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  • "snare" potions

    Ok these are garbage.


    1) you miss a LOT as a shaman (always fun to throw 40pp at a mob and miss with all of em)

    2) They don't stack

    3) the range is trash

    4) they don't last long

    and my FAVORITE


    5) the "snare" potion doesn't SNARE. Tested this on an Orc Legionnaire, glad my field test wasn't in Fire..

  • #2
    Correct me if I'm wrong, but as a shaman, we don't have any throw skill. It would be a waste for a shaman to use them. Give/sell them to rangers, rogues, etc...

    Comment


    • #3
      A couple notes:

      1. These are meant for everyone, not just the soloing shaman. Rogues, Berserkers, and other classes able to throw well will likely want these.

      2. Stackability is not currently an available option for thrown items with effects.

      5. Not sure what you mean -- As with most other poitions, the amount of snare that it gives off is largely dependent on your level. I'll look at this and see if there's a bug somewhere with it.

      -- Maddoc
      Maddoc the Wayfarer
      Assistant Lead Designer
      EverQuest Live & Expansions

      "Bristle.Tornt: How do I make metal bits?"

      Comment


      • #4
        Note: I haven't yet played around with these myself. But a few questions I've had.

        Do they currently auto-feed from inventory like arrows or other thrown weapons? If not is it possible to make them do so? Also, as of the last time I looked the different levels of the snare potion had the same spell description on lucy. Is this a bug or do the higher level snare potions just cast the snare at a higher player-level equivalent?
        ~Tudani
        Retired Shamaness of Talisman
        Tunare

        "Measure twice, cut once."

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        • #5
          By Lucy, the 1, 2, and 3 levels of Ensnaring Concoction (the spells) are identical (other than the names). The lvl 1 and 3 potions are identical as well (the lvl 2 potion hasn't been collected yet).

          Unless there's some new twist Lucy is configured to display yet, there's no benefit of the level 3 over the level 1. They both scale from 1-65 as far as the snare spell seems to be concerned. The potions are labelled as "effect level 0" by lucy, which in the past has translated into using the casting player's level for the effect, IIRC.

          Comment


          • #6
            Originally posted by Tudani
            Note: I haven't yet played around with these myself. But a few questions I've had.

            Do they currently auto-feed from inventory like arrows or other thrown weapons? If not is it possible to make them do so? Also, as of the last time I looked the different levels of the snare potion had the same spell description on lucy. Is this a bug or do the higher level snare potions just cast the snare at a higher player-level equivalent?
            They don't stack in inventory/feed out from ammo, etc...


            I realize these aren't specifically for shaman (I'm aware we're not the only potion users on the planet just seems that way sometimes ) but mostly it was driven by them simply not working.

            As for level and such, 65 shaman here. I specifically chose an uber low level target mostly because a length test is best on those (resists are minimal, if it wears off I don't get my face beat in, etc..). If they'd actually snared the mob (which they did not, I bugged this as well as /petitioned because I wanted attention brought to it as alchemy has always seemed like the redheaded stepchild of tradeskills with the high buying price, low resell price to vendors of completed materials, kudos for remedying that to a point) I probably wouldn't have been so annoyed.

            If you don't know what I mean (and I'm not being sarcastic in ANY way in saying this) it really DOESN"T snare the mob. 0 reduction in mob movement.

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            • #7
              1) you miss a LOT as a shaman (always fun to throw 40pp at a mob and miss with all of em)
              Umm .. these cost me 11pp to make, you either have a CHA of (1) or something is wrong with your vendor's prices. Its 11pp a combine on both Maelin Starpyre and Test Server.
              Gherig McComas
              Coyote Moon
              Test Server

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              • #8
                The spells are not identical -- Each tier have different resist mods, making them progressively more beneficial (this applies to all thrown potions).

                As I said, I'll look into the issue with them not snaring and if it's broken, get that fixed for the next update.

                -- Maddoc
                Maddoc the Wayfarer
                Assistant Lead Designer
                EverQuest Live & Expansions

                "Bristle.Tornt: How do I make metal bits?"

