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Reverse Rant...sorta :)

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  • Reverse Rant...sorta :)

    LOL just for fun, I was thinking I'd list all the things that were a lot worse "in the ole days". I was always into tradeskills but I started playing right after kunark was out so I bet there are a lot more. Add what ya remember that I miss.

    So in no particular order....

    "When I was your age,

    If ya clicked combine and the recipe was wrong it ate it all.

    If ya stored stuff in a trade container and hit combine instead of close, it ate all your stuff.

    Ya had to buy stuff 1 at a time, none of this stack at a time stuff.

    Most smithing stuff did not stack like sheets for banded armor.

    You could only be over 200 in 1 skill.

    EQtraders was not nearly this complete or ordered

    The only way to sell the stuff you made was by word of mouth, none of this Bazaar stuff.

    By the same token, I was the only good HEI smith on my server way back so everyone not only gasped at the price but how long it would take me to get the stuff to make it - I had no bazaar to buy components in or sell stuff anon-like.

    There was no bazaar to centralize the skills not alone a PoK area.

    Ya had to run across many zones to get metal blocks and get them to a forge many more zones away to make the folded sheets that didn't stack, then take 'em a few more zones to where the molds were sold, then back to the forge again. And it was uphill both ways in 3feet of snow with no PoK books and rare sowers/porters around.

    HQ ore was only dropped from mobs; no quests or converting FS weapons.

    Brewing was necessary for tempers (135) for cultural smithing but brewing was useless otherwise since no drinks had any good stats and they all only lasted as long as a water flask.

    HIE cultural armor took 1 blue diamond per block of mithril enchanted to make a folded sheet of enchanted mithril and 1 per temper made and even the highest end guilds only had access to a few BDs and those were reserved for resist gear for their major players.

    Until velious leathers, the only way to get tailoring over 200 was with fleeting quivers (If I remember right).

    We only had EK to get pelts fast and the drop rate wasn't even half of what it is now.

    We only had 8 bank slots to store our stuff and handmade BP were pretty rare.

    Only a few packs had weight reductions to them and those all cost more than the average tradeskiller could afford.

    Pottery was utterly useless, other than you could make cooking items which were also useless except for RP since food all lasted the same amount of time and only a few had a few low stats. (ok well maybe pottery hasn't changed much )

    Ok I got more, but that should get this going

    Last edited by Robintun; 12-15-2003, 02:48 PM.

    Robintun

  • #2
    Ack I forgot a biggy, ya could only have 1 container and 1 stationary tradeskill container open at a time. So you had to keep opening and closing bags to combine even a single item sometimes. Talk about tiring.

    Robintun

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    • #3
      /BALK.

      I think the thing about only 2 things open at once would have slayed me. I often fight with all 8 bags open and displayed across the bottom of my screen... I like to see things. ^_^


      -- Sanna
      EQ-Noob. No, really. Dec 12 was my 1 year of my own account anniversary.
      Mistress Tinkbang Tankboom - Ak'Anon, Tarew Marr
      Gneehugging Chantaranga of the 66th Mez Break - AA:59
      Assisted by Nakigoe Sennamida, Druidess of 65 Foraged Steamfont Springwaters - AA:8
      Quartic, Darkie Wizzy of 52 Self-Snares - Best Crit: 1680.
      [BK-210 // BR-250 // BS-203 // FL-200 // JC-240 // PT-200 // TL-200 ]---[ TK-179 // RS-182 // FS-165 ]-- Points: 1503/1750 -- Shawl: EIGHT and wearing it ^_^.
      Icon by Kenshingentatsu

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      • #4
        DO YOU SEE THAT? Winged Death is SO scribed in my spellbook. Heh.
        Sounds like (winged death) one of the chocolates in the crunchy frog skit. Try saying it in a John Cleese voice.

        Comment


        • #5
          Pelts and silks did NOT stack.

          You had to spend half a day or a lot of plat to get together for a raid.

          The run from Kelethin to Erudin took an entire day.

          SOW cost 5-10PP, no soulbinders, you had to risk your PP and pay someone to bind you. Ports ran 10-100PP.

          The "bazaar" was in East Commons, and it was full of /auc and /ooc on Tues & Wed nights. When the bazaar was added, it didn't work for months.

          "You backstabbed a hill giant for 1 point of damage"

          50 was as high as we could get.

          No collapsable containers.

          Tradeskills over 100 were profittable (in a big way).

          What's a horse?

          Sitting on the dock in BB waiting for the boat was a great way to get your fishing up.

          No "Newbie Armor Quests".
          Draggar De'Vir
          92 Assassin - Povar




          Xzorsh
          57 Druid of Tunare - Povar
          47 Druid of Tunare - Lockjaw

          Hark! Who is that, prowling along the fields! It is Draggar De'VIr, hands clutching two hardened pitas! He cries gutterally: "In the name of Thor the Mighty, I hereby void your warranty, and send you back to God!!!"

