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  • #31
    This is not new, it happens to some extent or another after every expansion and every time someone will say how much it cheapens the game and makes it too easy.
    Most of those posts have to do with quality. I have no problem with the quality of these weapons. This is a quantity issue, like Windblades and Girdles of Mithaniel were before them. Windblades are actually a very good example to use, since the pre-nerf drop rate on Windblades was roughly equal to the current drop rate on the pieces for Velium Gemmed weapons. Was the Windblade drop rate nerfed to protect the game, or to keep the casual player down?

    There's no real reason why a person should be able to upgrade their items by walking to the bazaar and buying an item worth using on a main, items are to be fought for. Yes, I believe I will /feedback for that solution. That way the weapons can still enter the market as fast, they just won't be as good or worth nearly as much. It really would solve the problem quite well when you think about it and no one will be forced to refrain from flooding the market if they want to make a big profit because they won't be worth that amount of coin.
    I don't have any problems with item upgrades being in The Bazaar. I wasn't posting rants about Golden Wraps of the Compact to message boards. But at the current price, they are trivial to obtain, and that price is solely due to commonality. If you'd like to get the items nerfed, I have no problem with that. My guild bank would scream bloody murder at having nothing to sell, but I am not my guild bank and neither I nor my alts use these weapons. As for flooding the market, well, why should my guild bank care? Doesn't hurt them if casual players who'd never join the raiding scene quit. That's why they set the sales policy the way it is, and that's why we sell them the way we do.

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    • #32
      Delores Mulva my calculations are that it cost 11340000 plat in solvents to equip 108 toons with Qvic armor. That's a lot of money. Your guild is very generous to pay for that. I doubt by guild will when we hit Qvic. But that is an entierly different issue.

      I still think there are other viable alternatives to nerfing the drop rate.

      For example:

      Instead of selling the weapons you could sell the raw materials instead. The guild bank can still ensure they get their money buy saying for every stack they expect a certain amount of return. We can even calculate what a reasonable return per stack would be.

      Looking at eqecon. All top quality velium gemmed weapons sell on average for 30k. Velium inlaid claws sell for on average 25k.

      Again, it takes 2 of each component to make Velium gemmed and 1 of each for Velium inlaid claws.

      So we are looking at 7.5k to 12.5k per processed material or assuming 3 per raw material 21k to 37.5k per raw material.

      So you could sell a stack of shimmering ore and a stack of raw shimmering nihilite at 20k each or 800000 total. Or you could sell 2 Velium gemmed weapons at 30k each using the same amount of space. Either way you would make approximately the same amount of profit assuming the stuff sells.

      If you are so inclined you could give your fellow tradeskillers a deal and sell the raw materials for only 15k each total profit 600000 for 2 stack and still come out with a lot of platinum and a lot less hassle.
      Aneya Cib
      Feral Lord
      Tarew Marr

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      • #33
        Delores Mulva my calculations are that it cost 11340000 plat in solvents to equip 108 toons with Qvic armor. That's a lot of money. Your guild is very generous to pay for that. I doubt by guild will when we hit Qvic.
        That would be the upper limit on cost. That assumes everyone gets a BP, leggings, two bracers, hat, sleeves, gloves, and boots. We won't come close to gearing every character in every slot, as we'll get better items for some of those slots before people change to Qvic and we'll likely move on before we're full-up. But it will be substantial. As for being generous, I see it more as practical. This is exactly what a guild bank is for - providing for the costs of guild members that arise from raiding. I'd hate to be in a guild that required members to grind cash during non-raid hours so they could afford to pay for normal upgrades - a lot of our people just couldn't do it.

        My selling gemmed weapons, plus a few other odd items (gold nihilite earrings, the 12/18 whips, raw discord stones, etc.) from GoD has brought in almost 600 K to the guild bank in the first ten days of sales. That's after costs and the small commission I get on every sale of the gemmed stuff (to repay me for not making it for personal sale). I don't think I can hold the same pace over the remainder of the first month - too many others on my server have started to compete, including people that post here and know exactly what I'm doing. I don't know how guilds that come after us will do it, though, especially without the windfall we had from PoP spells starting in. OoW spells look to be on the same system, but with all the zones being open and not "flag only" at release, I imagine that spell availability will not nearly be the issue it was in PoP for the casual gamer. Great for the game, less money for us!

        Instead of selling the weapons you could sell the raw materials instead.
        You and I both know the main problems with this. One, any price which would give the bank the same return as making weapons would be uneconomical for Joe Blow the Smith to purchase at, as Joe is assuming risk for market downturns in addition to expected failure rate. Right now, the market is downturning with no end in sight. Two, selling raw components only delays the oversupply problem by as long as it takes a buyer to convert those raw materials into weapons. You're still pumping a ton of items into the economy.

        Looking at eqecon. All top quality velium gemmed weapons sell on average for 30k. Velium inlaid claws sell for on average 25k.
        If these were the prices on my server, I wouldn't be posting. As of this morning on Quellious, I'm selling two component weapons (everything but claws) at 11 or 12 K, and claws at 8 K. These prices match my competition, and are higher than the prices some singleton sellers (people selling only one of a given weapon) are charging. At these prices, people trying to sell lower level items like Windblades, Golden Wraps of the Compact, Staves of Flowing Water, etc. are losing out big-time. There's no room in the market for what they're selling.

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