Just for you people who were worried about the End Of The World caused by the charm changes, as I said in channel - it wasn't as bad as you were fearing 
** Charm Changes **
- Healing a charmed pet now generates an appropriate amount of hate for the healer.
- Charmed pets now take up to one third of the experience for each NPC killed. This amount scales down based on the percentage of damage to the target that the pet does. Dire charm pets still take the same experience they always have.
- Charmed pets are no longer selected as a monster's preferred target if there are many players available for the monster to attack instead.
So now we can all breathe again.

** Charm Changes **
- Healing a charmed pet now generates an appropriate amount of hate for the healer.
- Charmed pets now take up to one third of the experience for each NPC killed. This amount scales down based on the percentage of damage to the target that the pet does. Dire charm pets still take the same experience they always have.
- Charmed pets are no longer selected as a monster's preferred target if there are many players available for the monster to attack instead.
So now we can all breathe again.

Comment