From the front page of this website
I read this and was very disappointed on so many levels. I was running a twink thru to do some tradeskills, troll race smithing. I was running his tradeskill quests in hopes of seeing if it is possible for him to actually make armor he could use for his level. Basically SOE has taken away all newbie trade skillers ability to progress in the game. This might be part of the reason you are losing players and having to consolitate servers. You can't afford to keep things running this way.
The most disappointing thing in this is this little quote.....
I can't for the life of me understand how this can't be merely remedied by rolling back the patch? Someone who programs please explain it too me. It seems to me you all should be falling all over yourselves right now to fix this. Instead I suspect it will be a problem in 6 months still like most things you break.
Sometimes I truly wonder if SOE ever tests anything. How can you adjust equations and not test them at all levels? I'm an engineer. I know you have to make sure that the parts you add that are new are compatible with the whole system. In all honesty it doesn't take an engineer to figure this out. Think outside that little box you call your cubicle.
Do you all have any trouble shooting teams working on this stuff?
They have once again done a great dis-service to their customers. Thanks again guys for the "help".
I read once that if you leave a monkey alone with a typewriter and alot of paper it will eventually write a great novel. Nuff said.
April 13, 2005 - Low Level Skilling Up Bugged Post-Patch
The SOE developer Tanker has posted in the forums to explain that skilling up at lower levels (up to 150) has been unintentionally made much harder than than it should be. This was a byproduct of the intended changes to skilling up at higher levels of skill, where progression from 200-250 was to get a bit easier, and 250-300 was to get a bit harder. This actually affects all skills including melee skills, swimming, and the like. There's no ETA on a fix. For now, avoid skilling up in anything under 150 if at all possible.
Nothing Tanker said or that folks have posted indicates that success rates are affected. Getting skillups should be the only problem.
Created By: Verdandi Board Goddess
Last Modified on: 2005-04-13 08:42:59
The SOE developer Tanker has posted in the forums to explain that skilling up at lower levels (up to 150) has been unintentionally made much harder than than it should be. This was a byproduct of the intended changes to skilling up at higher levels of skill, where progression from 200-250 was to get a bit easier, and 250-300 was to get a bit harder. This actually affects all skills including melee skills, swimming, and the like. There's no ETA on a fix. For now, avoid skilling up in anything under 150 if at all possible.
Nothing Tanker said or that folks have posted indicates that success rates are affected. Getting skillups should be the only problem.
Created By: Verdandi Board Goddess
Last Modified on: 2005-04-13 08:42:59
The most disappointing thing in this is this little quote.....
There's no ETA on a fix.
Sometimes I truly wonder if SOE ever tests anything. How can you adjust equations and not test them at all levels? I'm an engineer. I know you have to make sure that the parts you add that are new are compatible with the whole system. In all honesty it doesn't take an engineer to figure this out. Think outside that little box you call your cubicle.
Do you all have any trouble shooting teams working on this stuff?
They have once again done a great dis-service to their customers. Thanks again guys for the "help".
I read once that if you leave a monkey alone with a typewriter and alot of paper it will eventually write a great novel. Nuff said.

Ngreth Thergn
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