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Is there some glitch in the RNG??

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  • #16
    You always hear from the poor schmoe who didnt get a skillup in 500 combines.

    You RARELY hear from the guy who got 4 skillups in 5 combines.

    They both exist. In equal ammounts.
    Splunge the Insane - Former Test Server Inmate
    Splunge (Reborn) - Hunter of Lightbringer

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    • #17
      Exactly.


      People only remember and tell others about the bad streaks because that is human nature.

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      • #18
        Originally posted by Qaladar Bragollach
        Exactly.
        People only remember and tell others about the bad streaks because that is human nature.
        One night... after getting (OMG) 12 skill ups in about 22 combines Not only did I STOP working tradeskills for the night, I logged into the eqtraders chat line and told everyone I'd stolen all the luck that night. (this was a looong time ago, early 2003 I believe)

        Alliance Artisan
        Proud owner of Artisan's Prize.

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        • #19
          I realy dont feel it a random...
          We often get several skill up after a bad or very bad run...
          Sometime we can have a bad run with another badrun after...

          I see nothing random in that i feel it more like a sin() fonction...

          How many luck to get 10 time a coin on same face ? in eq it's each day...
          I dont like this RNG i deal with it.

          Like we do collection fang mission DON. Got Bad RNG ? no it's just usual we got a bad RNG every 2 mission in almost 30 mission.
          see drop random like usual then sudenly when you miss 1 or 2 you dont see any drop for a very very long time... then a mob finaly drop 4 fang !! and 2 mob with him drop 3 fang each... while we only need last one, we waited 1H for soudenly get 10 fang in 3 kill...
          And that happend too , way too often.

          I would prefere a RNG more RNG ... it's too constant.

          I know one time i got 3 skill up in 3 combine... and one combine was a Trivial fail ! The only time i see that, be sure that was after a bad run.

          XP progression bar would be less harassing...
          And when you have 53% of luck to do it, that must mean you ll success 53% of it, not 60 or 45.

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          • #20
            If it makes you feel any better, I just got 0 skillups at 290 tailoring from over 75 combines. Yea it's not much, but it's near impossible to get enough for one combine let alone 75. That's like 30-40 hours of pharming for nothing. Thanks a lot Sony for nerfing tailoring...

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            • #21
              Here... heres the balance to your crummy skill up run:

              Equilibrium
              Splunge the Insane - Former Test Server Inmate
              Splunge (Reborn) - Hunter of Lightbringer

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              • #22
                Originally posted by Lathaïn Sarathaï
                I realy dont feel it a random...
                Then you should have clicked a few milliseconds sooner, or possibly later. Either option is fine, since its random. Its not [b]your[b] random number generator, lots of things happen behind the scenes throughout the server.

                I have done tradeskills sitting beside my wife, who also was doing hers. I had a bad run, while she was getting average skill up rates.

                Its random because you get no clue whatsoever if you will get successes or failures based on past events. You say you get a bad streak, but your sampling has an effect on that. You clicked at bad times.

                The random number generator is random, its you who aren't.
                Last edited by Trellium; 03-24-2005, 09:02 AM.

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                • #23
                  Trellium's point is what makes calling the RNG a sine wave, just not really true.

                  Remember. there is NOT a RNG dedicated to YOU.

                  There are upwards of 3000-5000 players also on the server at the same time as you.

                  If it was truly a sine wave, then EVERY person on the server at the same time would get good results, and Every person at the same time would get bad results, for every random number generated. If this truly was happening, then you would see raids time the sine waves, and time their attacks on raid mobs for an up tick of the sine wave so they can get all hits and all crits, because the sine wave is on your side.

                  Even if we were to say it is per zone (which is really probably not true, especially since zones that tend to have very low population get shared by server machines (single machines withing the server farm handle multiple zones), so you would have to guarantee that no-one is in ANY of the zones on that server... and this is just so exceedingly rare an event that you can't count on it... and you would have to have someone in everyone of the zones checking to be sure no-one is in the zone... but then someone is in the zone, taking hits from the RNG.... therefore invalidating it immediately...) I am fairly certain that there are other events in the zone that also access the random number generator, and because of this... You are NOT getting sequential hits from the RNG.
                  Last edited by Ngreth Thergn; 03-26-2005, 09:23 AM. Reason: spellcheck is guuuuud!
                  Ngreth Thergn

                  Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                  Grandmaster Smith 250
                  Master Tailor 200
                  Ogres not dumb - we not lose entire city to froggies

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                  • #24
                    /em ponders lengthy post...

