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because epics are supposed to be do-able starting at level 51.
Epics used to be 46! Did this change?
They vary and always have. The quest givers for the monk epic won't talk to anyone under 51. Many epics require palanar drops, but can be multi-quested (it used to be possible to do the SK epic at level 14 - that is I know of a level 14 SK with epic), some can't be multi quested.
As far as I'm concerned, if your level is limiting you from doing an "epic" quest, it's not that epic :P
Also part of the reason I don't raid and level any more is that unless you are a 39/56/epic cleric, you are always too low level. Unless you are one of 15 people on the server with all the flags and all the AAs, you can (and probably will) always hear grief in guildchat about why you don't have a particular AA skill, spell, level, whatever.
Oh I can see the one evil joke they could pull on the Test server populus.
Two words that cause every test server regular to become very nervous.
Pwipe (player wipe) and its ugly step sister Iwipe (Item wipe)
They would only have to mention on the welcoming page after you go through the log in screen that they had to perform an Iwipe, or worse, a Pwipe.
Then when a thousand throats scream out in agony and enough curse words to make a sailor blush are uttered as the players angrily enter the server to check.
The MOTD would read... April Fools.
Of course, for April Fools day, what I would like to see, is all those cute little fuzzy snow bunnies about everywhere, just start running amok, no special abilities, just see them in place of oh.. say every orc in the game, you have snow bunnies running about instead.
Or perhaps having the 2nd plague take over Neriak and push out the Trolls and Dark Elves into Lavastorm. (Sorry Cigar, couldn't help it. ) Or if that were too much, have the have the troll npc's "Froak".
Or since they were so happy to invite the Trolls in, have the Dark Elf NPC's take on the Troll facination with butt scratching.
>>(it used to be possible to do the SK epic at level 14 - that is I know of a level 14 SK with epic),
Level 1. That's because the final mob in the SK quest had the SK epic on it as a lootable item. So if another SK did the quest all the way to the end fight, a level 1 SK could loot the weapon and be epic'd. That got changed to requiring a turn in for the final result.
It's up to you, what you do will decide your own fate.
Make your choice now, for tomorrow may be far too late. -- Twisted Sister
Of course, for April Fools day, what I would like to see, is all those cute little fuzzy snow bunnies about everywhere, just start running amok, no special abilities, just see them in place of oh.. say every orc in the game, you have snow bunnies running about instead.
Well, funny you should mention this… Some people in my guild hatched a plan:
Originally posted by Elanae
(Titled as: ) Little Bunny Foo foo hopping through the tundra...
picking up the mammoths and biting off their heads...
I woke up in Eastern Wastes over the weekend, remembering a conversation with another adventurer from the night before. He wasn't a very nice sort, in fact he told me he enjoyed setting the poor snow bunnies there against the mammoths. He found this amusing, and I told him that it would be far funnier if the bunny survived.
And so was born an idea...
So, if any of you know of a high level cleric and maybe a mage who has the mentality to spend an hour on something completely frivolous just to see if it could be done, let me know. By the graces of our guild I have a willing enchanter and druid already, but I think Floofer needs Aegolism or maybe even -gasp- Virtue...
On March 16th, Revenge of the White Fluffy Bunnies commenced (unfortunately, I did NOT get to see it <pout>). There are suppose to be pictures and (hopefully) a synopses coming soon.
Morani
Wanderer of Tunare,
Protector of The Mother's children.
People do pull stunts like that from time to time. Take a snow bunny, charm it, buff it to the gills, gate out (to break charm without getting aggroed), and then convince some unsuspecting player to attack it.
The buffs are still up, and depending on how many different classes helped buff the thing, the poor player could have one heck of a fight on his or her hands.
As far as epics go, afaik, none of the characters that start epic quests will mention the epics prior to level 51, but they WILL accept hand ins from any level of character.
On March 16th, Revenge of the White Fluffy Bunnies commenced (unfortunately, I did NOT get to see it <pout>). There are suppose to be pictures and (hopefully) a synopses coming soon.
For the longest time, I have had a dream.
Take a target. I was originally going to try Holly Windstalker in QH, but I have since Chosen Ambassador Dvinn, In CB.
