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Since they were "supposedly" telling us since it went live that it would be nerfed , then maybe they shouldn't have it go "live" until it was correct! Does anybody really think it is right or fair to let something go a few months, letting folks spend hard earned plat on something , and then just have it go poof?
I am seriously getting to the point that this game is no fun anymore...
What about the folks that got rid of all their other gear and now come out the worst for it? Congrats Sony/EQ/Developers. You took something that wasn't broken and broke it. Who and/or what was hurt by having low toons have a better chance to play? You knew ahead of time the impact and yet let it continue , just so you could say oops, and change in midstream. Extremely irresponsible! and yet , what can we do? nothing...but complain ...or quit, nice choices we get left with eh?
I also see most of the posts discussing (and/or complaining) about the changes have been removed. So once again everybody wins but the players.
"This jewelry was SOO GOOD that it was worth selling all my other gear to buy it."
And this didn't strike you as ... broken ?
A bug is anything that unintentionally hurts OR HELPS you beyond a reasonable expectation.
A fire beetle in Misty Thicket shouldn't hit you for 2500 hp a swing.
Nor should beetles in TBS zones hit for only 25 hp.
Fire beetles should not drop blue diamonds. (Nor trash mobs in Frontier Mountains drop Veeshan's Peak loot the week Kunark went live.)
Level 2 toons shouldn't have 3000 hp. (There's a reason nothing stronger then Temperance sticks to them.)
Caveat Emptor. If something sounds too good to be true, it probably is.
(Gee, we can place a guild banner to pass all this trash stuff in instances. Poof, no more banners in instances.)
In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
Private Messages attended to promptly.
(Gee, we can place a guild banner to pass all this trash stuff in instances. Poof, no more banners in instances.)
From what I understand, the "no banners in instances" rule wasn't due to passing trash in instances. In my opinion, that would be an acceptable and strategic use of the banner. But from what I've heard, the banners were allowing people who otherwise wouldn't have been allowed to enter said instance to use the portal and pop up at a banner inside the instance. Which isn't acceptable.
"This jewelry was SOO GOOD that it was worth selling all my other gear to buy it."
And this didn't strike you as ... broken ?
A bug is anything that unintentionally hurts OR HELPS you beyond a reasonable expectation.
A fire beetle in Misty Thicket shouldn't hit you for 2500 hp a swing.
Nor should beetles in TBS zones hit for only 25 hp.
Fire beetles should not drop blue diamonds. (Nor trash mobs in Frontier Mountains drop Veeshan's Peak loot the week Kunark went live.)
Level 2 toons shouldn't have 3000 hp. (There's a reason nothing stronger then Temperance sticks to them.)
Caveat Emptor. If something sounds too good to be true, it probably is.
(Gee, we can place a guild banner to pass all this trash stuff in instances. Poof, no more banners in instances.)
While I may have bought that argument a couple years ago that newbs shouldn't be allowed to run around with 3k+ hps, the game has definitely changed since then. It is completely overwhelming to a true newb to log in and expect to be able to viably play the game and expect to get to lvl 80 in a reasonable amount of time, where the game is most top heavy. Giving them a few thousand hps might actually do more good than harm for the game by softening the overwhelming gap between level 1 and level 80. The gap is only widening.
Disregarding the lack of "new people" coming in, which from what I've seen is close to nil, the dwerium jewelry didn't do newbies any favors anyway.
Dwerium on my server was selling for 2-3k per enchanted bar, average. The trio items sold for 3-4k. The taff's sold for 25k minimum, or 8kish for harm's, 2kish for prestidigitase. The different nihilites ranged from 500plat to 1k. So here's some numbers for different sets of dwerium jewelcrafted gear (All costs/stats are total for all 8 pieces, and assume minimum prices from above. Vendor gem cost is negligible, and thus unadded.):
So how many newbies do you see who've legitimately saved up over 200k plat? The only ways to cut costs are to farm components or do combines yourself, neither of which a real newbie can do. Even 24k is a huge amount for a real newbie. And for someone with 200k plat to blow on 8 slots of twink gear, there's plenty of other gear to buy that works just as well.
The "it helps new players" argument would only have merit if new players could actually have gotten the gear, which they couldn't, without buying plat.