                Comment


                • #9
                  I looked at these on lucy this morning and laughed to myself... if I wanted to use a short duration snare I'd crunch things with my Hammer of Leg-Crunching. A 3 tick snare vs a 5 tick snare is negligible, and the range you need to stand to throw these precludes their use on any mob that could seriously damage me.

                  I appreciate the effort to give alchemy new abilities Maddoc, and I'm sure these will be nice for low level melee to toss and keep a mob from running... that is if they haven't already bought a Glaive of Marltek (which is a 4 min snare by comparison to what I get with my CT drop hammer). These are a step in the right direction but it's nothing there will be any great market for.

                  Why not a right click charged item, that is targettable and has effect snare? Or is that not possible for potions?
                  Kanad Winterstorm
                  65 Prophet of Mithaniel Marr
                  Grandmaster of Tradeskills

                  Comment


                  • #10
                    and I'm sure these will be nice for low level melee to toss and keep a mob from running...
                    Completely ignoring, for a moment, the fact that this is a completely new skill-progression path that doesn't cost you a fortune and sells back for nearly what you pay for it, you have just hit on the precise reason why they were implemented.

                    Unlike a proc, these items are nearly guaranteed to go off each time you throw them and, in addition to that, they all have a resist modifier on them, which means they're going to land more often than a standard snare-proc-ing weapon. This essentially gives most players a snare that's basically castable on demand, that lasts for 30 seconds.

                    The potions aren't intended to be anything outstandingly unbalancing for any class, and used situationally, could be a great tool for groups of all levels. The same applies to the stun potions, which will likely prove to be handy to have around for gating mobs, even if only in limited quantities. They should be cheap enough to warrant carrying a couple around at least, for those situations that could go bad.

                    Why not a right click charged item, that is targettable and has effect snare? Or is that not possible for potions?
                    If all classes were meant to have snare, they would, but that delves too deep into game-balancing issues, which isn't really the point.

                    -- Maddoc
                    Last edited by Maddoc-the-Wayfarer; 02-12-2004, 02:41 AM.
                    Maddoc the Wayfarer
                    Assistant Lead Designer
                    EverQuest Live & Expansions

                    "Bristle.Tornt: How do I make metal bits?"

                    Comment


                    • #11
                      Sorry if my post sounded sarcastic or ungrateful Maddoc, you're completely right that these are situational items and that they are useful for those situations. I just was hoping for an alternative to farming for Swollen Fungusbeast Glands or tarballs as I've found myself doing when I wanted to be able to snare an enemy.

                      even a low level can get a Ball of Burlap Yarn (I've affectionately dubbed them 'tarballs') from the stonebrunt quest, I've gone through many going from 40-65 myself. I guess I was just expecting something similar when I saw a snare potion... all/all, cost a bit high for use all the time but less than gate potions, effect: snare (4min).
                      Kanad Winterstorm
                      65 Prophet of Mithaniel Marr
                      Grandmaster of Tradeskills

                      Comment


                      • #12
                        Originally posted by Aethn
                        Umm .. these cost me 11pp to make, you either have a CHA of (1) or something is wrong with your vendor's prices. Its 11pp a combine on both Maelin Starpyre and Test Server.

                        Nah it was directly relevant to actually hitting an orc legionnaire in Nek forest. Took me 4 tries before I hit.

                        Comment


                        • #13
                          Thanks Maddoc

                          I appreciate the new potions because of the new capability, but mostly there are some less expensive why to move up alchemy skill.

                          Wingurin
                          Clan Landa
                          Crimson Fist
                          TP

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                          • #14
                            These things are a godsend for soloing beastlords! Thank you Maddoc!


                            Silverfur Mangycoat
                            63 DRU of The Nameless

                            Warderr N'Wulfie
                            55 BST of The Nameless

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                            Silverfur Mangycoat
                            Druid of The Nameless
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                            245 Potter

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                            • #15
                              I'm going to take a look at the prices on these things too - Someone mentioned they were 11p to make, which wasn't the intent.

                              They're supposed to be closer to 1-5p (depending on the tier), so that they're actually cost-effective to use as well.

                              -- Maddoc
                              Maddoc the Wayfarer
                              Assistant Lead Designer
                              EverQuest Live & Expansions

                              "Bristle.Tornt: How do I make metal bits?"

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