So as not to be griping without suggestions, here's what Im thinking...
What I would really like to see in EQ are quests which require turn in of tradeskilled items, something that is going to take me about a day or so to collect and complete (the going rate of AA points for people that exp) to release the cap on another tradeskill. Of course implementing that requires a little more thought and work than making us grind out exp. :roll: I was *really* hoping they'd make some good use of the new minimum level to attempt crafting an item, for example you couldnt create these quest items unless your unmodified skill was 250. I saw huge potential there and the only thing they've used it for I think is to stop skillup on etheral quest items.
How about nice items to make for yourself (LORE/NODROP) that you cant even attempt until you have 250 in the tradeskill? The GM trophies were neat, but I'd like to see more personal-use tradeskill quests that are more unique/skill-specific. Always thought 250 tinkers should be able to make a clockwork pet or mount, regardless of class. Doesnt have to be uber if it is a pet (druid bear-pet like maybe), just a status symbol. Or 250 bakers/brewers able to make 1 permanent stat food/drink. Alchemists 1 unlimited charge potion etc.
High-end crafters need more to do just like new zones for the high-end raiders. Do you think the raiding folks would be happy with only 1 new zone? Hell no! They'd be saying "ok been there, done that, looking for something else to do..." and screaming bloody murder. Thats how I feel! (Oops slipped back into the ranting there... )
Id also like to see Tradeskill Mastery abilities for EVERY tradeskill for ALL classes, that are unlocked via progressive GM-tradeskill quest/flags, *not* exp. And an alternate way to complete the 8th shawl that doesnt require more than 1 group of 55-60 people like shawls 1-7.
I'm grasping at straws. Maybe I should face that the fun in the game runs out for me at this point and just quit but I just had the urge to beat my head against the wall a little more. :?
~Jv
What I would really like to see in EQ are quests which require turn in of tradeskilled items, something that is going to take me about a day or so to collect and complete (the going rate of AA points for people that exp) to release the cap on another tradeskill. Of course implementing that requires a little more thought and work than making us grind out exp. :roll: I was *really* hoping they'd make some good use of the new minimum level to attempt crafting an item, for example you couldnt create these quest items unless your unmodified skill was 250. I saw huge potential there and the only thing they've used it for I think is to stop skillup on etheral quest items.
How about nice items to make for yourself (LORE/NODROP) that you cant even attempt until you have 250 in the tradeskill? The GM trophies were neat, but I'd like to see more personal-use tradeskill quests that are more unique/skill-specific. Always thought 250 tinkers should be able to make a clockwork pet or mount, regardless of class. Doesnt have to be uber if it is a pet (druid bear-pet like maybe), just a status symbol. Or 250 bakers/brewers able to make 1 permanent stat food/drink. Alchemists 1 unlimited charge potion etc.
High-end crafters need more to do just like new zones for the high-end raiders. Do you think the raiding folks would be happy with only 1 new zone? Hell no! They'd be saying "ok been there, done that, looking for something else to do..." and screaming bloody murder. Thats how I feel! (Oops slipped back into the ranting there... )

Id also like to see Tradeskill Mastery abilities for EVERY tradeskill for ALL classes, that are unlocked via progressive GM-tradeskill quest/flags, *not* exp. And an alternate way to complete the 8th shawl that doesnt require more than 1 group of 55-60 people like shawls 1-7.
I'm grasping at straws. Maybe I should face that the fun in the game runs out for me at this point and just quit but I just had the urge to beat my head against the wall a little more. :?
~Jv




Seasons.
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