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Why GoD is the worst expansion yet

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  • #31
    "I think that's actually why a lot of people don't like LoY - it was an expansion mostly of gimmicks & features, with very little content and loot"

    And that common misperception is very wrong. LOY zones are some of the best coin making zones out there. Anyone who bothers to go there knows this. Lots of scripted events too deeper in.

    But its out of the way and off the beaten path. Mobs hit hard for their level and you can get killed by greenies very easy if your not paying attention.

    And it was not an expansion SOE on many occasions told so. It was an extension. That is another common misconception. For the money I spent on it what I got was worth every penny.


    Borblefoot Furtoe
    Storm Warden
    Resolution
    Firiona Vie Server

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    • #32
      Originally posted by borblefoot furtoe
      And that common misperception is very wrong. LOY zones are some of the best coin making zones out there. Anyone who bothers to go there knows this. Lots of scripted events too deeper in.

      But its out of the way and off the beaten path. Mobs hit hard for their level and you can get killed by greenies very easy if your not paying attention.
      The LoY content I've seen has been interesting, but the mobs are hard - to me its felt like they have very high hp & regen, rather than high damage, but either way, much more difficult than similar level mobs elsewhere.

      I primarily don't like it because its very difficult to move around the expansion: Its entirely enclosed spaces with rather dense mob populations (aggressive as greenies, too), making traditional run-through tactics difficult to impossible (running inbetween mob areas, running on zone/cave walls, pacifying a corridor through, etc). I've heard you can invis through a lot of it, but I'm not fond of burning tons of invis potions just to move an inch. I gave up on LoY when it could take me well over a half hour just to get to Dulak from the lighthouse, nearly dieing a few times to all the greenies in Gunthak inbetween. Thus I haven't seen anything beyond Dulak simply because I can't get there, heh (even with groups, we've always run into some issue working through Dulak)

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      • #33
        Originally posted by kiztent
        Simply put, the holy trinity is warrior, cleric, enchanter. The Trials in Gates *require* that your group be built around these characters. Why? Because with 10k tanks, druid heals don't cut it, and no one can mez like an enchanter and SKs and paladins don't have the mitigation to tank the stuff (which isn't completely true, some few of the best geared SKs and Paladins *can* tank the trials - Brael and Askeer for the SKs I know have).
        Heh. Brael regularly complains in our secret TM channel that a ssra geared warrior can outtank him in GoD.
        Forest Scion Aluaeia Bukkakestar
        Dead Sexy Dark Elf Druid
        Tarew Marr

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        • #34
          Hmm...

          Okay my 2 1/2 cents on GoD. Number 1 there is no way ANYONE can stand up to a blue mob solo and survive unless they have over 150 AA and are wearing elemental armors and using elemental weapons.

          So enough of the fairy tales there I should know I have 178 AA and SoD and BoC and full Kizrak Battle Armor as a warrior and fully buffed around 8500 - 9k hp not to mention having 5 major tribute skills going full speed all of the time.

          I stepped into what you would call a Class 2 zone which is just one step above hunting in Nitimbi and with a somewhat strong group got my butt handed back to me within (timed of course) 6 secs flat.

          Am I a better than average tank? Oh yes since 5 years ago. How long did rest of group last ya ask? Try about 3 secs more than I did.

          GoD was meant mainly as a continuation for Upper Tier Guilds who have conquered PoTime and such. Ask those guilds if those zones are a challenge to them. LOL They are getting wiped back and forth all the time in GoD. So now imagine how long the average person will survive in those zones? ROFLMAO not that long.

          Now I hear about quests. Woot about quests the abysmal armors quests for all the classes are meant to complete by the raids who can go into the deeper end zones of which the average person cannot.

          Now on tradeskilling? Ya can't count the new UI as it was never part of the new expansion but as an addition outside of it.

          Tradeskills as a GM in all 7 Tradeskills I am not impressed at all. To have to learn trivial combines once again in all 7 skills bites. Sure its only for 400 combines in each tradeskill but it still makes no sense.

          From what I am seen coming out of GoD so far for tradeskills the results are sad at this moment. I hope they get better.

          Sorry if I was blunt but I call them as I see them.

          That was my 2 1/2 cents about GoD and I have seen every expansion since day 1 and this has to be the worst one of them all unless there is a fairy godmother who will pop out any minute and grant us 3 wishes? There is no rhyme or reason for this expansion that I can see except as I stated above to keep the uber guilds happy of which I would say that did happen.

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          • #35
            Okay my 2 1/2 cents on GoD. Number 1 there is no way ANYONE can stand up to a blue mob solo and survive unless they have over 150 AA and are wearing elemental armors and using elemental weapons.
            You need the AAs, aye, though probably not quite that many. Just the important ones for your class. For clerics, for example, DvA, healing gift, and healing adept are all good to have. You do need to have worked on your gear. You do not need elemental armor. BoT, Tactics, and LDoN will provide you with all you need. Just may take a while to get it.

