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Notice of Upcoming Changes to the game. (parody)

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  • Notice of Upcoming Changes to the game. (parody)

    With the recent success of the tailoring trivial level changes, allowing anyone to make the velious leather armor and ceremonial solstice robes with a significantly greater chance of success and thus making tailoring a much bigger money maker for the tradeskill community, we've decided to make some additional changes to Everquest in line with the changes to tailoring trivial levels.

    Boats return to Norrath! Boats will now travel once every 5 hours and take another 2 hours to ride somewhere. This is an upgrade from the gnomish porters that used to port you instantly, and even an upgrade from the old boats that traveled every 20 minutes. We believe that this gives an increased feeling of large size to our world. This also is much more realistic, as travel by boat in fantasy worlds is not something that happens with significant frequency. Given the number of riders, boat companies would naturally only serve a reduced transit schedule.

    Horses now take 30 seconds to get to full speed, up from the old 3 seconds. This allows the horse to better warm up and not risk injuring itself, and adds an exciting sense of realism to the game. Additionally, it now takes two minutes for your horse or drogmor to find you after you call for it, thus adding even more realism!

    Books have been removed from Norrath, with the exception of the book connecting PoK and PoTranquility. Characters need to get a port from a wizard if they wish to travel to PoK. We have listened to the complaints of wizards that porting is no longer a viable moneymaker and are taking this step to address their concerns about the usefullness of one of their primary class roles as taxi. Sony has implemented another change from the player community!! We even went above and beyond what the players requested in this case by removing the portals from the nexus. In their place, the NPC's will now sell a variety of tasty food and drink!

    We've removed the new tradeskill interface, as well as the ability for people to hold down control in order to grab a single item off of a stack of items. We want people to only be able to skill up in tradeskills if they REALLY LOVE tradeskills, so by making this important step to add in difficulty and slow down the progression of tradeskills, being skilled in a trade will be more meaningfull.

    But the real reason for not being able to grab a single item off of a stack of items has nothing to do with tradeskills. We've removed the ability for items to stack. If you had a stack of items, you now have one of the item. Once again, more realism!!

    Along those lines, we don't think it's realistic for players to carry six or eight backpacks full of stuff. Players can now carry no more than one back pack and one belt pouch.

    Bank space safety deposit boxes are no longer linked across the world. You need to take the item out of the same bank you put it into in the first place. You only start with the bank in your home town, to add more banks requires a quest. We're working hard to implement this quest, but we don't have an ETA for this yet.

    Banks now charge rent for using their spaces. This space has been reduced from 16 slots to 8 slots (4 slots if you don't have LoY expansion). To access bags that were in the old slots at the time, simply delete the bag and items in one of the existing bank slots and you'll see the one that used to be in a higher numbered slot.

    In order to address rampant twinking, we're taking similar moves with the characters on each server. With the success of the Firiona Vie server, we've decided to allow only one character per server per account. If you don't like the character in the top slot, simply delete each character one at a time until you get to the one you want to play. We understand that this might not be a popular change with the player base, but we feel that this drastic action is needed to help address scammers using multiple characters to run "casino" style games in the bazaar or in pok, as well as to trick people out of plat and then never be seen again. We feel that casino games run by players is not in with the vision we have for the game, and that if people want to play in a casino, they should visit shadowhaven.

    Speaking of which, we've upgraded the casino in Shadowhaven, to make it more in line with what we've seen the player base try to set up in the bazaar with their own casinos. The casino manager now sends you tells every twenty seconds while you are in the zone, asking if you would like to gamble. He asks you to hand over your plat and then roll /random 1000. If you roll before he tells you to do so, he claims you cheated and he keeps the money. He says that if you roll over 600, you get double your money back, and that if you roll over 950 you get triple your money back. However if someone does roll over 950, the casino manager despawns and then respawns in 30 minutes with a different name. This is in line with what we see in the bazaar casinos and is working as intended.