Charm. Hand Mage Summoned Plate, Haste Weapon, Focus Items, and Whatever else mages can summon.
Buff out the wazoo. Hand decent, cheap items. (As expensive as you are willing to pay for a cheap laugh).
Break Charm, and zone out and back.
Watch the killing commence. :-)
-Lilosh
Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
President and Founder of the Loudmouthed Sarcastic Halflings Society
Also, Smalltim
So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna
"when EQ2 hits EVERY uber-guild and 60+ person is going over"
I think you couldn't be more wrong. Why would they go in the first place? You make it sound like there's no reason to ask.
I think most people who have spent years getting their characters and alts equipped and epic'd in a huge game with many zones and fully deciphered quests, maybe even high levels of tradeskills, and have made many friends in regular EQ, will have every incentive to stay and every disincentive to leave to go to a game with a small number of zones, probably full of bugs and inactive, unsolved quests, and zero tradeskills, etc.
Have to agree with Reflan. When I leave EQ, it ain't gonna be for EQ2. Heck, it isn't even going to be for another swords & sorcery based game. I've got nearly 3 and a half years invested so far, I have no desire to start anew elsewhere. If I do leave for another game--and it's far more likely that I'll just leave, period--it would be something like City of Heroes.
Aye, the only things I've seen hyped in EQ2 are things I don't want.
That and I've been screwed over enough by SOE that I won't buy another one of their games. No SWG, no EQ2. I'll buy EQ expansions, but I won't start another of their games.
It's up to you, what you do will decide your own fate.
Make your choice now, for tomorrow may be far too late. -- Twisted Sister
Rumors on the wind have left the city of Thurgadin in an unusual state of activity. Recent visitors have reported a complete and total fortification, with most of the populace being moved into the Dain's keep in icewall. Only the truly brave and truley drunk remain in the city proper, and all their talk is centered around the wanderer who recently left their fair city. A mysetrious man in a cloak, he spoke little and did not take kindly to questions. Only three things were learned from this strange man-
He is an enchanter.
His name is Tim.
The Kara Bunic is coming.
An expedition of giants was found slaughtered in the Eastern Wastes- the only living one was found in a complete state of shock, unable to recognize the fact that he was rescued by a group of Coldain Soldiers. When questioned, all he would do is repeat "Big, Nasty Teeth"
GM event- level 70 named snow bunny, the Kara Bunic (or however it's spelled) will spawn in eastern wastes. It will be the same size as a normal snow bunny, but it will quad for 1500, deathtouch every 30 seconds, and have 10k hp. Anyone it kills will suffer a no-exp loss death (GMs can do that)
The catch is that it is imune to magic and all normal attacks. To defeat it, one must find... The Holy Hand Grenade.
Tim the Enchanter can be found wandering Ice Clad.
Hail, Tim the Echanter.
Tim the Enchanter says: Beware! For to venture further is to venture into [death]!
What death?
Tim the Enchanter says: Death with big, pointy [teeth].
What teeth?
Tim the Enchanter says: The teeth of the Kara Bunic, of course! No normal [weapon] can defeat the Kara Bunic.
What weapon?
Tim the Enchanter says: Ah, so you seek the holy hand grenade, do ye? It is not an easy matter to [obtain] a [weapon] so blessed by the gods!
How do i obtain this weapon?
Tim the Enchanter says: You are brave... or you are foolish. To [craft] the Holy Hand grenade is no simple task. All of your skills shall be tested!
How do I craft it?
Tim the Enchanter says: Ah, you wish my help. First, you must do me a favor. Deep in caverns of glimmering crystal there is a beast, whos heart is black and whos bite is as venemous as any cobra. Bring me proof of his demise, and I shall help you.
You recieve a character flag!
The Black Beast of Ogg spawns in the bottom of the orc section of crystal caverns. Level 65, rampages, enrages, AoE fear, quads for 1100 and procs a 2000 point unresistable DD. Only has about 70k hp.
Upon the death of the Black Beast of Ogg:
As the creature tries to take a mighty swing at you, a muffled cry can be heard from above. The creature freezes, shakes, and dissapears in a splash of an ink like substance.
