agree...
I agree that evil races have it tough in some ways... and in other ways goods have some tough times as well. Both sides have their ups and downs.
My only true concern is the exp penalty. I find it truly unfair that at the higher levels, it takes me 20% longer to gain AA's and levels than any race w/o the penalty. Even though at that point, most of the "racial bonuses" are barely noticeable or made trivial with the use of AA points or recent changes to the game.
AC bonus - barely noticable with higher lvl mobs and high AC gear, or tribute
Regen - new regen system for downtime, AA's, or tribute
nightvision - many new items w/ worn effects, spells, tribute
frontal stun - AA's, stun resist modifiers on items, new discs
At the higher level portion of the game, 20% less experience is a frustrating thing. Imagine knowing that after 5 AA points farmed, you would have had 6 if you were a human, and 6 + a buffer if you were a Halfling, who not only have great stats, but racial abilities of their own. And when your groupmates/guildmates ding their next level, you still have another yellow to go!
Maybe if the exp penalty were reduced over time, it would be a fair balance for having the bonuses during the earlier levels when they are significant. But at the higher levels, the exp-penalty is really a detractor to the balance and fun-value of the game.
I agree that evil races have it tough in some ways... and in other ways goods have some tough times as well. Both sides have their ups and downs.
My only true concern is the exp penalty. I find it truly unfair that at the higher levels, it takes me 20% longer to gain AA's and levels than any race w/o the penalty. Even though at that point, most of the "racial bonuses" are barely noticeable or made trivial with the use of AA points or recent changes to the game.
AC bonus - barely noticable with higher lvl mobs and high AC gear, or tribute
Regen - new regen system for downtime, AA's, or tribute
nightvision - many new items w/ worn effects, spells, tribute
frontal stun - AA's, stun resist modifiers on items, new discs
At the higher level portion of the game, 20% less experience is a frustrating thing. Imagine knowing that after 5 AA points farmed, you would have had 6 if you were a human, and 6 + a buffer if you were a Halfling, who not only have great stats, but racial abilities of their own. And when your groupmates/guildmates ding their next level, you still have another yellow to go!
Maybe if the exp penalty were reduced over time, it would be a fair balance for having the bonuses during the earlier levels when they are significant. But at the higher levels, the exp-penalty is really a detractor to the balance and fun-value of the game.

(They nerfed that a LONG while ago)
Seasons.
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