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  • Why GoD is the worst expansion yet

    I'll start this one off....

    Because green mobs smack me around worse than PoP evens, yellows, and reds.

    Because once the the rec/req levels go in we will be left with hundreds of tradeskill recipes that are totally useless.

    Because I already got all my skills up to 200 or higher, but I now have to go back and click through 2800 combines of mid-50's, and lower, trivial items just so I can make the new recipes that will soon be completely useless.

    What are everyone elses thoughts?

  • #2
    Sorry I compeletely disagree. GOD is the second best expansion to date. Only LDON IMO is better.

    Pre-ordered and loving every minute of it.


    Abysmal sea is a tradeskillers paradise.

    Abysmal sea is a questers paradise.



    Fun zones, new challenging content, Tons to do

    Rates an A++ in my book


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    • #3
      I would have to disagree also, while I admit I have not explored far yet, yes the mobs hit hard, but i can stand toe to toe with a light blue mob, as a cleric, almost any other class should have less trouble than me, a lot of open zones for you kiters. I can also appreciate there is a lot of new tradeskill recipes, think they went a little overboard (no pun intended) with abysmal sea, now all you have to do is stand in there to TS, no need to travel around any more, which is convenient, but is sort of sad I think. However, I'm a person who didn't like to see all the pok books, convenient, but it all makes travelling too easy, i'ts part of the game people shoud enjoy a bit more.

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      • #4
        Re: Why GoD is the worst expansion yet

        Originally posted by bearcaller
        Because green mobs smack me around worse than PoP evens, yellows, and reds.
        heh, it was LoY that did that to me ... it felt silly nearly dying to green (non- raid, guard, or otherwise purposely uber) mobs, repeatedly.

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        • #5
          I think GoD is awesome, sorry
          Cirin Insandjis
          70 Shaman
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          • #6
            My only gripe with it that it reinforces the holy trinity group set up even more.

            /ooc awesome group looking for warrior, enchanter, cleric, puller, backup healer for trial 6, pst!

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            • #7
              By 'reinforces' you mean 'absolutely requires', yes?
              Itzena Alhazared, Revenant of {Planeteers}, Vallon Zek. And also a seamstress.
              Gelcea Macha, Wandering Animist of Tarew Marr. Will be a smith, one day.


              "If it cannot hatch from it's shell, the chick will die without ever truly being born. We are the chick; the world is our egg. If we don't break the world's shell, we will die without truly being born. Smash the world's shell, for the Revolution of the World."

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              • #8
                I've heard some of the lower trials can survive a tank who isn't a warrior - today anyway. They should get easier as people gear up.

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                • #9
                  Originally posted by sumamael
                  My only gripe with it that it reinforces the holy trinity group set up even more.
                  ... pwease explain for those of us who didn't buy?



                  And when I conciously refer to it, I call it Gates. I think Loy and LDoN are the only ones I refer to by a pronounciation of their anacronym. Partly because the Loy zones don't seem to be their own continent, and ldon is just a bunch of holes in the ground ^_^

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                  • #10
                    Yes, Abysmal sea is great but why did they have to make that the zone that you have to wait on a boat to get to. Couldn't they have made it necessary to take a boat or port to get to natimbi?

                    And to those of you who like it so far, you seem to like it only because of abysmal sea.....If you don't want to experience any of the actual content that the expansion offers then I might agree with you but the mobs and regular content are just way out of sync with the levels that could possibly xp off of them.

                    Sorry Cherryflavour but there is no way that you can go toe to toe with a light blue that moves at bard speed, hits for nearly 300 and procs a 550 DD on you practically every swing. Or has a 6 second stone. Or 2 different types of dots.

                    Every single mob is insanely MR, and runs at nearly sow speed normally. If you remember what LoY was like when it first came out then multiply that times 10 and you will see just how bad it is right now.

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                    • #11
                      Originally posted by Sanna
                      ... pwease explain for those of us who didn't buy?
                      Simply put, the holy trinity is warrior, cleric, enchanter. The Trials in Gates *require* that your group be built around these characters. Why? Because with 10k tanks, druid heals don't cut it, and no one can mez like an enchanter and SKs and paladins don't have the mitigation to tank the stuff (which isn't completely true, some few of the best geared SKs and Paladins *can* tank the trials - Brael and Askeer for the SKs I know have).

