I've come across this issue twice now, and it continues to bother me.
Why are there LORE items on very clear skill-up paths in some tradeskills? In Tinkering it was my 236-242 climb on Collapsed Toolkits. In Tailoring it was my 158-162 climb doing Folded Bearskin Potion Bags.
Granted, neither of these is the ONLY way to go through these levels, but they are commonly done!
I'm the sort of tradeskiller who hoardes supplies then does a mass set of combines. So making 1 LORE item, putting it on my mule, hoping to sell it, then going back a few days later and doing this again for say, a few dozen combines, just wasn't in the gameplan for me. So what were my other options?
Option #2 was the "make-and-destroy" path, which also irritates me to no end. What a waste!
Option #3 was the "make-and-vendor-sell" path, which is 1cp for each Toolkit and I'm not sure how low for the bags. Not even worth the time
it would take to hit "sell"!
I finally decided to take option #4, the "charitable" road and give these away as I made them. I did my skillups on both of these items in PoK, using /ooc to set up an actual line of people standing next to me, waiting to receive a free box or bag. I'm sure I ate into what market there was for these items by just giving them away for free, but I couldn't stand that SoE had put a LORE item so obviously in my skillup path, leaving me no real choice.
The very existence of LORE items in the game, in general, I find highly questionable. I can see where they were trying to generate an artificial way to keep people from farming super items and selling them off, but isn't that what NODROP was for? But to label these items LORE when they are just "ok" items (useful, but not game altering if I had two of them!) makes no sense to me. And when they lie directly on a well-used skillup path, that's unnecessary and rude. (Better words elude me at the moment).
/rant off
Drexxell
Wayfarers of Veeshan
Why are there LORE items on very clear skill-up paths in some tradeskills? In Tinkering it was my 236-242 climb on Collapsed Toolkits. In Tailoring it was my 158-162 climb doing Folded Bearskin Potion Bags.
Granted, neither of these is the ONLY way to go through these levels, but they are commonly done!
I'm the sort of tradeskiller who hoardes supplies then does a mass set of combines. So making 1 LORE item, putting it on my mule, hoping to sell it, then going back a few days later and doing this again for say, a few dozen combines, just wasn't in the gameplan for me. So what were my other options?
Option #2 was the "make-and-destroy" path, which also irritates me to no end. What a waste!
Option #3 was the "make-and-vendor-sell" path, which is 1cp for each Toolkit and I'm not sure how low for the bags. Not even worth the time
it would take to hit "sell"!
I finally decided to take option #4, the "charitable" road and give these away as I made them. I did my skillups on both of these items in PoK, using /ooc to set up an actual line of people standing next to me, waiting to receive a free box or bag. I'm sure I ate into what market there was for these items by just giving them away for free, but I couldn't stand that SoE had put a LORE item so obviously in my skillup path, leaving me no real choice.
The very existence of LORE items in the game, in general, I find highly questionable. I can see where they were trying to generate an artificial way to keep people from farming super items and selling them off, but isn't that what NODROP was for? But to label these items LORE when they are just "ok" items (useful, but not game altering if I had two of them!) makes no sense to me. And when they lie directly on a well-used skillup path, that's unnecessary and rude. (Better words elude me at the moment).
/rant off
Drexxell
Wayfarers of Veeshan

Ngreth Thergn

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