            The sewers and the zone you enter them from are about the same difficulty as LDoN hard. Some mobs hit a little bit harder, but pulling is easier. Main sucky thing is the time they take if your group lacks DPS. After that, it's a step up, but with a good puller and use disciplines, you can do the next two.

            I'm loving the fact that the zones are a challenge. It is nice to see a bit of single group progression, where you actually have to gear and AA up a bit, not swing by the bazaar. However, this does mean it is not as friendly to the casual gamer as PoP and that many people will take the easy road instead of accepting the challenge.

            Still, if you like a good single group challenge, this is the best expansion since RoK.
            Last edited by Axterix EnObelix; 03-10-2004, 06:32 PM.
            It's up to you, what you do will decide your own fate.
            Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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            • #36
              Originally posted by Cherryflavour
              However, I'm a person who didn't like to see all the pok books, convenient, but it all makes travelling too easy, i'ts part of the game people shoud enjoy a bit more.
              LOL
              Yeah, running for 15 minutes across Karana sure is my idea of enjoyment! If you would like to "enjoy" travel, go and play E&B, there you can have "fun" traveling from one place to another, unfortunately the "fun" is already over after like 45 minutes when you reach your destination.

              GoD is a good expansion, only bad thing about it is that it effectivly killed the Pottery Focus item market.

              Edit: About the travel thing. What irks me the most is when people say "it's part of the game people should enjoy a bit more". Who the heck are you to tell others what they should enjoy and what they shouldn't. Just because you would rather spend an hour of real time to get from A to B doesn't mean that everyone else *should* be the same way. Don't like the PoK books? Don't use them, you still have the option to spend the majority of your time traveling, tyvm.
              Last edited by Puretone; 03-11-2004, 01:51 PM.

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              • #37
                Originally posted by Puretone
                GoD is a good expansion, only bad thing about it is that it effectivly killed the Pottery Focus item market.
                How did it kill the pottery focus item market? I missed that memo.

                Scapa Orkney, 64th level Wood Elf Druid of Tunare
                Master Potter, Journeyman Artisan
                Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                Master Baker, Journeyman Brewer
                Jura Sixovus, 40th level Gnome Enchanter
                Master Jeweler, Expert Tinker (284)
                Bertoxxulous - Tholuxe Paells
                BrindleWood

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                • #38
                  How did it kill the pottery focus item market? I missed that memo.
                  Urm... the Tribute System?

                  -Fin

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                  • #39
                    I dunno, I like Abysmal Sea. It's a nice zone. Of course if the magus could send you there and take you back it would be of more use. Personally I just bound my druid there so she could pick up any supplies I might need without having to play Kunark2 on other chars.

                    The tradeskilled items, meh, so far they're ok I guess. The teas for brewing are nice enough but with the drop rate and considering the prices they currently go for... well if you're a mid level looking for ok stats drinks I recommend you rather buy my cheaper and better stat GLMs or QATs. Baking got a cheap skillup path and some of the food isn't too bad. As for the rest, dunno about them, most of my friends that I group with haven't bought GoD because they thought it was too bleh.

                    The actual fight content is probably very nice for the people it was designed for, I really wouldn't know though. I know I see some raiding friends go there but I've yet to be asked to join a normal XP group in GoD. I guess this part of the expansion is of least use to me. Not to say it's without merit, there's some nice items in there that make my raiding friends drool.

                    Tribute, I'm not interested in using. It's another plat sink and as a trader still working on my own skills and having buyable upgrades to get I have enough plat sinks to take care of atm, non-expendable ones that are more urgent.

                    AA, leadership AA, those seem pretty decent for the most part - later on. There's a couple of skills I'll try to get early on, like RC for paladins but for the most part the GoD AA are of the 'pick it up later when I have the essentials done' variety.

                    But truth is that aside from AS there hasn't been much of great use to me in GoD, I mean there's nice things but nothing that makes me go "Ohh, that's pretty neat and I could do that! I should get this expansion so I can go do that with my friends". I'm not the target audience though, so I'm not surprised. What did surprise me was how lackluster a lot of the tradeskilled items are vs the challenge in getting them. To take an example I could forage lemming furs for my alt's bags starting at 20th on said alt while getting xp and it wasn't too difficult, and to that alt the bags were rather nice even with the price required. The GoD bags don't seem all that much better for the difficulty involved.

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                    • #40
                      Am I disappointed in the reduction in resale for the fish? Sure. Did I think it was going to last? Nope. I have a little char on another server all by itself. Can't twink it. But I could fish while browsing the web or doing housework. So I managed to tag about 2kpp in fish. And with that, managed to buy some reasonable gear in the bazaar. So now, when I want to play, but don't want to deal with buttheads and politics, I play that little twinkie. The fishing was reasonable while it lasted, but now it is gone, so please mellow out. Abysmal sea is a great spot for tradeskilling, and if you do the GoD flagging, you will be back there more than once.

