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  • New Pottery Charms Rant

    I am about as disappointed as I can be with the new pottery charms. Just like the dismal failure OoW Charms (Bazu Charm, Magnetic Charm, etc) that nobody uses, the stats are keyed to the amount of Cultural gear you're wearing.

    Nobody uses the OoW charms and nobody will use the Pottery ones either, especially the GM one. I haven't seen the stats on it and quite frankly I don't have to. If you're 65+ and have more than a few pieces of DoN cultural armor, you need upgrades and you know it.

    Sony you really blew it <again>. You make the same mistakes over and over. Your learning curve is dead flat. There is an easy way to fix this. Give the charms flat stats and abilities, not tied to anything.

    Ergore
    300 Potter
    7th Hammer

  • #2
    I am happy that we do get new stuff to make....but .... I agree that they have a very limited marketability.

    In fact, I will report what I said in the General Forum patch thread:

    Originally posted by Maevenniia
    Don't want to be ungrateful, but the marketability of all these pottery recipes for Charms from Omens and now DoN are dependant on whether your potential customers own any of the applicable armor sets....

    ....any possibility we can get Pottery items to make that are desirable in their OWN right?

    ideas:

    - Ceramic throwing knives with stats similar to the new Javelins (useable by any class able to use throwing knives, which includes casters)

    -Hollow Ceramic Throwing Knives that rogues can fill with a limited selection from their repertoire of existing poisons, so that they have something as marketable as Shammy-made thrown Concoctions

    - a charm for Tradeskillers, that gets incrementally better for every 50 points of skill you have in the basic 7 skills (EX: 50 smithing = +1 to STR, 50 in smithing & fletching = +1 to STR & AGI, 50 in all skills = +1 to all stats, 100 in all skills = +3 to all stats, 150 in all skills = +5 to all stats, etc)

    - a couple of other charms that DON'T involve owning sets of armor...but don't have to be uberriffic, just decent...

    - recipes to upgrade PoP era ceramic focus items from level iV to level V effects...not an augmentation, you'd use the old item in a recipe ...ex: ceramic shield of valor + crystallized glaze of the divine + gold-plated firing sheet = Superb Shield of Valor with level V focus effect
    Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
    Silky Moderator Lady
    Beneath the silk, lies a will of steel.

    Comment


    • #3
      Originally posted by Ergore
      Nobody uses the OoW charms and nobody will use the Pottery ones either, especially the GM one. I haven't seen the stats on it and quite frankly I don't have to. If you're 65+ and have more than a few pieces of DoN cultural armor, you need upgrades and you know it.
      I completely disagree with you. I'm level 70 and currently wearing two pieces of GM cultural and have immediate plans on swapping one more of my existing equipment with two more pieces, one of which at it's current configuration is superior to anything available to my guild at this point (Txevu/MPG Raid Trials and below content).

      When it is all said and done, I fully expect to be wearing a complete suit of GM cultural armor. As an example to the potential of this armor, with the BP fully augmented with Breakdown in Communication augment, Last Blood Augment and the GM BP Augment you are pressing near 200AC, 600hp mana on the BP. As far as I know that is by far superior to anything that has currently been found?
      Tidiath Sunshine 70 Cleric - Tunare
      300 Baking
      300 Brewing
      300 Jewelcraft
      300 Pottery
      298 Smithing
      282 Fletching
      251 Tailoring

      Comment


      • #4
        Well...

        These are Cultural Charms?

        What would you have CULTURAL charms use to get better... it MUST be related to CULTURAL/CULTURE in some way. You must have something in mind for ALL of the races (not just oh this and this and someone else can think of the rest....) for the idea to be valid.
        Ngreth Thergn

        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
        Grandmaster Smith 250
        Master Tailor 200
        Ogres not dumb - we not lose entire city to froggies

        Comment


        • #5
          I for one am tremendously happy with the Charms. FINALLY got an upgrade for the Kobald charm. And the Cultural Charm even comes with AGI Pretty nice to get like 35 or 40hp plus 1-6 across most (all?) stats and saves. And this is just for the expert level. I do have a few pieces of DoN armor tho, so maybe I am maxed for the expert grade charm. I did not notice a change in stats as I clicked off individual DoN armors.
          Master Tailor Bumkus - Ogre Beastlord, making quilts and afghans for Ogres everywhere on Fennin Ro
          http://www.magelo.com/eq_view_profile.html?num=1240721

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          • #6
            Ngreth,

            I don't have a problem with Cultural Charms themselves....so much as the fact that it would be nice if we could also get a few recipes to make something ELSE that is not limited to Cultural...such as the recipe(s) I suggested for upgrading the PoP focus items from level IV to level V focus effect, as an example.
            Master Artisan Maevenniia the Springy Sprocket Stockpiler of the really long name
            Silky Moderator Lady
            Beneath the silk, lies a will of steel.

            Comment


            • #7
              The charms need to have at least one augment slot.

              Ideally, the maxed stats of the master level charm should match or exceed the stats of the Tainted Heartstone. The GM charm should probably match the fully flagged PoP charm.