          "No one can predict the future, so we all should eat our desserts first!" - Gaye from 'The Maelstorm's Eye" (Cloakmaster's Cycle book 3)

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          • #6
            As a level 15ish paladin I used to make a 2 hour run from Freeport to West Karana and back to make large banded armor. Sometimes I'd wander the world with one set of each size of banded armor banked, since markets were very much localized...I could get much better prices on banded near Qeynos for example because not many people went there to sell, yet a lot of people needed the armor.

            And I could run to Halas to buy HQ bear skins for around 20pp, then run back to the east commonlands and either sell them for 40pp or turn them into 100pp backpacks, because handmade backpacks were the easiest way for people to increase their bank space.

            Oh, and not only did pelts not stack, but studs and bonings didn't either! And the recipe to make studs had a yield of 1 instead of 2...yet studded/reinforced leather armor was still the preferred way to skill up tailoring. Spider silk wasn't stackable either!

            I remember maxing out my brewing skill at 168 and tailoring at 115, because every recipe was trivial at that point so there was no way to skill up. Brownie parts were too rare for me to max out baking at...162?
            Last edited by Palarran; 12-15-2003, 08:43 PM.

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            • #7
              SOW potions were high in demand.

              Recovery from raid wipes took forever since there were no click sticks.

              People traded sow for breeze and vice versa.

              Druids and Wizards could make a lot of plat being port whores.

              Faeadari of Stromm's Junk
              Eyly of Stromm's Junk

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              • #8
                When tradeskilling to pick up one item from a stack you had to:

                Click on the stack
                Move a slidebar back down to One
                click OK

                Man that sucked!
                Pootle Pennypincher
                Short in the eyes of some...
                Tall in the hearts of many!

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                • #9
                  Never mind only being able to have two containers open at once. How about not being able to manipulate items in your bank! Yes, there was a time when you get something out of a bag in the bank, you had to first move the BAG into your inventory, then get the item out, then put the bag back!
                  Nichola Smith
                  Archon of Erollisi Marr
                  Tunare

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                  • #10
                    hehe forgot about silks and pelts not stacking. I used to go to EK and take heady koala (?sp) which I think did stack and do the combines next to the merchants there. Sometimes was even able to sell a few pieces of monk armor there now and then since EK used to be relatively populated.

                    Another biggy I forgot was the availablity of forges. Think there used to be 2 in parts of freeport, 1 in kelethin, 1 in butcher block that my characters could use. If one was taken, you had to take the chance of running all the way (or taking the boat) to one of the other zones and seeing if that one was open. The only one in felwithe was cultural only and I don't remember doing any smithing in qeynos, so I assume those were cultural only too. I remember whole weekends blown, just trying to find a forge that was open long enough to make some bits.

                    Banded used to sell for 1pp/ac. And if you ran around like Palarran said and /auc, it actually was profitable. Plate was 10pp/ac and if you were able to make that, you were usually the rich kid on the block. And Fine plate cloaks maxed out at 242 skill.

                    Jewel making was by far the most profitable and some jewelers even had skills over 200 and the very few that had 250 would advertise it in there /auc in EC.
                    Last edited by Robintun; 12-16-2003, 10:16 AM.

                    Robintun

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                    • #11
                      2 foreges in qeynos and one cultural. 1 cultural and 1 normal forge in erudin that i've found. i was a port whore.

                      Maker of Picnics.
                      Cooker of things best left unidentified.
                      "Grimrose points to the sky. Look! Up in the sky, it's a bird, no, a plane, no it's Picnic-Man. It's Emiamn, a mild mannered tradeskiller by day but daring handsome crime fighter at night. Spreading peace and joy to norrath with his mighty Picnics!"

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                      • #12
                        Black Pearl jewelry was da' bomb! Find a black pearl and hit EC for uber plat! Like 40-50 pp sometimes!

                        Give a newb a couple pieces of banded armor and you were a god.

                        Really uber people wore Fine Plate. And later, you could even dye it!

                        If you wanted a tailor you looked for a Monk. They did tailoring to get weight reduction bags and that uber cured silk armor.

                        Four-slot weight reduction bags were big sellers to Monk twinks.

                        When the secret of Wu's Fighting Gauntlets was finally discovered, a melee class could actually hunt Wisps for xp. (The magic weapons needed to hit wisps cost way to much to get one at that level.)

                        The discovery of Wu's Armor recipies made the Monk class way too powerful.

                        Tailors could make a fortune off Shaman by making bear skin potion bags. (That's right. All potions were single shot until then.)

                        To get you level 8 Bard (or maybe it was level 9) song, you had to run (and ride the boat!) all the way from Kelethin to Erud! (Who could afford a port?) The most dangerous part of the trip was the Griffs in NK. (Kith was completely safe at that level if you stayed on the path and away from the orcs - the undead had not yet taken over at night.)

                        If you chose to play an Erud Nec, you would die 20 times before you realized nobody in your starting city liked you. (No Paneel)

                        Jeez! I had forgotten how much fun it was!!!!!
                        http://www.magelo.com/eq_view_profile.html?num=317697

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