                      My hotkey:
                      line 1... /autoinventory
                      line 2... /doability 2

                      (ability 2 is fishing for that char). so. while you are reading on the other computer, you reach over and smack that key (errr, all of them were hotkeyed, cus i missed a lot).

                      The macroing that makes the folks at sony over react is stuff that can lead to 1000s of pp per hour (and some up to 50kpp per hour). Some of the hacks they do, let them warp around the zone (and sometimes from zone to zone). It was rather wierd to watch a level 1 warrior porting from qeynos to surefall glades and back. Or watching that same warrior warp from forge to vendor and back.

                      If the mobs in GoD are too tough, don't go there. If the risk vs reward is too low for you, don't go there. Do I play my level 64 pally in GoD? nope. I consider the new uber loot that everyone is oohing about to be unachievable fantasies. I have most of the defensive AAs that a paladin can achieve, and when you hear about time geared paladins with 2200 ac and 11k hp lasting about 45 seconds on some of these mobs, and elemental geared paladins lasting 6 seconds, I know something is wrong. Tuning encounters to require the defensive discipline means something is wrong. Or that 6 man groups requiring 2 clerics just to last more than 90 seconds in a zone.

                      When PoP came out, the complaints were that it catered to the raiding guilds. But as time progressed, most of that expansion became doable for the majority of players. I predict all the doomsayers will start eating their words about the time the expansion is released. We have a couple months before we will be learning the recipes for beer battered crow souffles.

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                      • #41
                        quote:
                        --------------------------------------------------------------------------------

                        How did it kill the pottery focus item market? I missed that memo.
                        --------------------------------------------------------------------------------

                        Originally posted by Fin
                        Urm... the Tribute System?

                        -Fin
                        Urgh... you're right. I hadn't played with the Tribute system before now. It's great for tailoring which focus effects you want on your character in a particular situation.

                        My druid is quadding raptors now for experience. She is adding mana preservation III, extended range III, and mana regeneration IV (flowing thought) before visiting the raptor islands to speed things up.

                        Scapa Orkney, 64th level Wood Elf Druid of Tunare
                        Master Potter, Journeyman Artisan
                        Cnoc Sixovus, 56th level Halfling Cleric of Bristlebane
                        Master Baker, Journeyman Brewer
                        Jura Sixovus, 40th level Gnome Enchanter
                        Master Jeweler, Expert Tinker (284)
                        Bertoxxulous - Tholuxe Paells
                        BrindleWood

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                        • #42
                          I agree with the original poster. After that unbelievable nerf of the tribute system and my recent frustration with GoD baking recipies I find nothing of value in it. GoD is for high-level guilds that got tired of farming Time and needed to move on.

                          It was a mistake to buy it. If I could, I would have returned it.

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                          • #43
                            If the mobs in GoD are too tough, don't go there. If the risk vs reward is too low for you, don't go there.
                            But that's just the problem. If you're a person who isn't level 65 in VT or better gear, you want your money's worth from the new expansion just like everybody else. Not going isn't a good option anymore when the world is as open as PoP made it, people want to experience the content.

                            With me it's a love hate relationship with GoD... I love the drawn out quests and the unique mob abilities but I hate the excessive challenge. It's only excessive because I'm used to not playing a full group but just duoing with a 65 ranger, and it's frustrating that the little bit of work I can do in the new expansion is going to be forever hampered by the number of friends I can get to come along with me on any given evening.

                            GoD is a step in the right direction but it's far from a perfect expansion... I'm still of two minds about the whole thing.
                            Kanad Winterstorm
                            65 Prophet of Mithaniel Marr
                            Grandmaster of Tradeskills

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                            • #44
                              For tradeskilling it is a God send (no pun intended) but I can't even play any of the zones other than Natimbi havning not even got flagged for elemental planes and probably won't due to being in a guild that won't get flagged.

                              So for me it's really wasn't worth the 29.99 price tag to put all the tradeskill items in one place.

                              Velius is still my favourite, cos it's the most believable and interactive, and pretty much my home from 32 to 60 as a druid.

                              My worse has to be PoP.

                              My Magelo
                              Grandmistress Baker of Antonius Bayle, And owner of the Grandmasters Spoon

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                              • #45
                                It's a high-end progression expansion. While I concede the point that the high end guilds who were farming Quarm needed a new challenge to cure their boredom, as a tradeskiller I'm looking at GoD and scratching my head.

                                Tinkers really got shafted. The ability to make mana batteries with stupid rare drop components, and nothing to skill over 100 on.... really? that's all??
                                Binkin Anklebane, Archon of Bristlebane
                                Battle Cleric of Mischief
                                Slayer of Anything That Threatens Da Ranja

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