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  • Root problems

    Is it just me, or have other people been having problems with their root lately? An example:

    I went to the Gulf of Gunthak with some fellow guild members, and we were doing a little exploring. Being a druid, I was snare/ root/ dot. Well I could snare just about everything we were fighting, but had a few resists.
    My roots were barely sticking, if they did land. I figure higher mr resist. So, after we are done, I go to do some farming. Very green MOBs. I was having the same thing happen with mobs that had never resisted or broken root before.

    Was this just a bad day for me or what?

    Geyenden
    Wanderer of Tunare
    Fireblades
    Povar
    Geyenden
    Wanderer of Tunare
    Fireblades
    Povar

  • #2
    Yes I've heard lots of reports of root not sticking in the Gunthak zone.

    I don't know if the creatures have a generally high magic resistance or if it's something specific to Root.
    83/1000 High Elven Enchanter on cazic (8x300 tradeskills)

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    • #3
      The Skeleton MoBs *HATE* to be rooted, apparently, as they break every 1 1/2 seconds.

      And greenie agro is "Teh Suq" (TM)

      -Lilosh
      Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
      President and Founder of the Loudmouthed Sarcastic Halflings Society
      Also, Smalltim

      So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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      • #4
        I don't like to have superstitions... I really don't, but I could swear roots aren't as stable as they were before LoY.

        I haven't really hunted in the new zones... but even in old world roots are breaking.

        It used to be when I soloed my roots would break on nuke 50% of the time or so... and I could easily go weeks without a root breaking spontaneously just after landing.

        Sure, they might get resisted and such, but once a root lands, it was almost certain to be there til a nuke landed.

        It really sucks not being able to be fairly certain my root will hold until the mob is snared... and I can nuke, then re-root etc. Roots still break about 50% of the time now on nukes, so I don't think that part has changed.
        Newb Tradeskiller Extraordinairé.

        Baron Sorcerer of 62 levels and 2555 quads. Proud owner of the Sixth Shawl . Retired

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        • #5
          I think its just a generally high MR on the mobs in question. Roughly one third of the mobs I've cast on have straight out resisted root. Another third break at the end of the first tick. The rest of them never last for the full duration.
          Ordinarily, I'd just assume that VI decided to make them more resistant to movement affecting spells (i.e. typical anti-kite code), although there's not much reason for it. Not as if anyone's going to kite in those caves... (at least not for very long...).
          But now I'm leaning more toward general MR. A few paladins on Paladins of Norrath mentioned that they were having a large number of Divine Might procs resisted, and looking back, I've had a similar thing happen. So I'm leaning more toward a general high Magic Resist as opposed to something more root oriented.
          Now what really bugs me is the regeneration on those accursed drogmars. It took me three casts the other night to finally get off a greater heal in the middle of combat with one of them, and by the time it did, the drogmar had regenerated more of its health bar (because I wasn't swinging at it) than I got back from my heal.

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          • #6
            Its not superstition or nerf or anything. The mobs there have high MR... Suffer. Cope. Adapt. Deal. Shush. =)
            Splunge the Insane - Former Test Server Inmate
            Splunge (Reborn) - Hunter of Lightbringer

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            • #7
              Correct Splunge Kitty.

              Mobs in LoY have nasty high MR. It keeps us lazy old enchanters on our toes.

              Root is working just fine. Plain, old fashioned root and fetter have served me well in several situations in the planes and elsewhere since the release of LoY.
              Unmei, Coercer, Lanys.

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              • #8
                *chuckles evily*

                I wish I could say I feel for you.. I can't quite root/snare or slow at all.. My little kitty is all I have to keep them still..

                I still hate having to run down my dinner.

                Take care all.

                *hugs*

                LS
                >

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                • #9
                  I have also noticed Root's breaking alot since LoY.

                  Albeit I have not had a wizard in a long arse time, and I created a new one with LoY, but I seem to remember Root lasting alot longer.
                  Aoladari Raveynfyre - Knightrix of Shadows
                  Leiliann Windancer - Perma-lost Rangerette

                  Current Bumpersticker - (The more I learn about men, the more I'd rather be diving!)

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                  • #10
                    One vote here for the high-MR-mobs theory.

                    I'm accustomed to having root break very often when I nuke, so nothing terribly out of the ordinary there. But for low blues the pirate types in Gunthak and Dulak's resist my MR-based nukes (some partial, a handful of full resists) abnormally often, and some of the higher ones occasionally resist root altogether, which would be unusual anywhere else.

                    The new zones are still great areas to hunt, though, even for a clumsy soloist cleric like me.
                    [53 Vicar] Frabbens Donutbringer (Halfling) <Emerald Alliance>, Lanys T'Vyl
                    Grandmaster chef of Bristlebane; destitute master tailor (190)

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                    • #11
                      On the plus side though, fear seems to be sticking and holding on mobs like an SOB - was fear kiting the seafurries over the past few days and fear would hold almost to the point that the mob would start running on it's own.
                      Cigarskunk!
                      No more EQ for me till they fix the crash bug.

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                      • #12
                        I was duo-ing in Gunthak and Dulak last night, and man, they hit HARD.

                        :-) I had one Dark Blue Mob, (to a level 46), doubling me for 86 REPEATEDLY.

                        Some of them HT for 200-400.
                        Backstab for 253ish.

                        And thats just in Gunthak.


                        -Lilosh
                        Venerable Noishpa Taltos , Planar Druid, Educated Halfling, and GM Baker.
                        President and Founder of the Loudmouthed Sarcastic Halflings Society
                        Also, Smalltim

                        So take the fact of having a dirty mind as proof that you are world-savvy; it's not a flaw, it's an asset, if nothing else, it's a defense - Sanna

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