                    /em ponders a banning....

                    /salute Ngreth

                    Amen, tell it brother. (Did I just call an ogre a brother... oh well)

                    To put it bluntly, all EQ is depends on a suitably "random" pseudo-random number generator. (Any computer scientist will tell you it's not REALLY random, but it's so close you can't tell the difference without a Master's/PhD in either CompSci or Math.) Everything, from your random face/race/sex/name given when you hit "create new character" to the loot drop from raid mobs HAS to be as nearly random as they can make it. They have and use the best pRNG available, because to NOT do so would make no sense.

                    Dilbert cartoon:

                    Frame 1:
                    Troll (accounting) to Dilbert (visting the accounting department): And here is our random number generator.

                    Frame 2:
                    Big accounting troll: Nine Nine Nine Nine Nine Nine

                    Frame 3:
                    Dilbert: Are you sure that's random?
                    Troll: That's the problem with randomness, you can never be sure.
                    In My (Not Always) Humble Opinion, except where I quote someone. If I don't know I say so.
                    I suck at this game, your mileage WILL vary. My path is probably NON-optimal.
                    Private Messages attended to promptly.

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                    • #25
                      Originally posted by Lathaïn Sarathaï
                      For me it's the 300th point of jewel craft who was hell. 405 int, Trophy, JC3. That take me neer 200 combine for it.

                      The RNG is not well balanced anyway. They should change it... Make bad or good run less long...
                      You know the funny thing?

                      I was 297 in Jewelry making, and it took me over 160 combines to skillup to 298. At that moment I was totally broke, and needed to sell some of the Gem Studded Chains I made first.

                      An hour later a guildie asked me to cut an augment for him, so I did.

                      You have become better at Jewelry Making! (299)

                      I did not even notice it until the gem was cut (succesfully) and we both split ways again. 1 single combine for a skillup, awesome!

                      The next day I sold a number of gem studded chains, and I had just enough money and some donated blue diamonds from guild to try again. I did about 15 combines and......

                      You have become better at Jewelry Making! (300)


                      So although it took me 160 combines to get to 298 from 297, it took less then 20 combines to do 299 and 300

                      I have 270 INT by the way and NO JC AA's.

                      • #26
                        That's quite similar to my recent smithing go. Did 197 combines between GoD Velium Weapons, Mistletoe Cutting Sickles, and Magnetic/Bazu armor before I hit 251, then got 252, 253 and 254 all back to back to back.

                        Somedays, the RNG gives me a headache.

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                        • #27
                          I find it hilarious when I go for a long stretch with no skillups... then get two or three in a row... and then run out of components!

                          Argh, I lost my streak! Maybe I can catch it again if I get more stuff quickly!
                          It's like we're all one consciousness, experiencing itself subjectively...

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                          • #28
                            I don't feel so bad now. I've done over 300, prob more closer to 400 combines on EVB's (210 skill with geerlok) and I haven't had one skilllup. Thought I'd come here and see if anyone had had that sort of luck.

                            I guess I'm not alone. I hope it doesn't take 400 combines for every point.

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                            • #29
                              Originally posted by Bonesmasher
                              I don't feel so bad now. I've done over 300, prob more closer to 400 combines on EVB's (210 skill with geerlok) and I haven't had one skilllup. Thought I'd come here and see if anyone had had that sort of luck.

                              I guess I'm not alone. I hope it doesn't take 400 combines for every point.
                              210 skill + geerlok or 210 skill including geerlok? You probably have another TS over 200, but don't have New Tannan Crafting Mastery (I think that's what it's called). 400 combines is ouch
                              Kyroskrane tells you, 'AwwoooOOOOooAaawwaa!'

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                              • #30
                                Ah crap....brewing was 203......

                                Been so long since I did tradeskills, ah, thanks for the tip!

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