only rezzer (me) died deeper in. Actually the first time was almost a full party wipe, but the second time only 4 of us died. The ranger (somehow) survived along with the monk. If either of them had had the ability to rez me, we could've gone on and won, but instead we took the loss. (No grumbling, just the facts).
So in light of this, I propose a new set of Alchemy recipes for Shaman, that will require a cleric-made component (so Clerics will still have a hand in rezes sort've). They will be expensive, 500pp+ per shot (or some other high balancing amount), and I would also make them race-type dependant.
I want these to be expensive so people won't necessarily be using them all the time in regular grind spots, but not so expensive people won't be able to have them to use in emergencies/ideal situations.
How I propose these will work is as follows:
Clerics get 5 new spells, to enchant a race meat and form a vial containing the essence of the race. May also use a gem as well if that's possible.
So we get:
Spirit of Humanity: Uses Erudite, Human, Barbarian meat. Forms a vial of Spirit of Humanity.
Spirit of Tier (or whatever the name of the elf race is): Uses High, Dark, Wood elf meat. Forms Vial of Spirit of *name*
Spirit of Shortness: Uses Gnome, Dwarf or Halfling meat: Forms a vial of Spirit of Shortness (need a better name)
Spirit of the Wild: Uses Vah Shir, Iksar or Frogluk meat: Forms a vial of Spirit of the Wild.
Spirit of Ugliness: Uses Ogre or Troll meat. (Maybe we can just shift them into the Wild spell.
With these vials, Shamen get new alchemy recipes that are fairly high level (limited to Shaman over L55 or so and a medium skill. They should have a high success rate)
They can combine the Spirit with a gem and some spices and form a Potion of Resurection of *name*, which will be a 1 charnge 90% Rez (or 80% or some suitable value) for a corpse of the race.
They can also combine 5-10 of these potions to make a 5-10 charge of it.
For a bigger risk (a high trivial but medium success rate combine), they can combine 1 potion of each type together and make a plain "Potion of Resurection" which is a X% Rez for any body type, not race limited.
Remember: My idea here is to make available a way people other than the rez classes can rez the cleric or necro or pally in emergencies. The cost is to make it detrimental to using these potions in normal grinding; but useful for guilds to cover the cost to have their FD's keep a few on them for emergencies.
As an addendum, someone in the original thread brought up corpse dragging to the mob target and rez/CoHing people in. My proposed solution would be to set a max distance a corpse can be dragged before the potions won't work, a distance big enough to get bodies away from the mob but short enough that you can't drag/Rez/CoH a raid in from the zone line.
Thoughts on this?
I'm reposting here as well to see what other feedback there might be.
Yesterday, I had my chance to experience some of the GoD trials. I had tonnes of fun, but of the two we tried, both times we had to abort because our only rezzer (me) died deeper in. Actually the first time was almost a full party wipe, but the second time only 4 of us died. The ranger (somehow) survived along with the monk. If either of them had had the ability to rez me, we could've gone on and won, but instead we took the loss. (No grumbling, just the facts).
So in light of this, I propose a new set of Alchemy recipes for Shaman, that will require a cleric-made component (so Clerics will still have a hand in rezes sort've). They will be expensive, 500pp+ per shot (or some other high balancing amount), and I would also make them race-type dependant.
I want these to be expensive so people won't necessarily be using them all the time in regular grind spots, but not so expensive people won't be able to have them to use in emergencies/ideal situations.
How I propose these will work is as follows:
Clerics get 5 new spells, to enchant a race meat and form a vial containing the essence of the race. May also use a gem as well if that's possible.
So we get:
Spirit of Humanity: Uses Erudite, Human, Barbarian meat. Forms a vial of Spirit of Humanity.
Spirit of Tier (or whatever the name of the elf race is): Uses High, Dark, Wood elf meat. Forms Vial of Spirit of *name*
Spirit of Shortness: Uses Gnome, Dwarf or Halfling meat: Forms a vial of Spirit of Shortness (need a better name)
Spirit of the Wild: Uses Vah Shir, Iksar or Frogluk meat: Forms a vial of Spirit of the Wild.
Spirit of Ugliness: Uses Ogre or Troll meat. (Maybe we can just shift them into the Wild spell.
With these vials, Shamen get new alchemy recipes that are fairly high level (limited to Shaman over L55 or so and a medium skill. They should have a high success rate)
They can combine the Spirit with a gem and some spices and form a Potion of Resurection of *name*, which will be a 1 charnge 90% Rez (or 80% or some suitable value) for a corpse of the race.
They can also combine 5-10 of these potions to make a 5-10 charge of it.
For a bigger risk (a high trivial but medium success rate combine), they can combine 1 potion of each type together and make a plain "Potion of Resurection" which is a X% Rez for any body type, not race limited.
Remember: My idea here is to make available a way people other than the rez classes can rez the cleric or necro or pally in emergencies. The cost is to make it detrimental to using these potions in normal grinding; but useful for guilds to cover the cost to have their FD's keep a few on them for emergencies.
As an addendum, someone in the original thread brought up corpse dragging to the mob target and rez/CoHing people in. My proposed solution would be to set a max distance a corpse can be dragged before the potions won't work, a distance big enough to get bodies away from the mob but short enough that you can't drag/Rez/CoH a raid in from the zone line.
Thoughts on this?
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