...and I shall now commence beating upon it.
For the love of Prexus, while we're praying for dev time to rework the trivial and skill caps system, can we get rid of the RNG for skillups and replace it with an evolution-style scale? (For anyone who's not familiar, I refer to the Elder Scrolls games as an example.)
Going 0-for-150 on research combines, only to go 3-for-153... makes me want to rip my scalp off and use *it* for the next parchment.
Heck, I'll even code it! Just let me at it! ::Begins sharpening his admittedly extremely rusty coding knives::
For the love of Prexus, while we're praying for dev time to rework the trivial and skill caps system, can we get rid of the RNG for skillups and replace it with an evolution-style scale? (For anyone who's not familiar, I refer to the Elder Scrolls games as an example.)
Going 0-for-150 on research combines, only to go 3-for-153... makes me want to rip my scalp off and use *it* for the next parchment.
Heck, I'll even code it! Just let me at it! ::Begins sharpening his admittedly extremely rusty coding knives::

I know it makes no difference, but I feel better there.
Ngreth Thergn
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