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  • Non Trivial Failures...

    I am at 250 raw skill. I have my trophy. (I am at 255 WIS, but skill is all that matters on success/fail, right?)

    Ever since they "fixed" trivial failures, I have been having a much harder time making non-trivial Velious Leathers.

    Yesterday I went 2 out of twenty combines, on assorted arctic wyvern, tigeraptor, and cobalt drake pieces. I will try it again, but I have heard similar complaints from others, so I am inclined to doubt that it is just an overtime shift for the evil RNG.

    So now, I get to make more velium studs & bonings, coldain velium tempers, and tanning agents, only to lose those trivial items on the final combine. Thanks, but no thanks. At least with the old method, I still had the hide to look forward to making something with.



    Kirstin Thornhill
    Venerable Storm Warden
    My Tradeskills
    Ancient Fellowship ~ DRUZZIL RO (XEV) Server
    "Being cute doesn't mean being weak. It means being underestimated..."

  • #2
    I really think it is just the RNG. With modified skill around 230, I've been consistently succeeding on about 30-35% of my Velious leather attempts, which is right in line with expectations, if not a bit high.

    It's possible that they actually screwed something up that only affects those at very high skill, but I doubt it.
    Velurian
    70 Enchanter, E'ci

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    • #3
      I tend to agree with kirstin on this one. I did the JC from 150-250 range on both my cleric and my chanter. My cleric was done before the changes and my chanter after. They had similar wis/int, within 10 points of each other. I have noticed that following the same exact recipies to skill up, I have failed almost twice as much on non-trivial as before. I did this over 3 days on both characters and combined them at the same place, SH.

      I think when they lowered the failure rate for very trivial items, they also raised the failure rates for non trivial items. Just my experience.

      Taushar

      Carpe Diem, Carpe Nocturn
      Taushar Tigris
      High Elf Exemplar of 85th circle
      Druzzil Ro server


      Necshar Tigris
      Gnome Necromancer of 32nd circle


      Krugan
      Barbarian Rogue of 61st circle


      Katshar
      Vah Shir Shaman of 26th circle

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      • #4
        I've been unlucky too in pottery. Just made a shaman, so planned to make her a golden idol. I am 250 + trophy and have failed 3 of those bleeping things this week!
        Tinile, 85th Druid of the Seventh Hammer
        1750 - 3/12/04, Still plugging away at 2100...
        Baking 300 | Blacksmithing 273 | Brewing 300 | Fletching 300 | Jewel Craft 300 | Pottery 300 | Tailoring 267

        Namarie Silmaril, Enchantress of the 67th level
        Baking 135 | Blacksmithing 123 | Brewing 200 | Fletching 168 | Jewel Craft 250 | Pottery 199 | Spell Research 200 | Tailoring 165

        Mumtinie, cute little mage of the 61st level
        Tinkering 243 | Research 201 | Tailoring 110 | Blacksmithing 104 | Pottery 76

        Comment


        • #5
          Hello-

          Well - i am by no means as high as most with my tradeskill(s) but I thought I had detected an increase in failures on items that were not yet trivial.

          I wont grip about it - it is just the way things are. Maybe the RNG, maybe a snafu/bug of some sort.

          My theory is - if they have a sliding scale for how often you fail once the item trivials - does it not make sense that if they were not careful - that the slider would go UP in failures Above the below the trivial point? What I mean is - if you are say 218 (which - ironincally is where I seem to be stuck! And make something that trivials at say 015 - you expect 100% success; And if you make something that trivials at say 050 - your would expect a pretty low failure rate - and someting at 100 trivial - a higher failure rate than the item at 050, and so on - until you reach the Trivial point. Then - however - the theory is that for an item that trivials at say 240 - and you are at skill 218 - you would expect a higher failure rate than an item that trivials at say 220, but Both are non-trivail to you. Thus - harder combines are even harder, as long as you are not yet past that trivial point in your own skill.

          OK - so that was way longer than I had intended. It is - of course - just a theory. (*shrugs*)

          Dhomal the Scavenger

          "What this seems to be to me is a simple case of lack of cash. Please go farm some more plat - and come back and see me next week"

          Comment


          • #6
            I did notice sewing tufts of direwolf fur together no failures love it

            HOWEVER,

            I failed on 2 of 4 bag combines. I have not failed on a bag combine since I hit 210 and now i am 244 with my trophy in hand.

            Me thinks something is odd.

            Woodeckt WolfdenGlade Warden of the 65th Circle & 36AA -
            Follower of Karana & Protector of all Living Creatures.Captain Serving Trampers Trade
            The Wolfden Clan




            • #7
              <Cough>

              Whenever you want to know about the non-trivial failure rate, ask a baker.

              No one does more non-trivial combines than a baker... my standard run for Misty Thicket Picnics is 200. 200! And they *never* go trivial.

              Given that, it should be noted that my Culinary Reptile is chugging right along at 50% success on MTPs, the same as usual.
              Former player of:

              Ginea Leafspinner (Tailoring: 179); Xixsu Xikisci, the Culinary Reptile (Baking: 250 plus trophy!); Twenea Fairwinde (Brewing: 247)

              Now player of:

              Valanae S'Narystyn, Aspiring tradeskiller and apprentice Everquester

              Comment


              • #8
                Yeah, as a baker things can get interesting while doing the MTP's.

                To make the picnic baskets needed you have to take Steel Bonings (File. small brick of ore, water) and combine them with Woven mandrake (2 mandrake roots) in a sewing kit.

                Not to hard one might think, but:

                In general I buy twice the amount of raw material I need for this.

                All combines are trivial for me, yet I fail to make either the Steel boning, the woven mandrake or the picnic baskets themselves around 30-35% of the time!

                With the cost it adds up to (2.5pp per mandrake, 0.5pp per Ore and some small change) I am losing almost 5pp on every failed combine...it adds up to a hefty sum pretty quick.

                Having sat around Forges and Ovens waiting for my turn, I have also heard people complaing quite often about the amazing failure rates for trivial items which lead me to believe that something is very wrong.

                So my suggestion is that if you feel something is wrong, use the "Feedback" or "Bug" button.
                300 - Baking, Brewing, Pottery, Smithing, Jewelcraft
                285 - Fletching
                282 - Tailoring
                Fishing 200, Research 200

                "Be not ashamed of mistakes and thus make them crimes." -Confucius (551 BC - 479 BC)

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                • #9
                  *shrug* I definately have noticed an improvement in terms of not failing things that are way trivial. Makes collapsed mixing bowls and mortar and pestles less annoying.

                  You say trivial, but how trivial? Due to how the success formula is figured out, you fail a lot more doing a 76 triv combine at 80 than you do a 176 combine at 180. And beside that, a thing barely trivial won't get much of a success adjustment.
                  It's up to you, what you do will decide your own fate.
                  Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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