If you have a character flag:
A small statuete of a man with an axe appears in your hand.
A small figurine.
Magic Lore No drop.
Item Lore: It's a Lumberjack, and it's ok.
Give Tim the Enchanter the A small figurine.
Tim the Enchanter says: I hardly believe it. One such as you, defeating the creature? Well, as promised, I shall reveal the recepie for the Holy Hand-Grenade of Antioch.
Tim the Enchanter says: Take this kit. First, take a diamond that sparkles blue and place it and some snow bunny meat in this container. The meat will combine with the diamond and for a casing that is hazardous to a rabbits health. Show it to me when this is done.
You recieve "Mystical Kit of Mysticalness"
1 blue diamond and 1 snow bunny meat, combined in the kit- Anti-bunny casing. No fail combine, requires 220 modified baking. The casing is NOT no drop.
Hand Tim the Enchanter the casing:
Tim the Enchanter says: Tim the enchater looks at the casing. "Very fine work. Next, you must create an anti-bunny brew. Take this vial, a jacinth, and a fish and combine them in that kit. Again, show it to me.
You recive A Vial, magic lore nodrop.
A vial, a jacint, fresh fish- Bunny-B-Gone. no fail, requires 220 modified brewing. NOT no drop.
Hand Tim the Enchanter the B-Gone:
Tim the Enchanter says: Excellent! Next, we must create a pin suitable for the weapon. Take a bar of Velium, a bar of Platinum, a Diamond, and a Cats-eye agate. Place them in the kit, and return to me when this is done.
1 bar of velium, 1 bar of platinum, 1 diamond, 1 cats eye agate- Bunny slaying pin. No fail, dropable, 220 mod. skill.
Hand it to Tim:
Tim the Enchanter says: We are getting closer. However, we must create a fabric suitable to hold this weapon. Take this needle, you will need it to place the binding spell into a cougar skin of highest quality.
You recieve A needle. Magic Lore no drop.
A Pin + HQ cougar skin + Spell:Bind - Elegant anti-bunny fabric. No fail, 220 modified tailoring
Give to Tim:
Tim the Enchanter says: Yes, yes, this is it! Take the pin, the casing, the fluid and the fabric, and put them all together.
Elegant anti-bunny fabric + Bunny slaying pin + Bunny-B-Gone + Anti Bunny Casing- Not-Quite Aerodynamic Grenade. 220 mod smithing.
Hand it in:
Tim the Enchanter says: Hmm... it must be refined. Take it and some planing tools, and return it.
Grenade + Planing tool- Un-Armed Holy Hand Grenade. 220 mod fletching.
Hand it in:
Tim the Enchanter says: My friend, this is it. All that remains is to arm the grenade. Take this book and place it with the grenade, but be warned! Only to person who wishes to use the weapon must do this.
Recieve: Hand-Grenades for dummies. (dropable)
He despawns
The wielder of the weapon combines Hand-Grenades for dummies and Un-Armed Holy Hand-Grenade- Sacred Hand-Grenade container. Must have at least one tradeskill at 220 modified skill.
Sacred Hand-Grenade container.
Magic Lore No drop Artifact
Tiny
WT 0.1
Effect: summon holy hand grenade. Cast time: (3 shall be the cast time, and the cast time shall be 3. 2 shall not be the cast time unless it is imediatelly followed by 3, and 4 is right out).
Holy Hand Grenade of Antioch:
Magic Lore No drop
Range
AC 30
Str/sta/dex/int/wis/agi/cha 30, 200 hp/mana
Range: 300
DMG: 1
DLY: 1
BANE DAMAGE: Rabbit + 90000000000000000000
Effect: King Arthur's blessing (worn)
---------
King arthur's blessing:
Increase mana regeneration by 20 per tick
Increase health regeneration by 25 per tick
Increase AC by 30
Increase haste by 41 %
Increase spell haste by 30 % (cheal, % heal excluded)
--------
Slay the Kara Bunic:
The Kara Bunic lets out a bunny like squeak. What did you expect? Its a @#$@ rabbit and you just nuked it to @#$# heck and back.
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