    Moves of characters between servers or between accounts is no longer permitted. It's too costly for us to pay benefits to the people that used to perform this service, so we've laid off all of them and increased the bonuses for senior executives to compensate for the additional profits generated by this move.

    Renaming characters is no longer allowed by anyone other than SoE. If we feel that your name does not fit in with our vision, or if someone complains about your characters name, we will randomly assign you a name to be your new permanent name.

    Ranger bow damage has been doubled for pvp -- there are not enough rangers on pvp servers and we think this will encourage more people to re-roll as rangers. Given their usefulness in groups and raids, this change makes a lot of sense.

    Spells can now do a maximum of 10% of your CURRENT hitpoints in damage, quite an improvement from being able to do a max of 40% of your TOTAL hitpoints in damage. This balances out with pure melee's need to get into range in order to hit someone with a weapon, thus making pvp much more fair. We're working on even more exciting new changes for pvp, stay tuned!!

    -Bolas
    Buy My Stuff!

  • #2
    Moved by me.

    Sarcasm is a type of "rant" especially mean spirited sarcasm like this. SO... Primal Screams it goes.
    Ngreth Thergn

    Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
    Grandmaster Smith 250
    Master Tailor 200
    Ogres not dumb - we not lose entire city to froggies

    Comment


    • #3
      That was awesome! I actually laughed out loud.

      While I agree that the post is more appropriate in the PS room, I don't see anything mean-spirited about it. It seems like good, clean fun. Creative venting!
      Master Alchemist, Baker, Brewer, Jeweler, Potter, Barbarian Smith and Tailor, and Tinker; Expert Fletcher, Researcher and Gnome Tailor; Journeyman Fisher -- Irrevocably-retired from EQ.

      Comment


      • #4
        Sorry I shoulda posted it in Primal Scream, thanks for moving it.

        -Bolas
        Buy My Stuff!

        Comment


        • #5
          Originally posted by Ngreth Thergn
          Moved by me.

          Sarcasm is a type of "rant" especially mean spirited sarcasm like this. SO... Primal Screams it goes.
          What in the world was so "mean-spirited" about that? If that's what you call it you should truly relax a bit.

          P.S. Thanks for the laugh Bolas..but the reason given for moving it was amusing too../boggle

          Comment


          • #6
            lol ffs Bolas !! great post )
            Zushu
            Puzzykhat 76 Vah Bst




            Comment


            • #7
              Omg Stop!

              Bolas,
              Please dont give them any ideas.
              Joatmon Incorporated
              300 Baker, Brewer, Jeweler, Potter, Smith
              282 Fletcher, 271 Tailor, 284 Tinker, 248 Researcher

              Comment


              • #8
                I am not saying there is not humor to it. Just that its intention is to mock. And mocking is not in "kind" spirit either. So "mean" may be too strong a word, but this is after I spent 6 hours removing absolutely undefensible curses and insults on these boards, so I may have been stronger in my wording than I meant.

                And While I may not laugh at it after my day on these boards, I can see where the humor in it is. And I certainly can't see the target of the mocking laughing at it, I can understand where it fits in the defenition of humor, and where other people could laugh at it.

                Lets go ahead and drop what I said, and go back to coments on the post itself
                Last edited by Ngreth Thergn; 03-06-2005, 06:49 PM. Reason: fixed typo
                Ngreth Thergn

                Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                Grandmaster Smith 250
                Master Tailor 200
                Ogres not dumb - we not lose entire city to froggies

                Comment


                • #9
                  I read this out loud to my partner and we both laughed, it was very creative and amusing. If the intended target actually reads this thread then so much the better, something might finally get their attention. This one possibilty alone is worth the post. I still can't believe they are refusing to to see the damage done with this patch and respond with at least a compromise.