              Alternately, add an appropriate effect to each charm that only appears when the player wears the charm and all 8 pieces of matching cultural armor. Spell foci or mana regen for caster and priest augs, possibly +% to riposte skill or other unique effect on the GM melee/hybrid augs.
              Master Artisan Taadieri
              Sanctus Arcanum - Drinal (formerly Tarew Marr)

              Comment


              • #8
                Originally posted by Taadieri
                The charms need to have at least one augment slot.

                Ideally, the maxed stats of the master level charm should match or exceed the stats of the Tainted Heartstone. The GM charm should probably match the fully flagged PoP charm.

                Alternately, add an appropriate effect to each charm that only appears when the player wears the charm and all 8 pieces of matching cultural armor. Spell foci or mana regen for caster and priest augs, possibly +% to riposte skill or other unique effect on the GM melee/hybrid augs.
                Actually, the Cultural Charms should have at least 2 Augment slots. You should be able to put your LDoN Charm Aug and your new DoDH Charm Aug into it.

                For Non-Raiders, the Cultural armour is flat-out awesome. I am highly worried about the fact that there don't seem to be any GM Half Elven Smiths doing work on Xegony. My Paladin is going to really want that GM stuff when she hits 65+!
                Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                Comment


                • #9
                  What I find disturbing is the need to wear same level cultural. Why not 3 pieces of GM and 3 pieces of Masters? Or does it even count the pieces you're wearing currently? How about counting augments? Do I have to have GM augs in GM pieces for it to count towards GM charm?

                  And for these charms to be viable, an augment slot is _required_.

                  Comment


                  • #10
                    Originally posted by Winenose
                    What I find disturbing is the need to wear same level cultural.
                    who siad that?
                    Ngreth Thergn

                    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                    Grandmaster Smith 250
                    Master Tailor 200
                    Ogres not dumb - we not lose entire city to froggies

                    Comment


                    • #11
                      Originally posted by Winenose
                      What I find disturbing is the need to wear same level cultural. Why not 3 pieces of GM and 3 pieces of Masters? Or does it even count the pieces you're wearing currently? How about counting augments? Do I have to have GM augs in GM pieces for it to count towards GM charm?

                      And for these charms to be viable, an augment slot is _required_.
                      It's been shown that one can be wearing one level of Charm and another level of Armour and still get the benefit from the Charm.

                      But again I agree on the fact that the Charm needs an Augment Slot... preferably two (or even 3, like the Armour itself has. ).
                      Angelsyn Whitewings, Cleric of Tunare for 66! Seasons.
                      Grandmistress Smith - 300, Grandmistress Tailor - 300, Potter - 300, Jeweler - 300, Brewer - 200, Baker - 200, Fletcher - 200, Fisherwoman - 169
                      Keyne Falconer, Paladin of Erollisi Marr for 66 Seasons.
                      Grandmistress Baker - 300, Grandmistress Blacksmith - 300, Potter - 200, Brewer - 139, Tailor - 91

                      Comment


                      • #12
                        Originally posted by Angelsyn

                        But again I agree on the fact that the Charm needs an Augment Slot... preferably two (or even 3, like the Armour itself has. ).
                        3 slots would make them more powerfull that the most powerful charm available, even over raids. And we are still not allowed to do that, especailly for something as easy to make as these are in general (more so when the drop rates get fixed.)
                        Ngreth Thergn

                        Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                        Grandmaster Smith 250
                        Master Tailor 200
                        Ogres not dumb - we not lose entire city to froggies

                        Comment


                        • #13
                          well i do have a suggestion. whould involve some thinking but how about doing quests. Make the quests somehting to do with the culture. make it progersional wise. but put lvl restrictions on them for example at lvl 10 the first, 20 the second, 30 the threird, 40 the fith, 50 the fith, and lvl 60 the finnal one wich will max out the charm. anyone above the required lvl can do the charms that are below there lvl. ie a lvl 60 can do the whole quest where as a lvl 30 can do only the first 3. just an idea. and it whould make it more usable to all.

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                          • #14
                            /grins evilly

                            slot 12, a cultral charm aug! :-p

                            I'd say a single aug slot would be essential tbh. 2 would bring it inline with DoN Charms but can see why the devs may not want to do that.

                            Just hate the fact I'm going to have to farm Stillmoon instances again for the GM book. Was great having the patterns stack so I used up my book and saved space... now I have to go through it all again :-(

                            As for who will use these? I've got a twink shammy with full Master armour + Augs. Have GM BP and Legs and hoping in 3 lvls time I can get a few more bits of armour and augs...


                            Comment


                            • #15
                              Originally posted by ColdHeart

                              2 would bring it inline with DoN Charms but can see why the devs may not want to do that
                              Actually we checked this...

                              2 would make it superior to event the best, raid dropped Depths of darkhollow charm in all but HP/Mana... it would have stats in the 40's and 50's... unfortunately not something we can do
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

                              Comment

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