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Tradeskills COULD be this creepy....

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  • Tradeskills COULD be this creepy....

    So, my EQ-hating boyfriend tries to wean me away from it by showing me Neverwinter Nights and the persistant server mod that some of his friends run somewhere else in the state. This particular server/mod combo has a 'tradeskill mod' attached to it. IE, certain rocks are 'mineable' for ore and gems, and those are fashionable and combinable to create jewelry. He also mentioned baking and weaponcrafting, but his character only does the jewelry.

    Anyway, so you walk up to a rock that identifies as a 'Mineable Rock' and start swinging at it with your Copper Pickaxe, and get one of the following-type messages:

    -- "You hit the rock but do not find any minerals." ok, bad memory, but some sort of 'success-but-failure message'.
    -- "You find Raw [Gem]!" Malachite, Sapphire, Jade, Pearl, standard stuff.
    -- "This rock is not mineable." Game bugged again, go find another rock.
    -- "Your skill is not high enough to mine this rock." Creepy thing number one. Hold this thought for just a sec.

    He then shows me the Gemcutter function. I activate, and it askes me which one of these gems in the list i want to cut. All are green except for Raw Turquoise (of which his character currently has none) which is dark blue. The green ones (malachite, etc) he explains that his charactor cannot gain Jewelry points from working with. I ask why Raw Jade and Raw Pearl, both of which I just mined, weren't on the list.

    "My skill isn't high enough to work with them," he says.

    What? A skill-restricted combine?
    Yeah, perfectly normal according to this mod. In fact, all the gems have a 'bottom trivial', as does the mining of certain rocks (I couldn't mine Sapphires or Adamantine Ore).

    CREEPYCREEPYCREEPY. Yeah, there's some skill restricted stuff in Planes of Power, but... imagine if all basic tradeskills had this sort of bottom-level-skill-restriction thing!

    I think my level of complaining is about to fall drastically.
    Rule Number Two: "It's not cliche, it's true. It really can ALWAYS be worse."
    Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
    Gneehugging Chantaranga of the 66th Mez Break - AA:59
    Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
    Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
    [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
    Icon by Kenshingentatsu

  • #2
    Wouldn't a copper pickaxe go flat after a few hits?
    Tailoring - 250 (Zillia 225)
    Brewing - 250 (Zillia 250)
    Baking - 250 (Zillia 250)
    Blacksmithing - 218 (Zillia 225)
    Fishing - 200
    Fletching - 200 (Zillia 235)
    Pottery - 198 (Zillia 227)
    Jewelcraft - 195 (Zillia 250)
    Thread-killing - 250

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    • #3
      well, it did have a tendancy to break after 2 or 3 rocks, but it could take 30 hits to completely destroy a rock. So yeah, not the greatest mining tool, but he seemed to have thought of that... he had about 10 on him to begin with, and we worked through at least 6 of them in 30-40 min.
      Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
      Gneehugging Chantaranga of the 66th Mez Break - AA:59
      Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
      Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
      [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
      Icon by Kenshingentatsu

      Comment


      • #4
        I think I'll pass on restricted levels all the way through tradeskills - most skills do not have smooth enough progressions that I'm willing to risk getting stuck somewhere because I need to find a 1 in 100 drop that's the bridge between on skill level and the next.
        Cigarskunk!
        No more EQ for me till they fix the crash bug.

        Comment


        • #5
          I think it makes sense really. I mean, think about the whole time when people were swinging swords at each other days. If you did a "tradeskill" you were in a tradeskill guild. You had masters and apprentices. Now, do you seriously think a master craftsman would let an apprentice, or journeyman, get ahold of their best diamonds to start whacking away at? Nope? Me either.

          The problem isn't in the logic, it's in the implementation. If it was properly implemented it would be no big deal. It could actually even be a plus. Look at solstice robes, MTPs, Sickles, and many of the other things. What? you mean being 100 points under trivial you can still combine the stuff no problem? /snicker

          Now if they would let me handle it I could make it work, much more logically than it currently works. 188 and want to do sickles? that trivial somewhere at 300+ .....fine

          Hope you like explosions :twisted: :twisted: :twisted:
          239 Baking
          200 Fletching
          200 Jewelry
          195 Brewing
          122 Pottery
          115 Tailoring
          115 Smithing

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