                  On a side note, we feel for you Ngreth and Niami for you having to deal with undefensible rants and spending that much time having to delete posts. We appreciate this board and all the work you have put into it and also the venues for us to come to. So thank you both for being who you are,

                  Hart
                  66 Ranger of Drinal

                  Comment


                  • #10
                    Aye i feel for ngreth and niami and the lots of work they have keeping this board on a civil tone....but doing so might be a bad idea... maybe if sony would read what tradeskillers think about their stunts maybe they would reconsider.
                    Now they really have no idea whatsoever of what the tradeskillcommunity really thinks about their < improvements >.
                    So great post bolas... and please be a bit more sarcastic in your next post.

                    rasi

                    Comment


                    • #11
                      Originally posted by rasi
                      Aye i feel for ngreth and niami and the lots of work they have keeping this board on a civil tone....but doing so might be a bad idea..
                      Sorry, I don't/won't buy into this. There's WAY too many places that can't keep civil, and we're pretty much the only one that keeps civil enough that we have even a snowball's chance of getting a dev's ear in a nonconfrontational manner. I know some seem to feel they should be given free reign, but we're not relaxing 6 years of posting standards just because some folks want free dev-bashing.

                      I know folks are frustrated, but, please, don't be the straw that broke the camel's back for THIS site because you're angry at SOE. We're getting hit with a lot of fallout, and it's not fair to us ... or to the large portion of the nonvocal community not all upset at the moment.

                      Comment


                      • #12
                        I laughed while reading this, and while mocking, I'd say that if the folks at SoE can't laugh along, well... it's their loss.

                        Of course, it could also explain their recent posts regarding improvements to tradeskills, classes and whatnot

                        Comment


                        • #13
                          There is good news and there is bad news....

                          The good news is : eqtraders has always been a great site for the tradeskillcommunity and niami's and Ngreth's work can t be appreciated enough... my posts aren t aiming at them at all.

                          The bad news is that the idea that the dervs listen to what the tradeskillcommunity thinks about these <improvements> is an enchanters' pet.
                          The devs had a clear vision on how to screw the tradeskillers and thats exactly what they did.... everything is working as intended.
                          I really don t understand why people should not tell the devs what they think about the job they did.... i haven t read a post yet that was as rude as what the devs did to the community.

                          rasi Lyonesse
                          Frayed Knot

                          Comment


                          • #14
                            I highly like the fact that Verdandi/Ngreth/Niami keep an active eye on the board and move/edit all posts, even if it is my own. I like coming here and read, ask questions, post general stuff and know that I will not find any "high flaming" going on. With keeping the board civil, they are also insuring that we keep it all mature and in good tone, and I do believe that both Absor and Maddoc and any other Dev that would come here knows about this, and that is even a big reason that they do indeed post here.

                            I actually believe that due to the efforts of the above mentione trio, the Devs are coming here. No flames appear, and they can read about troubles the tradeskill community have, and even post questions about it. I cant imagine one single other forum where they could try to do it without gettting targetted by the good ole flamethrower.

                            So my hat is off to Verdandi / Ngreth / Niami for it. (And I hope I did not forget any Mod. now )
                            300 - Baking, Brewing, Pottery, Smithing, Jewelcraft
                            285 - Fletching
                            282 - Tailoring
                            Fishing 200, Research 200

                            "Be not ashamed of mistakes and thus make them crimes." -Confucius (551 BC - 479 BC)

                            Comment


                            • #15
                              Originally posted by rasi
                              I really don t understand why people should not tell the devs what they think about the job they did.... i haven t read a post yet that was as rude as what the devs did to the community.
                              Only because Verdandi, Niami, and I and the Other mods (thanks guys!!) did alot of editing around that time... There was a good amount of rudeness
                              Ngreth Thergn

                              Ngreth nice Ogre. Ngreth not eat you. Well.... Ngreth not eat you if you still wiggle!
                              Grandmaster Smith 250
                              Master Tailor 200
                              Ogres not dumb - we not lose entire city to froggies

                              Comment

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