It frustrates me also that we are not "allowed" to talk about the West Bug on the EQLive forums, except in one thread in tech support, and if you post there the only thing that happens is some guy wants to help you debug your hardware. (Not his fault, it's his job to help people debug their hardware when they post in tech support. I wouldn't want his job. Shudder.)
I've not had the bug in a couple months, but there are zones like Devastation I just don't visit because I'll get it if I go there.
My version of it is the "everything vanishes but the sky" version, and it starts happening at due east or due west, then slowly "eats" more and more of the circle. And I haven't found anything but power cycling the computer that fixes it. And I would easily believe that it's related to texture memory running out or being lost. There's a hypothesis floating around that it's related to the singularity in the tan() function at 90 and 270 degrees, but that doesn't explain why it starts happening at other angles after a while, plus if it were a math function problem it ought to be real repeatable.
I've also had the variation mentioned where you get prisms and triangles and lines shooting out to nowhere, and in my case at least, I'm satisfied it was overheating video card memory. I had to leave the machine off for a while to make it go away, and when I finally investigated, the fan had stalled on the video card. But that's not the "west bug" as most of us know it.
Rowacorn
A GM Baker with rolling pin, and not much else
I've not had the bug in a couple months, but there are zones like Devastation I just don't visit because I'll get it if I go there.
My version of it is the "everything vanishes but the sky" version, and it starts happening at due east or due west, then slowly "eats" more and more of the circle. And I haven't found anything but power cycling the computer that fixes it. And I would easily believe that it's related to texture memory running out or being lost. There's a hypothesis floating around that it's related to the singularity in the tan() function at 90 and 270 degrees, but that doesn't explain why it starts happening at other angles after a while, plus if it were a math function problem it ought to be real repeatable.
I've also had the variation mentioned where you get prisms and triangles and lines shooting out to nowhere, and in my case at least, I'm satisfied it was overheating video card memory. I had to leave the machine off for a while to make it go away, and when I finally investigated, the fan had stalled on the video card. But that's not the "west bug" as most of us know it.
Rowacorn
A GM Baker with rolling pin, and not much else

Comment