Even assuming new players had access to full sets of dwerium taaf gear, that still doesn't accelerate the path to 80. There eventually comes a point where real newbies would be unable to burn through mobs with good gear alone. With a suit of Dwerium with Emerald/Jade/Indigo Nihilite, I ran a wizard from 1-10 without a single med break. It took less than an hour. I literally never dropped below 90% mana. I don't want people leveling up to the upper levels without having to struggle and work for it for the same reason I don't want people to be able to buy accounts. Because that means I'll end up grouped with people who are 70+ and have no clue how to play their character. Leveling with powerlevels and dwerium twink gear only makes things easier for new players until they hit the point where their lack of knowledge about how to actually play gets themselves and their groups slaughtered again and again.
"The "it helps new players" argument would only have merit if new players could actually have gotten the gear, which they couldn't, without buying plat."
I disagree. Although I've some experience, I've recently started on a fresh server with zero plat. Though good luck and the research tradeskill I've made several hundred k in a few months.
The buddy I introduced to EQ 2-3 months ago, completely new to the game, and with NO gear from me had so much play he gave me a bunch for some horses. Not sure when the newbie definition ends but at lvl 63 he had made all his money in the baz and quit because it just wasn't interesting to him to try to make it to 75. Simply not enough people to play with or really non-raid stuff to do at all.
Hmm...28k for the 20ac/475 items? I'm on Quellious and the prices were much lower for the Dwerium Trio stuff than on your server I guess...I was selling enchanted dwerium bars for 1300 each, actual jewelry was 1400 a piece. Nihilite was dirt cheap and the vendor bought gems obviously a moot issue. Yes, for a "true" newb with no help at all 10k is probably a stretch, but if they had a buddy already in game 10k is a drop in the bucket these days. /shrug
I was making the dwerium stuff for people on my server for donations if they brought me the raw material which can often be bought off of the NPC merchants in SOF and PoK. I ended up making a level 36 necro a whole set over about a week when he would pick up the stuff off of NPC merchants. It did not cost him very much. Plus it allowed me to level up my jewelcraft tradeskill trophy.
I'm ticked off about the nerf. Not because it *was* nerfed, I'm ticked off about how they did it.
FIRST, they decide to nerf the gems, which is ok, but they don't even mention it in the patch message. But fine, we knew a nerf was coming, so I go out, purchase new gems that are useful to me now, since what I had wasn't worth anything anymore, and oh yeah! They had made the gems no drop! Ok, well I guess I knew that they were gonna nerf those.
THEN they decide, AGAIN with no mention in the patch, to change the nerf completely. Now gems aren't nerfed, instead the metal is nerfed, and the jewelry I fixed just a couple weeks ago is AGAIN completely worthless to me.
Whatever. I took out the augs, and am gonna sell the **** metal. For all I know the next patch without warning they'll make the metal no drop too.
I definitely feel jerked around. I can get better drops and at least they are much less likely to be useless when I wake up tomorrow.
Go ahead and tell me it was "overpowered" and I should stop whining. I still think they should have come up with a viable fix and implemented it instead of jerking me around a second time.
I'm ticked off about the nerf. Not because it *was* nerfed, I'm ticked off about how they did it.
THEN they decide, AGAIN with no mention in the patch, to change the nerf completely. Now gems aren't nerfed, instead the metal is nerfed, and the jewelry I fixed just a couple weeks ago is AGAIN completely worthless to me.
It was in the patch message hun. just no forwarning.
- Moved recommended level from the gems to the metals in the new jewelry. With this change, moving the expensive gems to other metals will yield better results if you are below the recommended level.
Made some nice stuff for baby toons...remade it at first adjustment..and now it is crap again...
Diani The Chocolate Chef
High Elf Wizard of the 85th order of Brave New World on AB (VS refugee)
with the artisan charm, the signet of the arcane and the 8th coldain prayer shawl as trophy in the bank
baking 300 with Master Baker Trophy
brewing 300 with Master Brewer Trophy
fishing 200
fletching 300 with Master Fletcher Trophy
jewelry 300 with Intricate Jewelers Glass
pottery 300 with Harry Potter Trophy
research 300 with Ethereal Quill
smithing 300 with Master Smither Trophy
tailoring 300 with Master Tailor Trophy
Tinkering 293 with Expert Trophy (Dianii Inferioritycomplex, 71 gnome)
Alchemy 300 with Expert Trophy (Diaani Supermodel, 66 proud pink ogre)
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