Exactly how do you want Sony to "punish" people?
No court in the land will hear a suit from SoE against Joe-15-year-old because he used an exploit. Sure, SoE can ban him from the game, but since anyone can open an account with a game card and realtively little personal information, no really stays banned.
No, they take the only real option available to them. They change the dymanics of the game to prevent future damage to the game.
Sony has stated numerous times that they don't intend for anyone to make money just by plugging a couple of items together and selling back to a merchant. Yes, they still make it possilbe, by mistake, but it's not part of the plan.
Asking them not to consider the overall health of the game's psuedo economy because it makes you personally unhappy is somewhat unreasonable.
EQ is a game about player-interaction. It's a social experience. It's fun. It's not about accumulating the most "plat" or the "uberest gear." Those are merely the means for interaction. Sony wants you to interact with other players as well as the enviornment. They build a framework and tweak it when it's not doing what they desired, expected, or designed. When it's not working like they want, it's broken. If they change something, and you don't like it, use /feedback or the feedback e-mail address.
No one at SoE is "out to get you" or to "make you quit" on purpose. No one there personally hates {insert class here} or {insert specific tradeskill here}. They're just trying to make a game that people will play and love enough to keep paying for it. Seen in that light, I don't think anything should feel like "punishment."
No court in the land will hear a suit from SoE against Joe-15-year-old because he used an exploit. Sure, SoE can ban him from the game, but since anyone can open an account with a game card and realtively little personal information, no really stays banned.
No, they take the only real option available to them. They change the dymanics of the game to prevent future damage to the game.
Sony has stated numerous times that they don't intend for anyone to make money just by plugging a couple of items together and selling back to a merchant. Yes, they still make it possilbe, by mistake, but it's not part of the plan.
Asking them not to consider the overall health of the game's psuedo economy because it makes you personally unhappy is somewhat unreasonable.
EQ is a game about player-interaction. It's a social experience. It's fun. It's not about accumulating the most "plat" or the "uberest gear." Those are merely the means for interaction. Sony wants you to interact with other players as well as the enviornment. They build a framework and tweak it when it's not doing what they desired, expected, or designed. When it's not working like they want, it's broken. If they change something, and you don't like it, use /feedback or the feedback e-mail address.
No one at SoE is "out to get you" or to "make you quit" on purpose. No one there personally hates {insert class here} or {insert specific tradeskill here}. They're just trying to make a game that people will play and love enough to keep paying for it. Seen in that light, I don't think anything should feel like "punishment."
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