If that announcement has only to do with bumping TSS/TBS type 12s and nothing to do with the massive flaw in all drops that Span DPoB --> TBS, then we're still going to have problems.
Hopefully the entire system will get a tweak. I'm afraid that what we'll end up seeing is stats shifted from sublime/exalted to elegant with no real shift in power. It's paying lip service to a problem that goes a lot deeper than that.
What needs to happen is a global reduction in the boosts that the armor and type 11 augs gave with this expansion. The excess 'lost' stats can be placed in a few places: groupable type 12s to keep them where they're intended, TSS type 12s to give it appropriate edge over DPoB type 12 (say 50ac 300hp), and even more given to the TBS/SoF (say 55ac 350hp, 60ac 400hp). At the cost of a 15ac reduction on average to the ac gains per piece from the new tradeskill gear, and a 100-150hp reduction in sublime/exalted augs with a shift of some of that hps to the new gear. For plate archetypes there's a several hundred ac gain from the whole set ... pretty unreasonable if you ask me.
Viola ... tradeskill armor has it's boost (5ac + some hp per slot), tradeskill augs still have their boost (50-100hp per aug + mod2s and heroic stats), non-raiders still have their end-product right where it needs to be, Last bloods are reigned in, and appropriate rewards can be given to TSS/TBS/SoF raid augs. For those looking to exploit the last blood anomaly, don't fret. You'd still get a 5ish ac + 50-100hp upgrade + mod2s + heroic stat upgrade ... it just wouldn't be 600hp/mana gear with ridiculous ac coming from Demiplane anymore.
-Drop the ac per slot on new armor to marginal gains over the last bunch
-Drop the hps per new aug ... and shift some (not all) of the dropped hps to the cultural armor
-Increase the stats on the groupable type 12 to compensate
-Appropriately increase TSS/TBS/SoF type 12s
Progress achieved on all fronts ... some of the mudflation/imbalance corrected.
Does that seem unreasonable Ngreth?
Hopefully the entire system will get a tweak. I'm afraid that what we'll end up seeing is stats shifted from sublime/exalted to elegant with no real shift in power. It's paying lip service to a problem that goes a lot deeper than that.
What needs to happen is a global reduction in the boosts that the armor and type 11 augs gave with this expansion. The excess 'lost' stats can be placed in a few places: groupable type 12s to keep them where they're intended, TSS type 12s to give it appropriate edge over DPoB type 12 (say 50ac 300hp), and even more given to the TBS/SoF (say 55ac 350hp, 60ac 400hp). At the cost of a 15ac reduction on average to the ac gains per piece from the new tradeskill gear, and a 100-150hp reduction in sublime/exalted augs with a shift of some of that hps to the new gear. For plate archetypes there's a several hundred ac gain from the whole set ... pretty unreasonable if you ask me.
Viola ... tradeskill armor has it's boost (5ac + some hp per slot), tradeskill augs still have their boost (50-100hp per aug + mod2s and heroic stats), non-raiders still have their end-product right where it needs to be, Last bloods are reigned in, and appropriate rewards can be given to TSS/TBS/SoF raid augs. For those looking to exploit the last blood anomaly, don't fret. You'd still get a 5ish ac + 50-100hp upgrade + mod2s + heroic stat upgrade ... it just wouldn't be 600hp/mana gear with ridiculous ac coming from Demiplane anymore.
-Drop the ac per slot on new armor to marginal gains over the last bunch
-Drop the hps per new aug ... and shift some (not all) of the dropped hps to the cultural armor
-Increase the stats on the groupable type 12 to compensate
-Appropriately increase TSS/TBS/SoF type 12s
Progress achieved on all fronts ... some of the mudflation/imbalance corrected.
Does that seem unreasonable Ngreth?
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