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After 5 or more years hit the 1200 club!

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  • After 5 or more years hit the 1200 club!

    Just hit 300 in tailor to add to my 300 in smith, JC, and ALk. These are the "big money" trade skills so I don't plan on doing any more.

    Have a 6/7 smithing trophy, and a 7/7 JC trophy. Nothing for the Alk or Tailor yet.

    It cost me millions of plat in materials to skill to 300 on Zek but I made like 10 plus million from dwer tri and oow augs. Now I plan to finish the symbols quests (did the shaman now doing the mamoths) and make a ton from my 15 porus loams.

    I skilled up as a tailor mostly on the wrist templates, best to not use a geerlock as you can do lower combines without it before they turn trivial with it. I am in the dont get a trophy untill 300 camp ... You can use the templates to get the double bonus doing culteral but overall I would say its kinda not worth the time. Just stick to the templates is my advise. Ya you'll spend tons of money on materials but ...

    Get yur INT over 410 (i.e. dont use a low level toon), thats a big plus (use tribute if needed) and dont even consider starting without the aa's including full salvage.

  • #2
    Do you mean 2100?

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    • #3
      Originally posted by Sam DeathWalker View Post
      Just hit 300 in tailor to add to my 300 in smith, JC, and ALk. These are the "big money" trade skills so I don't plan on doing any more.

      Have a 6/7 smithing trophy, and a 7/7 JC trophy. Nothing for the Alk or Tailor yet.
      Grats on maxing out 4 skills.

      Originally posted by Sam DeathWalker
      It cost me millions of plat in materials to skill to 300 on Zek but I made like 10 plus million from dwer tri and oow augs. Now I plan to finish the symbols quests (did the shaman now doing the mamoths) and make a ton from my 15 porus loams.

      I skilled up as a tailor mostly on the wrist templates, best to not use a geerlock as you can do lower combines without it before they turn trivial with it. I am in the dont get a trophy untill 300 camp ... You can use the templates to get the double bonus doing culteral but overall I would say its kinda not worth the time. Just stick to the templates is my advise. Ya you'll spend tons of money on materials but ...

      Get yur INT over 410 (i.e. dont use a low level toon), thats a big plus (use tribute if needed) and dont even consider starting without the aa's including full salvage.
      A geerlok is helpful to use when making combines much greater than your current raw skill level if your stats are not above the threshold for max rate of skill up on failure. If the combine is above your raw skill, you can gain skill ups from it regardless of what your modified skill is.

      I am not sure what double bonus you are referring to unless you are using the templates you create in another combine so you get 2 combines from 1 template material. I did a combination of templates and armor/symbols and found that symbols were a better option for me, but to each his own.

      Same for the mastery aa. Their usefulness diminishes as you get higher in skill or do combines closer to your raw skill. Then at the top end, when you are doing combines well above 300 skill, they are useful again. Salvage is nice to have if working with rare components, but initially while I was skilling up my first few skills I liked to buy even stacks of components and know I would run out at the same time. It made managing supplies easier, but again, to each his own.
      Shawlweaver Sphynx on Cazic Thule
      Master Artisan Aldier on Cazic Thule

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      • #4
        na just 4 skills so only 1200 heh...

        Under the new system, because higher level materials are almost always going to be priced higher you really shouldnt be doing something so much above your current skill level that you would need a geerlock as you discribed. To be most cost effective you wish to use cheaper materials, the cheapest that is not trivial in fact.

        My understanding is that the culteral or symbols combines themselves (not the templates) have twice the probability to result in a skill up.

        Well on Zek our prices are much higher then other servers. Even the low level items are 100pp for templates, and then around the "fine" items could be from 300pp to 1000pp per combine. Considering the raw materials (spinnerett or marrow for example) for a culteral or symbol will almost always cost more then twice what the template materilas cost its just cheaper to ignor the symbols and culteral.

        Of course if on your server the symbol/culteral materials are less then 2 X the templates materials then it is logical to make both.

        Salvage is just benifical, even when each combine is say 200pp, if you save 1 out of 5 on a fail thats gonna add up over getting to master.

        Ya my stacks is all over, I just do all my combining next to the npc that sells the stuffs I need cuase my stacks never ran out at the same time heh...
        Last edited by Sam DeathWalker; 01-21-2008, 02:19 AM.

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        • #5
          A geerlok/trophy will help even if you are doing something just above your skill level as it improves your success rate and you are more likely to skill up on a success than a failure.

          As far as cultural armour goes, I am pretty sure that you get a 5% or 10% bonus on the 55 and 65 armour. It's definately not double the chance anyway. Although you will get 1 chance of skill-up on the template and then 1 chance on the armour itself.

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          • #6
            Thats true about sucess but lets say yur skill is 200 - you should try and do things that are like 201-209 if possible if you had the geerlock they would be trivial. Of course sometimes you cannot cut it that close to your skill level.

            I thought I read someplace it was double but ...

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            • #7
              I guess it depends on your server. When I was working up smithing, am looking to do symbols, I was able to get the bonded loams cheaper than the rhenium ore.

              The skill up bonus is not double. It can be double, it can actually be much more than double because your chance to skill up changes as you gain higher skill. You can check some numbers in the calculator, but I believe the 295-300 range you are looking at only 2-3% chance, so a 5% increase in the chance to skill up would almost triple your chances. Again, to each his own.

              Originally posted by Luvimt
              A geerlok/trophy will help even if you are doing something just above your skill level as it improves your success rate and you are more likely to skill up on a success than a failure.
              Not always.

              If you have sufficient stats to reach the point where your chance of a skill up on a failure is equal to a chance at a skill up on a success, then it does not matter if you succeed or not, you have the same chance to skill up. However, if you succeed more you have more items to sell back to vendors/in bazaar to recoup some of the losses you have from tradeskilling so it is helpful in that respect.
              Shawlweaver Sphynx on Cazic Thule
              Master Artisan Aldier on Cazic Thule

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              • #8
                Originally posted by Sam DeathWalker View Post
                Thats true about sucess but lets say yur skill is 200 - you should try and do things that are like 201-209 if possible if you had the geerlock they would be trivial. Of course sometimes you cannot cut it that close to your skill level.
                Since you are still having trouble with this concept, and in an effort to keep someone that doesn't know better from reading your post and getting the wrong idea, I will clear up this misconception.

                If your skill is 200, and you use a geerlock, your displayed level is 210, that is correct. However, you still get skill gains on combines based off of your raw skill, not your displayed. If you are doing a combine where the trivial is 209, you can still get 9 more gains off of that combine, even though your displayed level is higher than the trivial. In other words, you WANT to use a geerlock at all times, because it increases your chances of getting a success without hurting your skill-up path.

                This is easily verifiable by just doing a combine as shown above and seeing that it doesn't give you the "You are no longer able to gain skill from making this item" message. Not using a skill mod does nothing but hurt you.

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                • #9
                  Well I sure stand corrected if that is true, if thats the case yes then you would always use the geerlock or any mod you have.

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                  • #10
                    Moved to PSR - Happy screams go here too.

                    I know you are proud of your accomplishment, but it's enough that we have a "300!" thread in each tradeskill forum and a #2100 club!" thread in General, no need to make up yet more "clubs", a nice happy "WOOT! " thread in PSR is sufficient, eh?

                    And Congrats Sam!
                    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
                    Silky Moderator Lady
                    Beneath the silk, lies a will of steel.

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                    • #11
                      Originally posted by Sam DeathWalker View Post
                      Well I sure stand corrected if that is true, if thats the case yes then you would always use the geerlock or any mod you have.
                      It is indeed true...always use a skill modifier.

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