Why does Sony hate poison makers and users?
Who in their right mind would take up poisonmaking (caveat: most tradeskillers are NOT in their right mind)
I can get to brewing 122 for under 4 plat.
Each attempt in poison making, starting at the beginning, either costs over 1p, or has to be hunted/farmed
Preplaner poisons don't stack, are single use, are good for only 1 strike, and require that I sit down to reapply. So a backpack FULL of poisons will give me 10 chances to do something, and pretty much only 1 attempt/mob.
I have to work up 2 skills. Not 2 attempts on the same skill, like pottery. Not multiple skills that have other uses (ie brewing tempers for smithing), but 2 skills used only for poisoning. 1 to make the poison, 1 to apply it.
And probably the most annoying. Because poisons are rogue only, I can't skill up in bulk and sell my successes in the bazaar. No one else wants them. They can't use them. At least shammie's and tinker's can sell their products.
So I end up with a product that is a pain in the ass (or pricy) to skill up in, not worth squat on the open market, requires a cart to haul as much as I would like to have along, and can be used once a combat, if we aren't chainpulling.
/Teon shouts <Cash poor Rogue w/wheelbarrow LFG. Don't mind me if I sit in the middle of combat to reapply>
Who in their right mind would take up poisonmaking (caveat: most tradeskillers are NOT in their right mind)
I can get to brewing 122 for under 4 plat.
Each attempt in poison making, starting at the beginning, either costs over 1p, or has to be hunted/farmed
Preplaner poisons don't stack, are single use, are good for only 1 strike, and require that I sit down to reapply. So a backpack FULL of poisons will give me 10 chances to do something, and pretty much only 1 attempt/mob.
I have to work up 2 skills. Not 2 attempts on the same skill, like pottery. Not multiple skills that have other uses (ie brewing tempers for smithing), but 2 skills used only for poisoning. 1 to make the poison, 1 to apply it.
And probably the most annoying. Because poisons are rogue only, I can't skill up in bulk and sell my successes in the bazaar. No one else wants them. They can't use them. At least shammie's and tinker's can sell their products.
So I end up with a product that is a pain in the ass (or pricy) to skill up in, not worth squat on the open market, requires a cart to haul as much as I would like to have along, and can be used once a combat, if we aren't chainpulling.
/Teon shouts <Cash poor Rogue w/wheelbarrow LFG. Don't mind me if I sit in the middle of combat to reapply>






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