                      Or... hm...

                      If your tank is not a warrior, you will lose. The other plate classes take damage too fast to stay alive and without defensive will get 1 rounded by the trial bosses. By one rounded I mean:

                      Complete heal lands
                      Boss flurries
                      Boss hits you
                      Boss hits you
                      boss hits you
                      Boss hits you
                      Boss hits you
                      Boss kicks you
                      Boss bashes you (<- this represents one worst case melee round)
                      you DIE.

                      Totally unhealable. The boss swings and you are dead instantly.

                      If your healer is not a cleric, you will lose - no druid will be able to keep up with heals and if they could they still would not have mana.

                      If you do not have an enchanter to mez, you will lose.

                      It's possible to do some of the earlier trials with a pal/sk and *2* clerics to heal him/her. This then fills 4 group slots and you better have a boatload of DPS to win. And it's easier if you take a warrior and *1* cleric (leaving 3 DPS slots).

                      If this is in fact not overreaction on the part of SK/pal communities, it represents about 4 years of progress in class balance being reversed and ... I'm not going to start. I've had too many violent fights with people that wouln't understand game balance if it painted itself purple and danced on a piano singing "this is how you balance"

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                      • #12
                        Well, we're decently geared up, not at Time farm mode or anything like that, but getting there eventually. And, we've done both Vxed and Tipt with other than a warrior And with no chanter. Sometimes... they just ain't on and you do what you can do with who you have.
                        We've done Tipt with a monk, rogue, necro, cleric, beastlord and... either sk or pally... I think the win was with a pally. Yes, a 10k pally, but a non warrior.

                        Is it easier to do with 2 healers, a 12k tank, a chanter and all? hell yes, but it Is doable with other group makeups... you just have to think a bit more, plan a lot more and use Everything you have to your advantage.

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                        • #13
                          Originally posted by Qutie
                          Well, we're decently geared up, not at Time farm mode or anything like that, but getting there eventually. And, we've done both Vxed and Tipt with other than a warrior And with no chanter.
                          If those are the first 2 sets of trials... the problem doesn't show up there as markedly.

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                          • #14
                            These would be the final 2 of the first 6. Sewers can be done with pretty much any make up I think, or do the 54 person raid a few times for those. I've heard that the next section is even worse...

                            I don't want to make it sound like it was easy, it was not. On the one we won, I died 4 times, the rest died less, but almost everyone died at least once. That wasn't a big fun win, as I'd died 4 times before starting that one... (sighs)

                            CR there is the suck. The fact that I hear they've raised the prices of the invis potions on the boat to 10pp sucks (why are they even there then? why not just have the old ones)
                            The fact that clerics cannot self invis and you Always seem to run into the See invis mobs Just 2 steps too far from the zone... makes for a lot of unfun stuff.
                            I like challenge, I like learning new things. Having to have one of my alts on a 2nd account somewhere to hand me a sow, levi and some invis pots for CR's (because 1 is almost never enough) makes it a lot less fun than it might be for others. 2 or sometimes 3 CR's when you are running back for a CR isn't fun... but I guess it's one more way to get rid of some of the clerics

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                            • #15
                              By 'reinforces' you mean 'absolutely requires', yes?
                              Nope, it doesn't. The higher tier trials do require some good tanking and most groups bring 2 healers, an enchanter or bard, and a tank, preferably a warrior. However, those are Time level trials of progression. They are not xp groups. They are things to slow down raiders. That is their purpose. Raiders will whine about them being difficult. Just ask them if there should be a single group way to get elemental...

                              If those are the first 2 sets of trials... the problem doesn't show up there as markedly.
                              Right, not until you're doing the higher level ones. And, again, these are trials of progression. They are 1 group raids. And that's the real flaw with them. They should have been 2 group raids. Preferably with some mechanic that stops you from taking more than 2 of any one class along.
                              It's up to you, what you do will decide your own fate.
                              Make your choice now, for tomorrow may be far too late. -- Twisted Sister

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