I'm pretty impressed that Maddoc checks these boards. Still, I hope his indications that things will get better pay off. He kind of hints that for non-ubers, they might not.
I would like, just for instance and I'm sure others would like tinkering or some such included, for smithing/tailoring, two of the most unquestionably fiercely hard and expensive skills to max out, to be worthwhile somehow. Right now they seem to be mostly for show. I am a 1748 and there is nothing I can make that sells these days besides qeynos teas and the occasional dye(the dyes are now very overpriced on my server, so even just finding a couple of honey berries on a vendor here and there can get me a quick couple hundred plat). Not exactly a big money maker, and everyone else is in the same market -- in the easiest, cheapest, and arguably quickest skill to master.
The failure rate is so high on PoP tailoring that it makes much more sense to sell the components rather than try a combine. Pretty much same with with smithing.
I can make tae ew shields, but so can many others, and they do. Right now I've rounded mine up to do with them just what I did with my cultural armor -- dump them on the tribute vendor. I can make nightmare bows, but the ingredients cost as much as the bow -- and selling ingredients has no failure rate. And the fulvous and other ogre cultural I made is some of the best cultural there is -- it's just not worth making for the cost and failure rate, at present day prices.
The only fix I can foresee coming for that is getting burned by having the tribute value adjusted later so suddenly my tribute points vanish, not making the average 1750-ish player something actually worthwhile to make either for himself or to sell, which is what I would much rather do with the stuff I'm making.
Kind of a shame, it seems to me, that a 1750 (or a 1748 for that matter) should find himself wearing nothing he made(I'm elemental flagged, but full ornate), and unable to sell much of anything to others either besides food or drink. Honestly, there's enough competition on the qeynos teas and misty thicket picnics, and the profit margin is slim enough, that even doing that is fairly pointless. I feel kind of like the only thing I can do is sell tradeskilling supplies to make enough money that it's noticeable, and pass on the suckerhood to the next guy, since I already paid my all my tolls. Heck, I feel kind of guilty! Like I should be warning them, not selling to them.
It would be nice to get excited about tradeskilling again. I just maxed alchemy too, and can't say I know why.
Would it change if I got to Plane of Time? Probably not a lot; but it's not like those guys don't have huge rewards in the first place for being there. It would be nice if people who actually cared about doing tradeskills had some things to look forward to, instead of just reserving that for people who already get the game's greatest rewards and perhaps only take up tradeskills in the first place because nobody else will make them the stuff if they don't do it themselves, or they need tradeskills for the aid gimel quest. There are actually people who like and look forward to tradeskills, as a relevant part of their game, not just something they're forced into doing.
Been a long time since I was one of them, I guess.
Making stuff just to turn it in for tribute value seems kind of a sad outcome to becoming max or effective max in all skills. Guess I see the nerf coming on that, so soon even that won't be possible, as tradeskill stuff all gets its tribute point value "adjusted" post hoc with no grandfathering. No point to making it for any other reason though. It's just not very desirable stuff at all anymore, at any price that makes it worth doing the combines.
Sure would be nice if I could make something me or my friends or even strangers would actually wear.
Even though...we're not flagged for Plane of Time.
I would like, just for instance and I'm sure others would like tinkering or some such included, for smithing/tailoring, two of the most unquestionably fiercely hard and expensive skills to max out, to be worthwhile somehow. Right now they seem to be mostly for show. I am a 1748 and there is nothing I can make that sells these days besides qeynos teas and the occasional dye(the dyes are now very overpriced on my server, so even just finding a couple of honey berries on a vendor here and there can get me a quick couple hundred plat). Not exactly a big money maker, and everyone else is in the same market -- in the easiest, cheapest, and arguably quickest skill to master.
The failure rate is so high on PoP tailoring that it makes much more sense to sell the components rather than try a combine. Pretty much same with with smithing.
I can make tae ew shields, but so can many others, and they do. Right now I've rounded mine up to do with them just what I did with my cultural armor -- dump them on the tribute vendor. I can make nightmare bows, but the ingredients cost as much as the bow -- and selling ingredients has no failure rate. And the fulvous and other ogre cultural I made is some of the best cultural there is -- it's just not worth making for the cost and failure rate, at present day prices.
The only fix I can foresee coming for that is getting burned by having the tribute value adjusted later so suddenly my tribute points vanish, not making the average 1750-ish player something actually worthwhile to make either for himself or to sell, which is what I would much rather do with the stuff I'm making.
Kind of a shame, it seems to me, that a 1750 (or a 1748 for that matter) should find himself wearing nothing he made(I'm elemental flagged, but full ornate), and unable to sell much of anything to others either besides food or drink. Honestly, there's enough competition on the qeynos teas and misty thicket picnics, and the profit margin is slim enough, that even doing that is fairly pointless. I feel kind of like the only thing I can do is sell tradeskilling supplies to make enough money that it's noticeable, and pass on the suckerhood to the next guy, since I already paid my all my tolls. Heck, I feel kind of guilty! Like I should be warning them, not selling to them.
It would be nice to get excited about tradeskilling again. I just maxed alchemy too, and can't say I know why.
Would it change if I got to Plane of Time? Probably not a lot; but it's not like those guys don't have huge rewards in the first place for being there. It would be nice if people who actually cared about doing tradeskills had some things to look forward to, instead of just reserving that for people who already get the game's greatest rewards and perhaps only take up tradeskills in the first place because nobody else will make them the stuff if they don't do it themselves, or they need tradeskills for the aid gimel quest. There are actually people who like and look forward to tradeskills, as a relevant part of their game, not just something they're forced into doing.
Been a long time since I was one of them, I guess.
Making stuff just to turn it in for tribute value seems kind of a sad outcome to becoming max or effective max in all skills. Guess I see the nerf coming on that, so soon even that won't be possible, as tradeskill stuff all gets its tribute point value "adjusted" post hoc with no grandfathering. No point to making it for any other reason though. It's just not very desirable stuff at all anymore, at any price that makes it worth doing the combines.
Sure would be nice if I could make something me or my friends or even strangers would actually wear.
Even though...we're not flagged for Plane of Time.


Other traders I know have reached the same conclusion. Like you, I now mostly make a few things to turn in for tribute and otherwise just pass on the suckerhood.
Seasons.
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